176 lines
5 KiB
C#
176 lines
5 KiB
C#
using System;
|
|
using Server.Network;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class BaseShield : BaseArmor
|
|
{
|
|
public BaseShield(int itemID) : base(itemID)
|
|
{
|
|
}
|
|
|
|
public BaseShield(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
|
|
|
public override double ArmorRating
|
|
{
|
|
get
|
|
{
|
|
var m = Parent as Mobile;
|
|
var ar = base.ArmorRating;
|
|
|
|
if (m != null)
|
|
{
|
|
return m.Skills.Parry.Value * ar / 200.0 + 1.0;
|
|
}
|
|
|
|
return ar;
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(1); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
if (version < 1)
|
|
{
|
|
if (this is Aegis)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// The 15 bonus points to resistances are not applied to shields on OSI.
|
|
PhysicalBonus = 0;
|
|
FireBonus = 0;
|
|
ColdBonus = 0;
|
|
PoisonBonus = 0;
|
|
EnergyBonus = 0;
|
|
}
|
|
}
|
|
|
|
public override int OnHit(BaseWeapon weapon, int damage)
|
|
{
|
|
if (Core.AOS)
|
|
{
|
|
if (ArmorAttributes.SelfRepair > Utility.Random(10))
|
|
{
|
|
HitPoints += 2;
|
|
}
|
|
else
|
|
{
|
|
var halfArmor = ArmorRating / 2.0;
|
|
var absorbed = (int)(halfArmor + halfArmor * Utility.RandomDouble());
|
|
|
|
if (absorbed < 2)
|
|
{
|
|
absorbed = 2;
|
|
}
|
|
|
|
var wear = weapon.Type == WeaponType.Bashing ? absorbed / 2 : Utility.Random(2);
|
|
|
|
if (wear > 0 && MaxHitPoints > 0)
|
|
{
|
|
if (HitPoints >= wear)
|
|
{
|
|
HitPoints -= wear;
|
|
wear = 0;
|
|
}
|
|
else
|
|
{
|
|
wear -= HitPoints;
|
|
HitPoints = 0;
|
|
}
|
|
|
|
if (wear > 0)
|
|
{
|
|
if (MaxHitPoints > wear)
|
|
{
|
|
MaxHitPoints -= wear;
|
|
|
|
if (Parent is Mobile mobile)
|
|
{
|
|
// Your equipment is severely damaged.
|
|
mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (Parent is not Mobile owner)
|
|
{
|
|
return damage;
|
|
}
|
|
|
|
var ar = ArmorRating;
|
|
var chance = (owner.Skills.Parry.Value - ar * 2.0) / 100.0;
|
|
|
|
if (chance < 0.01)
|
|
{
|
|
chance = 0.01;
|
|
}
|
|
|
|
if (owner.CheckSkill(SkillName.Parry, chance))
|
|
{
|
|
damage -= Math.Min(damage, weapon.Skill == SkillName.Archery ? (int)ar : (int)(ar / 2.0));
|
|
|
|
owner.FixedEffect(0x37B9, 10, 16);
|
|
|
|
if (Utility.Random(100) < 25) // 25% chance to lower durability
|
|
{
|
|
var wear = Utility.Random(2);
|
|
|
|
if (wear > 0 && MaxHitPoints > 0)
|
|
{
|
|
if (HitPoints >= wear)
|
|
{
|
|
HitPoints -= wear;
|
|
wear = 0;
|
|
}
|
|
else
|
|
{
|
|
wear -= HitPoints;
|
|
HitPoints = 0;
|
|
}
|
|
|
|
if (wear > 0)
|
|
{
|
|
if (MaxHitPoints > wear)
|
|
{
|
|
MaxHitPoints -= wear;
|
|
|
|
// Your equipment is severely damaged.
|
|
((Mobile)Parent).LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121);
|
|
}
|
|
else
|
|
{
|
|
Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return damage;
|
|
}
|
|
}
|
|
}
|