ModernUO/Projects/UOContent/Items/Lights/BaseLight.cs
Kamron Batman 936000ecf7
feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
2022-11-14 18:24:33 -08:00

208 lines
4.4 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(1, false)]
public abstract partial class BaseLight : Item
{
public static readonly bool Burnout = false;
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _burntOut;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _protected;
[TimerDrift]
[SerializableField(4, getter: "private", setter: "private")]
private Timer _burnTimer;
[DeserializeTimerField(4)]
private void DeserializeTimer(TimeSpan delay)
{
if (_burning && _duration != TimeSpan.Zero)
{
DoTimer(delay);
}
}
[Constructible]
public BaseLight(int itemID) : base(itemID)
{
}
public abstract int LitItemID { get; }
public virtual int UnlitItemID => 0;
public virtual int BurntOutItemID => 0;
public virtual int LitSound => 0x47;
public virtual int UnlitSound => 0x3be;
public virtual int BurntOutSound => 0x4b8;
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public bool Burning
{
get => _burning;
set
{
if (_burning != value)
{
_burning = true;
DoTimer(_duration);
this.MarkDirty();
}
}
}
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan Duration
{
get => _duration != TimeSpan.Zero && _burning && _burnTimer != null ? _burnTimer.Next - Core.Now : _duration;
set
{
_duration = value;
this.MarkDirty();
}
}
public virtual void PlayLitSound()
{
if (LitSound != 0)
{
var loc = GetWorldLocation();
Effects.PlaySound(loc, Map, LitSound);
}
}
public virtual void PlayUnlitSound()
{
var sound = UnlitSound;
if (BurntOut && BurntOutSound != 0)
{
sound = BurntOutSound;
}
if (sound != 0)
{
var loc = GetWorldLocation();
Effects.PlaySound(loc, Map, sound);
}
}
public virtual void Ignite()
{
if (!BurntOut)
{
PlayLitSound();
_burning = true;
ItemID = LitItemID;
DoTimer(_duration);
}
}
public virtual void Douse()
{
_burning = false;
ItemID = BurntOut && BurntOutItemID != 0 ? BurntOutItemID : UnlitItemID;
if (BurntOut)
{
_duration = TimeSpan.Zero;
}
else if (_duration != TimeSpan.Zero)
{
_duration = _burnTimer.Next - Core.Now;
}
_burnTimer?.Stop();
this.MarkDirty();
PlayUnlitSound();
}
public virtual void Burn()
{
BurntOut = true;
Douse();
}
private void DoTimer(TimeSpan delay)
{
_duration = delay;
_burnTimer?.Stop();
this.MarkDirty();
if (delay == TimeSpan.Zero)
{
return;
}
_burnTimer = new InternalTimer(this, delay);
_burnTimer.Start();
this.MarkDirty();
}
public override void OnDoubleClick(Mobile from)
{
if (_burntOut)
{
return;
}
if (_protected && from.AccessLevel == AccessLevel.Player)
{
return;
}
if (!from.InRange(GetWorldLocation(), 2))
{
return;
}
if (!_burning)
{
Ignite();
}
else if (UnlitItemID != 0)
{
Douse();
}
}
private void Deserialize(IGenericReader reader, int version)
{
_burntOut = reader.ReadBool();
_burning = reader.ReadBool();
_duration = reader.ReadTimeSpan();
_protected = reader.ReadBool();
if (_burning && _duration != TimeSpan.Zero)
{
DoTimer(reader.ReadDeltaTime() - Core.Now);
}
}
private class InternalTimer : Timer
{
private readonly BaseLight m_Light;
public InternalTimer(BaseLight light, TimeSpan delay) : base(delay) => m_Light = light;
protected override void OnTick()
{
if (m_Light?.Deleted == false)
{
m_Light.Burn();
}
}
}
}