ModernUO/Projects/Server/Mobiles
Kamron Batman e52d54b7da
perf: keep damage entries in an inline intrusive list (#2605)
## Summary

`Mobile.DamageEntries` was a `List<DamageEntry>` allocated for every mobile, including the ~99% that never take damage. It is now an inline `ValueLinkList<DamageEntry>` (24 bytes in the `Mobile` object, no separate allocation) ordered least recent → most recent.

- `DamageEntry` implements `IValueLinkListNode<DamageEntry>`.
- `RegisterDamage` moves the entry to the tail in O(1) instead of `Remove` + `Add` on a list.
- Expired entries are always a head prefix, so pruning walks from the head and stops at the first live entry. The `DamageEntries` getter prunes on access.
- `DamageEntries` is exposed as `ref readonly`; enumerate with `foreach` or `.ByDescending()`. Mutation goes through `RegisterDamage` / `ClearDamageEntries`.
- `BaseCreature.GetLootingRights` and `BaseCreature.ComputeBonusDamage` take `in ValueLinkList<DamageEntry>`; all callers compile unchanged. Files that `foreach` over `DamageEntries` need `using Server.Collections;` for the enumerator extension.
- RunUO migration docs (`dev-docs/runuo-migration-docs/09`, `11`) and the `migrate-items-mobiles` skill document the change.

Saves one object and 16 bytes per mobile (~8 MB and 500k gen2 objects on a 500k world). Second of three PRs from the lazy per-mobile collections design (first: #2604). Branched from `main`; the two diffs touch disjoint hunks of `Mobile.cs`.

## Breaking change

- `Mobile.DamageEntries` is no longer a `List<DamageEntry>`. Indexing, `.Clear()`, `.Add()`, `.Remove()` no longer compile; use `foreach`, `.ByDescending()`, `.Count`, `ClearDamageEntries()`, and `RegisterDamage`. Calling a `ValueLinkList` mutator on the `ref readonly` property compiles but operates on a copy while still unlinking the real nodes; do not.
- `BaseCreature.GetLootingRights` and `BaseCreature.ComputeBonusDamage` signatures changed to `(in ValueLinkList<DamageEntry>, …)`.

Save format is untouched: damage entries are not serialized.

## Behavior

Recency order, `allowSelf`, tie-breaking in `FindMostTotal`/`FindLeastTotal` (most recent wins), `Responsible` accounting, and loot-rights ordering are unchanged and covered by the new `DamageEntryTests` and `LootingRightsTests`.

## Testing

- `dotnet build -c Release` clean.
- New `DamageEntryTests` and `LootingRightsTests` plus full `Server.Tests` and `UOContent.Tests`.
2026-09-01 23:25:14 -07:00
..
Mods feat: adopt serialization generator v4 (field-side linkage, anchored timers) (#2586) 2026-08-22 17:54:02 -07:00
AggressorInfo.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
BaseVendor.cs fix: Fixes client crash while selling items to NPC (#1296) 2022-12-05 20:16:31 -08:00
Body.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IHasSteps.cs feat: Adds Stamina System to overhaul overweight. (#1465) 2023-09-16 17:52:54 -07:00
IMount.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IVendor.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Mobile.cs perf: keep damage entries in an inline intrusive list (#2605) 2026-09-01 23:25:14 -07:00
Mobile.Enumerators.cs feat: Adds proper OSI tracking up to 120 tiles. (#2281) 2025-11-29 09:55:52 -08:00
Mobile.Messages.cs perf: Zero-alloc interpolation for SendMessage/Overhead APIs (#2434) 2026-05-03 18:04:02 -07:00
Mobile.Migrations.cs fix: Overhauls virtue system (#1376) 2023-07-19 21:43:47 -07:00
Movement.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Notoriety.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
SimplePrompt.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
SimpleTarget.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00