ModernUO/Projects/UOContent/Engines/Factions/Items
Kamron Batman b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00
..
Power Faction Items fix: Cleans up Point checks and removes statics (#966) 2022-03-20 23:15:59 -07:00
Traps fix: Fixes localization corner cases with OPL (#1050) 2022-06-12 21:17:42 -07:00
BaseMonolith.cs fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
BaseSystemController.cs C# 9 Cleanup (#325) 2020-11-27 00:29:21 -08:00
FactionStone.cs Cleans up comments for localization (#260) 2020-09-20 12:48:10 -07:00
JoinStone.cs Removes literal variables (#257) 2020-09-18 18:41:26 -07:00
Sigil.cs fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
Silver.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
StrongholdMonolith.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
TownMonolith.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
TownStone.cs Removes literal variables (#257) 2020-09-18 18:41:26 -07:00