ModernUO/Projects/UOContent/Regions/NoTravelSpellsAllowedRegion.cs
Kamron Batman 0a9bfb0558
fix: Drastically simplifies regions (#1400)
### Summary
- [X] Gets rid of the Dtos
- [X] Simplifies the json serializer registration
- [X] Adds a custom `RegionByName` JsonConverter that can look up other regions that have already been registered.


### BREAKING CHANGE
1. **Child regions must appear after their parents in the JSON file**
2. In the regions json file, _"Parent"_ can no longer be just a string. It must be an object that includes the map.
      - ```json
        "Parent": { "Name": "Britain", "Map": "Felucca" }
        ```
2023-05-19 16:39:40 -07:00

28 lines
943 B
C#

using System.Text.Json.Serialization;
using Server;
using Server.Regions;
using Server.Spells;
public class NoTravelSpellsAllowedRegion : DungeonRegion
{
[JsonConstructor] // Don't include parent, since it is special
public NoTravelSpellsAllowedRegion(string name, Map map, int priority, params Rectangle3D[] area) : base(name, map, priority, area)
{
}
public NoTravelSpellsAllowedRegion(string name, Map map, Region parent, params Rectangle3D[] area)
: base(name, map, parent, area)
{
}
public NoTravelSpellsAllowedRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area)
: base(name, map, parent, priority, area)
{
}
public override bool CheckTravel(Mobile m, Point3D newLocation, TravelCheckType travelType, out TextDefinition message)
{
message = null; // Use default message
return m.AccessLevel > AccessLevel.Player;
}
}