- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly
Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.
```cs
public void async void Talk()
{
_canTalk = false;
await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
DoTalk();
await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
_canTalk = true;
}
```
34 lines
969 B
C#
34 lines
969 B
C#
using Server.Buffers;
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using Xunit;
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namespace Server.Tests.Buffers
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{
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public class ValueStringBuilderTests
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{
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[Theory]
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[InlineData("Admin Kamron", "Kamron", 0, 6)]
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[InlineData("Admin Kamron", "Admin ron", 6, 3)]
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[InlineData("Admin Kamron", "Admin", 5, 7)]
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public void TestRemove(string original, string removed, int startIndex, int length)
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{
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using var sb = new ValueStringBuilder(stackalloc char[64]);
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sb.Append(original);
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sb.Remove(startIndex, length);
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Assert.Equal(removed, sb.ToString());
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}
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[Theory]
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[InlineData(8)]
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[InlineData(9876)]
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[InlineData(-5)]
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[InlineData(-130984209)]
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public void TestAppendInt32(int value)
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{
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using var sb = new ValueStringBuilder(stackalloc char[64]);
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sb.Append(value);
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Assert.Equal(value.ToString(), sb.ToString());
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}
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}
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}
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