### Summary - Fixes bad color in virtual check gump - Consolidates the Color/Center html strings for all gumps
105 lines
2.8 KiB
C#
105 lines
2.8 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Spells.Fifth
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{
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public class SummonCreatureSpell : MagerySpell
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{
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private static readonly SpellInfo _info = new(
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"Summon Creature",
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"Kal Xen",
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16,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk
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);
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// NOTE: Creature list based on 1hr of summon/release on OSI.
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private static readonly Type[] m_Types =
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{
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typeof(PolarBear),
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typeof(GrizzlyBear),
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typeof(BlackBear),
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typeof(Horse),
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typeof(Walrus),
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typeof(Chicken),
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typeof(Scorpion),
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typeof(GiantSerpent),
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typeof(Llama),
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typeof(Alligator),
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typeof(GreyWolf),
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typeof(Slime),
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typeof(Eagle),
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typeof(Gorilla),
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typeof(SnowLeopard),
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typeof(Pig),
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typeof(Hind),
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typeof(Rabbit)
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};
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public SummonCreatureSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Fifth;
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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{
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return false;
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}
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if (Caster.Followers + 2 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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try
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{
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var creature = m_Types.RandomElement().CreateInstance<BaseCreature>();
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// creature.ControlSlots = 2;
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var duration = Core.Expansion switch
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{
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Expansion.None => TimeSpan.FromSeconds(Caster.Skills.Magery.Value),
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_ => TimeSpan.FromSeconds((int)Caster.Skills.Magery.Value * 4)
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};
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SpellHelper.Summon(creature, Caster, 0x215, duration, false, false);
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}
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catch
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{
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// ignored
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}
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}
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FinishSequence();
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}
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public override TimeSpan GetCastDelay()
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{
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var delay = base.GetCastDelay() * (Core.AOS ? 5 : 4);
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// SA made everything 0.25 slower, but that is applied after the scalar
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// So remove 0.25 * 5 to compensate
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if (Core.SA)
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{
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delay -= TimeSpan.FromSeconds(1.25);
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}
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return delay;
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}
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}
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}
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