- [X] Adds `Respawn` command - [X] Adds `EditSpawner` command - Usage: `[global editspawner <type> <arguments> set <properties>` - This command replaces the arguments (optional) and properties of the affected spawners for that type - [X] Adds `SpawnProps` command - Usage: `[area spawnprops` - This command brings up a gump to modify targeted spawners based on the targeted entity. - To do this, the props/values are copied and then used to construct a properties list for the spawner entry. Closes #531
74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using System;
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using System.Reflection;
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using Server.Commands;
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using Server.Network;
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namespace Server.Gumps
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{
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public class SetCustomEnumGump : SetListOptionGump
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{
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private readonly string[] m_Names;
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public SetCustomEnumGump(
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PropertyInfo prop, Mobile mobile, object o, PropertiesGump propertiesGump, string[] names
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) : base(prop, mobile, o, propertiesGump, names, null) =>
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m_Names = names;
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public override void OnResponse(NetState sender, RelayInfo relayInfo)
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{
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var index = relayInfo.ButtonID - 1;
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if (index >= 0 && index < m_Names.Length)
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{
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try
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{
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var info = m_Property.PropertyType.GetMethod("Parse", new[] { typeof(string) });
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string result;
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if (info != null)
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{
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result = Properties.SetDirect(
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m_Mobile,
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m_Object,
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m_Object,
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m_Property,
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m_Property.Name,
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info.Invoke(null, new object[] { m_Names[index] }),
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true
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);
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}
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else if (m_Property.PropertyType == typeof(Enum) || m_Property.PropertyType.IsSubclassOf(typeof(Enum)))
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{
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result = Properties.SetDirect(
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m_Mobile,
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m_Object,
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m_Object,
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m_Property,
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m_Property.Name,
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Enum.Parse(m_Property.PropertyType, m_Names[index], false),
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true
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);
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}
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else
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{
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result = "";
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}
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m_Mobile.SendMessage(result);
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if (result == "Property has been set.")
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{
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m_PropertiesGump.OnValueChanged(m_Object, m_Property);
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}
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}
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catch
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{
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m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
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}
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}
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m_PropertiesGump.SendPropertiesGump();
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}
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}
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}
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