ModernUO/Projects/UOContent/Items/Shields/OrderShield.cs
2021-12-24 15:53:59 -08:00

82 lines
2 KiB
C#

using Server.Guilds;
namespace Server.Items
{
public class OrderShield : BaseShield
{
[Constructible]
public OrderShield() : base(0x1BC4)
{
if (!Core.AOS)
{
LootType = LootType.Newbied;
}
Weight = 7.0;
}
public OrderShield(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
public override int AosStrReq => 95;
public override int ArmorBase => 30;
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (Weight == 6.0)
{
Weight = 7.0;
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override bool OnEquip(Mobile from) => Validate(from) && base.OnEquip(from);
public override void OnSingleClick(Mobile from)
{
if (Validate(Parent as Mobile))
{
base.OnSingleClick(from);
}
}
public virtual bool Validate(Mobile m)
{
if (Core.AOS || m?.Player != true || m.AccessLevel != AccessLevel.Player)
{
return true;
}
if (m.Guild is not Guild g || g.Type != GuildType.Order)
{
m.FixedEffect(0x3728, 10, 13);
Delete();
return false;
}
return true;
}
}
}