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Base
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fix(spells): Fixes interruption of spells (#702)
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2021-08-18 12:17:42 -07:00 |
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Bushido
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feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
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2021-08-07 14:33:35 -07:00 |
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Chivalry
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feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
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2021-08-07 14:33:35 -07:00 |
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Eighth
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C# 9 Cleanup (#325)
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2020-11-27 00:29:21 -08:00 |
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Fifth
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feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking (#681)
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2021-08-14 03:02:53 -07:00 |
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First
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C# 9 Cleanup (#325)
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2020-11-27 00:29:21 -08:00 |
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Fourth
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fix(spells): Fixes interruption of spells (#702)
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2021-08-18 12:17:42 -07:00 |
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Gargoyle/SpellDefinitions
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C# 9 Cleanup (#325)
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2020-11-27 00:29:21 -08:00 |
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Mysticism
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feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
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2021-08-07 14:33:35 -07:00 |
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Necromancy
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feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
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2021-08-07 14:33:35 -07:00 |
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Ninjitsu
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feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
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2021-08-07 14:33:35 -07:00 |
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Second
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fix(spells): Fixes interruption of spells (#702)
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2021-08-18 12:17:42 -07:00 |
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Seventh
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feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
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2021-08-07 14:33:35 -07:00 |
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Sixth
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feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
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2021-08-07 14:33:35 -07:00 |
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Spellweaving
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fix: Cleanup IPoint3D calls (#704)
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2021-08-19 09:11:48 -07:00 |
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Targeting
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fix(spells): SpellTargetPoint3D doesnt inherits ISpellTarget (#665)
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2021-07-28 07:49:30 -07:00 |
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Third
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cleanup: Fixes bugs and cleans up code (#660)
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2021-07-19 20:49:59 -07:00 |
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Initializer.cs
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Cleanup & Fixes for .NET 5 (#309)
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2020-11-15 10:03:50 -08:00 |
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Reagent.cs
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Formats UO Content (#201)
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2020-08-27 18:30:38 -07:00 |
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UnsummonTimer.cs
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fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
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2021-07-11 22:42:06 -07:00 |