### Summary * Exempts localhost from IPLimiter * Updates tests to have proper sequential testing with packets * Updates tests to clean up NetState
319 lines
8.8 KiB
C#
319 lines
8.8 KiB
C#
using System.Collections.Generic;
|
|
using Server.Items;
|
|
using Xunit;
|
|
|
|
namespace Server.Tests.Maps;
|
|
|
|
[Collection("Sequential Server Tests")]
|
|
public class StaticTileEnumeratorTests
|
|
{
|
|
[Fact]
|
|
public void StaticTileEnumerator_MapNullYieldsEmpty()
|
|
{
|
|
var enumerator = new Map.StaticTileEnumerable(null, new Point2D(0, 0)).GetEnumerator();
|
|
Assert.False(enumerator.MoveNext());
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_EmptyLocationYieldsEmpty()
|
|
{
|
|
var map = Map.Felucca;
|
|
var location = new Point2D(100, 100);
|
|
|
|
var tiles = new List<StaticTile>();
|
|
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: true, includeMultis: false))
|
|
{
|
|
tiles.Add(tile);
|
|
}
|
|
|
|
// Since we don't have actual map files loaded, this should be empty
|
|
Assert.Empty(tiles);
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_IncludeStaticsOnlyWorks()
|
|
{
|
|
var map = Map.Felucca;
|
|
var location = new Point2D(200, 200);
|
|
|
|
TestMulti multi = null;
|
|
try
|
|
{
|
|
// Create a multi at the location
|
|
multi = CreateMultiWithComponents(map, new Point3D(200, 200, 0));
|
|
|
|
// Get tiles with statics only (no multis)
|
|
var tiles = new List<StaticTile>();
|
|
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: true, includeMultis: false))
|
|
{
|
|
tiles.Add(tile);
|
|
}
|
|
|
|
// Should not include multi tiles
|
|
Assert.Empty(tiles);
|
|
}
|
|
finally
|
|
{
|
|
multi?.Delete();
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_IncludeMultisOnlyWorks()
|
|
{
|
|
var map = Map.Felucca;
|
|
var location = new Point2D(300, 300);
|
|
|
|
TestMulti multi = null;
|
|
try
|
|
{
|
|
// Create a multi at the location with components
|
|
multi = CreateMultiWithComponents(map, new Point3D(300, 300, 0));
|
|
|
|
// Get tiles with multis only (no statics)
|
|
var tiles = new List<StaticTile>();
|
|
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: false, includeMultis: true))
|
|
{
|
|
tiles.Add(tile);
|
|
}
|
|
|
|
// Should include multi tiles
|
|
Assert.NotEmpty(tiles);
|
|
}
|
|
finally
|
|
{
|
|
multi?.Delete();
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_IncludeBothStaticsAndMultisWorks()
|
|
{
|
|
var map = Map.Felucca;
|
|
var location = new Point2D(400, 400);
|
|
|
|
TestMulti multi = null;
|
|
try
|
|
{
|
|
// Create a multi at the location
|
|
multi = CreateMultiWithComponents(map, new Point3D(400, 400, 0));
|
|
|
|
// Get all tiles (statics and multis)
|
|
var tiles = new List<StaticTile>();
|
|
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: true, includeMultis: true))
|
|
{
|
|
tiles.Add(tile);
|
|
}
|
|
|
|
// Should include multi tiles (statics would be empty without map files)
|
|
Assert.NotEmpty(tiles);
|
|
}
|
|
finally
|
|
{
|
|
multi?.Delete();
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_MultiTileZOffsetApplied()
|
|
{
|
|
var map = Map.Felucca;
|
|
var location = new Point2D(500, 500);
|
|
var multiZ = 10;
|
|
|
|
TestMulti multi = null;
|
|
try
|
|
{
|
|
// Create a multi at Z=10
|
|
multi = CreateMultiWithComponents(map, new Point3D(500, 500, multiZ));
|
|
|
|
// Get multi tiles
|
|
var tiles = new List<StaticTile>();
|
|
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: false, includeMultis: true))
|
|
{
|
|
tiles.Add(tile);
|
|
}
|
|
|
|
// All tiles should have Z offset by the multi's Z position
|
|
Assert.NotEmpty(tiles);
|
|
Assert.All(tiles, tile => Assert.True(tile.Z >= multiZ));
|
|
}
|
|
finally
|
|
{
|
|
multi?.Delete();
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_TileMatrixGetStaticTilesWorks()
|
|
{
|
|
var map = Map.Felucca;
|
|
var x = 600;
|
|
var y = 600;
|
|
|
|
// Test the TileMatrix.GetStaticTiles method
