ModernUO/Projects/UOContent/Items/Suits/BaseSuit.cs
2021-12-24 15:53:59 -08:00

87 lines
2 KiB
C#

namespace Server.Items
{
public abstract class BaseSuit : Item
{
public BaseSuit(AccessLevel level, int hue, int itemID) : base(itemID)
{
Hue = hue;
Weight = 1.0;
Movable = false;
LootType = LootType.Newbied;
Layer = Layer.OuterTorso;
AccessLevel = level;
}
public BaseSuit(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Administrator)]
public AccessLevel AccessLevel { get; set; }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)AccessLevel);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
AccessLevel = (AccessLevel)reader.ReadInt();
break;
}
}
}
public bool Validate()
{
if (RootParent is not Mobile mobile || mobile.AccessLevel >= AccessLevel)
{
return true;
}
Delete();
return false;
}
public override void OnSingleClick(Mobile from)
{
if (Validate())
{
base.OnSingleClick(from);
}
}
public override void OnDoubleClick(Mobile from)
{
if (Validate())
{
base.OnDoubleClick(from);
}
}
public override bool VerifyMove(Mobile from) => from.AccessLevel >= AccessLevel;
public override bool OnEquip(Mobile from)
{
if (from.AccessLevel < AccessLevel)
{
from.SendMessage("You may not wear this.");
}
return from.AccessLevel >= AccessLevel;
}
}
}