## Breaking Change! Setting `mod.Owner` will no longer update a skill mod. **Please stick to the API and use `mobile.AddSkillMod(mod)` for all situations, including equipping.** ## Fixes - [X] Fixes memory leak in factions. - [X] Changes `List<SkillMod>` to `HashSet<SkillMod>`. - [X] Eliminates skill mods adding/removing twice. |
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|---|---|---|
| .. | ||
| DefaultSkillMod.cs | ||
| EquippedSkillMod.cs | ||
| MobileMod.cs | ||
| ResistanceMod.cs | ||
| SkillMod.cs | ||
| StatMod.cs | ||
| TimedSkillMod.cs | ||