|
|
var tiles = new List<StaticTile>();
|
|
foreach (var tile in map.Tiles.GetStaticTiles(x, y))
|
|
{
|
|
tiles.Add(tile);
|
|
}
|
|
|
|
// Without map files loaded, should be empty
|
|
Assert.Empty(tiles);
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_TileMatrixGetStaticAndMultiTilesWorks()
|
|
{
|
|
var map = Map.Felucca;
|
|
var x = 700;
|
|
var y = 700;
|
|
|
|
TestMulti multi = null;
|
|
try
|
|
{
|
|
// Create a multi at the location
|
|
multi = CreateMultiWithComponents(map, new Point3D(700, 700, 0));
|
|
|
|
// Test the TileMatrix.GetStaticAndMultiTiles method
|
|
var tiles = new List<StaticTile>();
|
|
foreach (var tile in map.Tiles.GetStaticAndMultiTiles(x, y))
|
|
{
|
|
tiles.Add(tile);
|
|
}
|
|
|
|
// Should include multi tiles
|
|
Assert.NotEmpty(tiles);
|
|
}
|
|
finally
|
|
{
|
|
multi?.Delete();
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_TileMatrixGetMultiTilesWorks()
|
|
{
|
|
var map = Map.Felucca;
|
|
var x = 800;
|
|
var y = 800;
|
|
|
|
TestMulti multi = null;
|
|
try
|
|
{
|
|
// Create a multi at the location
|
|
multi = CreateMultiWithComponents(map, new Point3D(800, 800, 0));
|
|
|
|
// Test the TileMatrix.GetMultiTiles method
|
|
var tiles = new List<StaticTile>();
|
|
foreach (var tile in map.Tiles.GetMultiTiles(x, y))
|
|
{
|
|
tiles.Add(tile);
|
|
}
|
|
|
|
// Should include multi tiles
|
|
Assert.NotEmpty(tiles);
|
|
}
|
|
finally
|
|
{
|
|
multi?.Delete();
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_MultipleMultisAtSameLocation()
|
|
{
|
|
var map = Map.Felucca;
|
|
var location = new Point2D(900, 900);
|
|
|
|
var multis = new TestMulti[2];
|
|
try
|
|
{
|
|
// Create two multis at the same location
|
|
multis[0] = CreateMultiWithComponents(map, new Point3D(900, 900, 0));
|
|
multis[1] = CreateMultiWithComponents(map, new Point3D(900, 900, 5));
|
|
|
|
// Get all multi tiles
|
|
var tiles = new List<StaticTile>();
|
|
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: false, includeMultis: true))
|
|
{
|
|
tiles.Add(tile);
|
|
}
|
|
|
|
// Should include tiles from both multis
|
|
Assert.NotEmpty(tiles);
|
|
// We expect at least tiles from both multis
|
|
Assert.True(tiles.Count >= 2);
|
|
}
|
|
finally
|
|
{
|
|
multis[0]?.Delete();
|
|
multis[1]?.Delete();
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_EmptyReturnsCorrectly()
|
|
{
|
|
var enumerator = Map.StaticTileEnumerable.Empty.GetEnumerator();
|
|
Assert.False(enumerator.MoveNext());
|
|
}
|
|
|
|
[Fact]
|
|
public void StaticTileEnumerator_DeletedMultiSkipped()
|
|
{
|
|
var map = Map.Felucca;
|
|
var location = new Point2D(1000, 1000);
|
|
|
|
var multis = new TestMulti[2];
|
|
try
|
|
{
|
|
// Create two multis
|
|
multis[0] = CreateMultiWithComponents(map, new Point3D(1000, 1000, 0));
|
|
multis[1] = CreateMultiWithComponents(map, new Point3D(1000, 1000, 5));
|
|
|
|
// Delete the first multi
|
|
multis[0].Delete();
|
|
|
|
// Get all multi tiles
|
|
var tiles = new List<StaticTile>();
|
|
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: false, includeMultis: true))
|
|
{
|
|
tiles.Add(tile);
|
|
}
|
|
|
|
// Should only include tiles from the second multi
|
|
Assert.NotEmpty(tiles);
|
|
Assert.All(tiles, tile => Assert.True(tile.Z >= 5));
|
|
}
|
|
finally
|
|
{
|
|
multis[0]?.Delete();
|
|
multis[1]?.Delete();
|
|
}
|
|
}
|
|
|
|
private static TestMulti CreateMultiWithComponents(Map map, Point3D location)
|
|
{
|
|
var multi = new TestMulti(World.NewItem);
|
|
multi.MoveToWorld(location, map);
|
|
return multi;
|
|
}
|
|
|
|
private class TestMulti : BaseMulti
|
|
{
|
|
public TestMulti(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override MultiComponentList Components => DefaultComponents;
|
|
|
|
private static readonly MultiComponentList DefaultComponents = new(
|
|
[
|
|
new MultiTileEntry(0x1, 0, 0, 0, 0x0),
|
|
new MultiTileEntry(0x2, 1, 0, 0, 0x0)
|
|
]
|
|
);
|
|
}
|
|
}
|
|
|