### Summary - Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_. - Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_. - Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_. - Moves `ServerList` event to UOContent using code generated event _ServerListEvent_. - Streamlines ProfessionInfo > [!IMPORTANT] > **Developer Note** > Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
239 lines
7 KiB
C#
239 lines
7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.CompilerServices;
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namespace Server;
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public class ProfessionInfo
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{
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private static readonly ProfessionInfo[] _professions;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool VerifyProfession(int profIndex) => profIndex > 0 && profIndex < _professions.Length;
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public static bool GetProfession(int profIndex, out ProfessionInfo profession)
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{
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if (!VerifyProfession(profIndex))
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{
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profession = null;
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return false;
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}
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return (profession = _professions[profIndex]) != null;
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}
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private static bool TryGetSkillName(string name, out SkillName skillName)
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{
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if (Enum.TryParse(name, out skillName))
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{
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return true;
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}
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var lowerName = name?.ToLowerInvariant().RemoveOrdinal(" ");
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if (!string.IsNullOrEmpty(lowerName))
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{
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foreach (var so in SkillInfo.Table)
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{
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if (lowerName == so.ProfessionSkillName.ToLowerInvariant())
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{
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skillName = (SkillName)so.SkillID;
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return true;
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}
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}
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}
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return false;
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}
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static ProfessionInfo()
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{
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var file = Core.FindDataFile("prof.txt", false);
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if (!File.Exists(file))
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{
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var parent = Path.Combine(Core.BaseDirectory, "Data/Professions");
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file = Path.Combine(ExpansionInfo.GetEraFolder(parent), "prof.txt");
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}
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if (File.Exists(file))
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{
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var maxProf = 0;
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List<ProfessionInfo> profs = [];
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using var s = File.OpenText(file);
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while (!s.EndOfStream)
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{
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var line = s.ReadLine();
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if (string.IsNullOrWhiteSpace(line))
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{
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continue;
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}
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line = line.Trim();
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if (!line.InsensitiveStartsWith("Begin"))
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{
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continue;
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}
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var prof = new ProfessionInfo();
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var totalStats = 0;
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var skillIndex = 0;
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var totalSkill = 0;
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while (!s.EndOfStream)
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{
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line = s.ReadLine();
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if (string.IsNullOrWhiteSpace(line))
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{
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continue;
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}
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line = line.Trim();
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if (line.InsensitiveStartsWith("End"))
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{
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if (prof.ID > 0 && totalStats >= 80 && totalSkill >= 100)
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{
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prof.FixSkills(); // Adjust skills array in case there are fewer skills than the default 4
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profs.Add(prof);
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}
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break;
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}
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var cols = line.Split('\t', StringSplitOptions.RemoveEmptyEntries);
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var key = cols[0].ToLowerInvariant();
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var value = cols[1].Trim('"');
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if (key == "type" && !value.InsensitiveEquals("profession"))
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{
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break;
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}
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switch (key)
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{
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case "truename":
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{
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prof.Name = value;
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}
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break;
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case "nameid":
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{
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prof.NameID = Utility.ToInt32(value);
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break;
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}
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case "descid":
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{
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prof.DescID = Utility.ToInt32(value);
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break;
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}
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case "desc":
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{
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prof.ID = Utility.ToInt32(value);
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if (prof.ID > maxProf)
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{
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maxProf = prof.ID;
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}
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}
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break;
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case "toplevel":
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{
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prof.TopLevel = Utility.ToBoolean(value);
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break;
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}
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case "gump":
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{
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prof.GumpID = Utility.ToInt32(value);
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break;
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}
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case "skill":
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{
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if (!TryGetSkillName(value, out var skillName))
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{
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break;
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}
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var skillValue = byte.Parse(cols[2]);
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prof.Skills[skillIndex++] = (skillName, skillValue);
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totalSkill += skillValue;
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}
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break;
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case "stat":
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{
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if (!Enum.TryParse(value, out StatType stat))
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{
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break;
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}
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var statValue = byte.Parse(cols[2]);
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prof.Stats[(int)stat >> 1] = statValue;
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totalStats += statValue;
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}
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break;
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}
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}
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}
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_professions = new ProfessionInfo[maxProf + 1];
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foreach (var p in profs)
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{
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_professions[p.ID] = p;
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}
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profs.Clear();
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profs.TrimExcess();
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}
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else
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{
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_professions = new ProfessionInfo[1];
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}
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_professions[0] = new ProfessionInfo
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{
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Name = "Advanced Skills"
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};
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}
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private (SkillName, byte)[] _skills;
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private ProfessionInfo()
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{
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Name = string.Empty;
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_skills = new (SkillName, byte)[4];
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Stats = new byte[3];
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}
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public int ID { get; private set; }
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public string Name { get; private set; }
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public int NameID { get; private set; }
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public int DescID { get; private set; }
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public bool TopLevel { get; private set; }
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public int GumpID { get; private set; }
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public (SkillName, byte)[] Skills => _skills;
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public byte[] Stats { get; }
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public void FixSkills()
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{
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var index = _skills.Length - 1;
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while (index >= 0)
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{
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var skill = _skills[index];
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if (skill is not (SkillName.Alchemy, 0))
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{
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break;
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}
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index--;
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}
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Array.Resize(ref _skills, index + 1);
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}
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}
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