## Summary Profiling with thousands of creatures in range of each other showed `BaseAI.IsInvalidFactionTarget` checking Ethereal Voyage and active Honor on every acquisition candidate and then calling `BaseCreature.IsEnemy`, which checked both again. This makes `IsEnemy` the single authority and removes the duplicate per-pair work. ## Changes - **`BaseCreature.IsEnemy`**: the Ethereal Voyage check sat below the `m is not BaseCreature` early return, so it never reached players — the only mobiles that cast it. It is hoisted next to the Honor veto. `GetMaster()` was called three times per creature pair (inside `Ethics.Player.Find(m, true)` and twice at the bottom); it is now computed once. - **`BaseAI.IsInvalidFactionTarget`**: reduced to `IsFriend` / `IsEnemy` / `CanBeHarmful`. The removed `Combatant != m` Honor exception was dead code — `IsEnemy` vetoed Honor unconditionally on the following line. - **`Ethics.Player.Find`** / **`TransformationSpellHelper.GetContext`**: small simplifications on the same path. ## Behavior - `ShouldAcquireOnApproach` and `OnAggressiveAction` only consult `IsEnemy`, so movement-triggered acquisition now respects Ethereal Voyage for players (previously a player under Ethereal Voyage walking past a monster was still acquired on approach). - `BaseFactionGuard.IsEnemy` does not call base, so faction guards no longer skip honoring/voyaging enemy-faction players. Accepted: both mechanics describe monsters, not guards. - `HealerAI`/`BerserkAI`/`PredatorAI` (`bFacFriend`) callers are unaffected — `IsFriend` already required a `BaseCreature`, so players were excluded before these checks ran. `MilitiaFighter`/`MilitiaCanoneer` return `false` for all players, so they are unaffected too. ## Testing - `dotnet build` clean. - Pure predicate reorder; no new tests.
142 lines
3.2 KiB
C#
142 lines
3.2 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Mobiles;
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namespace Server.Ethics;
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[PropertyObject]
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[SerializationGenerator(2)]
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public partial class Player : EthicsEntity
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{
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private void MigrateFrom(V1Content content)
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{
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_mobile = content.Mobile;
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_power = content.Power;
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_history = content.History;
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_steed = content.Steed;
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_familiar = content.Familiar;
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_shield = content.Shield;
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_ethic = content.Ethic;
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}
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[SerializableField(0, setter: "private")]
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private Mobile _mobile;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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private int _power;
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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private int _history;
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[SerializableField(3)]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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private Mobile _steed;
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[SerializableField(4)]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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private Mobile _familiar;
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[AnchoredDateTime]
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[SerializableField(5, setter: "private")]
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private DateTime _shield;
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[SerializableField(6, setter: "private")]
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private Ethic _ethic;
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public Player(Ethic ethic, Mobile mobile)
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{
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_ethic = ethic;
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_mobile = mobile;
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_power = 5;
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_history = 5;
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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// Don't call the base Deserialize
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_mobile = reader.ReadEntity<Mobile>();
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_power = reader.ReadEncodedInt();
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_history = reader.ReadEncodedInt();
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_steed = reader.ReadEntity<Mobile>();
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_familiar = reader.ReadEntity<Mobile>();
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_shield = reader.ReadDeltaTime();
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsShielded
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{
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get
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{
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if (_shield == DateTime.MinValue)
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{
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return false;
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}
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if (Core.Now < _shield + TimeSpan.FromHours(1.0))
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{
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return true;
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}
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FinishShield();
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return false;
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}
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}
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public static Player Find(Mobile mob) => Find(mob, false);
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public static Player Find(Mobile mob, bool inherit)
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{
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if ((inherit ? (mob as BaseCreature)?.GetMaster() ?? mob : mob) is not PlayerMobile pm)
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{
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return null;
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}
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var pl = pm.EthicPlayer;
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if (pl?.Ethic.IsEligible(pl.Mobile) == false)
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{
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pm.EthicPlayer = pl = null;
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}
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return pl;
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}
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public void BeginShield() => _shield = Core.Now;
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public void FinishShield() => _shield = DateTime.MinValue;
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public void CheckAttach()
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{
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if (Ethic.IsEligible(Mobile))
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{
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Attach();
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}
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}
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public void Attach()
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{
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if (Mobile is PlayerMobile mobile)
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{
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mobile.EthicPlayer = this;
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}
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Ethic.Players.Add(this);
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}
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public void Detach()
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{
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if (Mobile is PlayerMobile mobile)
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{
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mobile.EthicPlayer = null;
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}
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Ethic.Players.Remove(this);
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}
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}
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