### Summary
- [X] Gets rid of the Dtos
- [X] Simplifies the json serializer registration
- [X] Adds a custom `RegionByName` JsonConverter that can look up other regions that have already been registered.
### BREAKING CHANGE
1. **Child regions must appear after their parents in the JSON file**
2. In the regions json file, _"Parent"_ can no longer be just a string. It must be an object that includes the map.
- ```json
"Parent": { "Name": "Britain", "Map": "Felucca" }
```
28 lines
943 B
C#
28 lines
943 B
C#
using System.Text.Json.Serialization;
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using Server;
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using Server.Regions;
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using Server.Spells;
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public class NoTravelSpellsAllowedRegion : DungeonRegion
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{
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[JsonConstructor] // Don't include parent, since it is special
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public NoTravelSpellsAllowedRegion(string name, Map map, int priority, params Rectangle3D[] area) : base(name, map, priority, area)
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{
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}
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public NoTravelSpellsAllowedRegion(string name, Map map, Region parent, params Rectangle3D[] area)
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: base(name, map, parent, area)
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{
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}
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public NoTravelSpellsAllowedRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area)
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: base(name, map, parent, priority, area)
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{
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}
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public override bool CheckTravel(Mobile m, Point3D newLocation, TravelCheckType travelType, out TextDefinition message)
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{
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message = null; // Use default message
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return m.AccessLevel > AccessLevel.Player;
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}
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}
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