75 lines
No EOL
1.6 KiB
C#
75 lines
No EOL
1.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public abstract class BaseGuard : Mobile
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{
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public BaseGuard(Mobile target)
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{
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if (target != null)
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{
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Location = target.Location;
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Map = target.Map;
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Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x3728, 10, 10,
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5023);
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}
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}
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public BaseGuard(Serial serial) : base(serial)
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{
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}
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public abstract Mobile Focus{ get; set; }
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public static void Spawn(Mobile caller, Mobile target, int amount = 1, bool onlyAdditional = false)
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{
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if (target?.Deleted != false)
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return;
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foreach (Mobile m in target.GetMobilesInRange(15))
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if (m is BaseGuard g)
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{
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if (g.Focus == null) // idling
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{
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g.Focus = target;
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--amount;
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}
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else if (g.Focus == target && !onlyAdditional)
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{
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--amount;
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}
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}
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while (amount-- > 0)
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caller.Region.MakeGuard(target);
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}
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public override bool OnBeforeDeath()
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{
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Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x3728, 10, 10,
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2023);
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PlaySound(0x1FE);
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Delete();
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return false;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |