1889 lines
50 KiB
C#
1889 lines
50 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
using System.IO;
|
||
using System.Linq;
|
||
using Server.Items;
|
||
using Server.Network;
|
||
|
||
namespace Server.Multis
|
||
{
|
||
public enum BoatOrder
|
||
{
|
||
Move,
|
||
Course,
|
||
Single
|
||
}
|
||
|
||
public abstract class BaseBoat : BaseMulti
|
||
{
|
||
public enum DryDockResult
|
||
{
|
||
Valid,
|
||
Dead,
|
||
NoKey,
|
||
NotAnchored,
|
||
Mobiles,
|
||
Items,
|
||
Hold,
|
||
Decaying
|
||
}
|
||
|
||
private static Rectangle2D[] m_BritWrap =
|
||
{ new Rectangle2D(16, 16, 5120 - 32, 4096 - 32), new Rectangle2D(5136, 2320, 992, 1760) };
|
||
|
||
private static Rectangle2D[] m_IlshWrap = { new Rectangle2D(16, 16, 2304 - 32, 1600 - 32) };
|
||
private static Rectangle2D[] m_TokunoWrap = { new Rectangle2D(16, 16, 1448 - 32, 1448 - 32) };
|
||
|
||
private static TimeSpan BoatDecayDelay = TimeSpan.FromDays(9.0);
|
||
|
||
private static TimeSpan SlowInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.50 : 0.75);
|
||
private static TimeSpan FastInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.25 : 0.75);
|
||
|
||
private static int SlowSpeed = 1;
|
||
private static int FastSpeed = NewBoatMovement ? 1 : 3;
|
||
|
||
private static TimeSpan SlowDriftInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.50 : 1.50);
|
||
private static TimeSpan FastDriftInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.25 : 0.75);
|
||
|
||
private static int SlowDriftSpeed = 1;
|
||
private static int FastDriftSpeed = 1;
|
||
|
||
private static Direction Forward = Direction.North;
|
||
private static Direction ForwardLeft = Direction.Up;
|
||
private static Direction ForwardRight = Direction.Right;
|
||
private static Direction Backward = Direction.South;
|
||
private static Direction BackwardLeft = Direction.Left;
|
||
private static Direction BackwardRight = Direction.Down;
|
||
private static Direction Left = Direction.West;
|
||
private static Direction Right = Direction.East;
|
||
private static Direction Port = Left;
|
||
private static Direction Starboard = Right;
|
||
|
||
private int m_ClientSpeed;
|
||
|
||
private bool m_Decaying;
|
||
|
||
private DateTime m_DecayTime;
|
||
|
||
private Direction m_Facing;
|
||
private Timer m_MoveTimer;
|
||
|
||
private string m_ShipName;
|
||
|
||
private Timer m_TurnTimer;
|
||
|
||
public BaseBoat() : base(0x0)
|
||
{
|
||
m_DecayTime = DateTime.UtcNow + BoatDecayDelay;
|
||
|
||
TillerMan = new TillerMan(this);
|
||
Hold = new Hold(this);
|
||
|
||
PPlank = new Plank(this, PlankSide.Port, 0);
|
||
SPlank = new Plank(this, PlankSide.Starboard, 0);
|
||
|
||
PPlank.MoveToWorld(new Point3D(X + PortOffset.X, Y + PortOffset.Y, Z), Map);
|
||
SPlank.MoveToWorld(new Point3D(X + StarboardOffset.X, Y + StarboardOffset.Y, Z), Map);
|
||
|
||
Facing = Direction.North;
|
||
|
||
NextNavPoint = -1;
|
||
|
||
Movable = false;
|
||
|
||
Boats.Add(this);
|
||
}
|
||
|
||
public BaseBoat(Serial serial) : base(serial)
|
||
{
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public Hold Hold{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public TillerMan TillerMan{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public Plank PPlank{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public Plank SPlank{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public Mobile Owner{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public Direction Facing
|
||
{
|
||
get => m_Facing;
|
||
set => SetFacing(value);
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public Direction Moving{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public bool IsMoving => m_MoveTimer != null;
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public int Speed{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public bool Anchored{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public string ShipName
|
||
{
|
||
get => m_ShipName;
|
||
set
|
||
{
|
||
m_ShipName = value;
|
||
TillerMan?.InvalidateProperties();
|
||
}
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public BoatOrder Order{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public MapItem MapItem{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public int NextNavPoint{ get; set; }
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public DateTime TimeOfDecay
|
||
{
|
||
get => m_DecayTime;
|
||
set
|
||
{
|
||
m_DecayTime = value;
|
||
TillerMan?.InvalidateProperties();
|
||
}
|
||
}
|
||
|
||
public int Status
|
||
{
|
||
get
|
||
{
|
||
DateTime start = TimeOfDecay - BoatDecayDelay;
|
||
|
||
if (DateTime.UtcNow - start < TimeSpan.FromHours(1.0))
|
||
return 1043010; // This structure is like new.
|
||
|
||
if (DateTime.UtcNow - start < TimeSpan.FromDays(2.0))
|
||
return 1043011; // This structure is slightly worn.
|
||
|
||
if (DateTime.UtcNow - start < TimeSpan.FromDays(3.0))
|
||
return 1043012; // This structure is somewhat worn.
|
||
|
||
if (DateTime.UtcNow - start < TimeSpan.FromDays(4.0))
|
||
return 1043013; // This structure is fairly worn.
|
||
|
||
if (DateTime.UtcNow - start < TimeSpan.FromDays(5.0))
|
||
return 1043014; // This structure is greatly worn.
|
||
|
||
return 1043015; // This structure is in danger of collapsing.
|
||
}
|
||
}
|
||
|
||
public virtual int NorthID => 0;
|
||
public virtual int EastID => 0;
|
||
public virtual int SouthID => 0;
|
||
public virtual int WestID => 0;
|
||
|
||
public virtual int HoldDistance => 0;
|
||
public virtual int TillerManDistance => 0;
|
||
public virtual Point2D StarboardOffset => Point2D.Zero;
|
||
public virtual Point2D PortOffset => Point2D.Zero;
|
||
public virtual Point3D MarkOffset => Point3D.Zero;
|
||
|
||
public virtual BaseDockedBoat DockedBoat => null;
|
||
|
||
public static List<BaseBoat> Boats{ get; } = new List<BaseBoat>();
|
||
|
||
/*
|
||
* Intervals:
|
||
* drift forward
|
||
* fast | 0.25| 0.25
|
||
* slow | 0.50| 0.50
|
||
*
|
||
* Speed:
|
||
* drift forward
|
||
* fast | 0x4| 0x4
|
||
* slow | 0x3| 0x3
|
||
*
|
||
* Tiles (per interval):
|
||
* drift forward
|
||
* fast | 1| 1
|
||
* slow | 1| 1
|
||
*
|
||
* 'walking' in piloting mode has a 1s interval, speed 0x2
|
||
*/
|
||
|
||
private static bool NewBoatMovement => Core.HS;
|
||
|
||
public override bool HandlesOnSpeech => true;
|
||
|
||
public static BaseBoat FindBoatAt(IPoint2D loc, Map map)
|
||
{
|
||
Sector sector = map.GetSector(loc);
|
||
|
||
for (int i = 0; i < sector.Multis.Count; i++)
|
||
if (sector.Multis[i] is BaseBoat boat && boat.Contains(loc.X, loc.Y))
|
||
return boat;
|
||
|
||
return null;
|
||
}
|
||
|
||
public Point3D GetRotatedLocation(int x, int y)
|
||
{
|
||
Point3D p = new Point3D(X + x, Y + y, Z);
|
||
|
||
return Rotate(p, (int)m_Facing / 2);
|
||
}
|
||
|
||
public void UpdateComponents()
|
||
{
|
||
if (PPlank != null)
|
||
{
|
||
PPlank.MoveToWorld(GetRotatedLocation(PortOffset.X, PortOffset.Y), Map);
|
||
PPlank.SetFacing(m_Facing);
|
||
}
|
||
|
||
if (SPlank != null)
|
||
{
|
||
SPlank.MoveToWorld(GetRotatedLocation(StarboardOffset.X, StarboardOffset.Y), Map);
|
||
SPlank.SetFacing(m_Facing);
|
||
}
|
||
|
||
int xOffset = 0, yOffset = 0;
|
||
Movement.Movement.Offset(m_Facing, ref xOffset, ref yOffset);
|
||
|
||
if (TillerMan != null)
|
||
{
|
||
TillerMan.Location = new Point3D(X + xOffset * TillerManDistance + (m_Facing == Direction.North ? 1 : 0),
|
||
Y + yOffset * TillerManDistance, TillerMan.Z);
|
||
TillerMan.SetFacing(m_Facing);
|
||
TillerMan.InvalidateProperties();
|
||
}
|
||
|
||
if (Hold != null)
|
||
{
|
||
Hold.Location = new Point3D(X + xOffset * HoldDistance, Y + yOffset * HoldDistance, Hold.Z);
|
||
Hold.SetFacing(m_Facing);
|
||
}
|
||
}
|
||
|
||
public override void Serialize(IGenericWriter writer)
|
||
{
|
||
base.Serialize(writer);
|
||
|
||
writer.Write(3);
|
||
|
||
writer.Write(MapItem);
|
||
writer.Write(NextNavPoint);
|
||
|
||
writer.Write((int)m_Facing);
|
||
|
||
writer.WriteDeltaTime(m_DecayTime);
|
||
|
||
writer.Write(Owner);
|
||
writer.Write(PPlank);
|
||
writer.Write(SPlank);
|
||
writer.Write(TillerMan);
|
||
writer.Write(Hold);
|
||
writer.Write(Anchored);
|
||
writer.Write(m_ShipName);
|
||
|
||
CheckDecay();
|
||
}
|
||
|
||
public override void Deserialize(IGenericReader reader)
|
||
{
|
||
base.Deserialize(reader);
|
||
|
||
int version = reader.ReadInt();
|
||
|
||
switch (version)
|
||
{
|
||
case 3:
|
||
{
|
||
MapItem = (MapItem)reader.ReadItem();
|
||
NextNavPoint = reader.ReadInt();
|
||
|
||
goto case 2;
|
||
}
|
||
case 2:
|
||
{
|
||
m_Facing = (Direction)reader.ReadInt();
|
||
|
||
goto case 1;
|
||
}
|
||
case 1:
|
||
{
|
||
m_DecayTime = reader.ReadDeltaTime();
|
||
|
||
goto case 0;
|
||
}
|
||
case 0:
|
||
{
|
||
if (version < 3)
|
||
NextNavPoint = -1;
|
||
|
||
if (version < 2)
|
||
{
|
||
if (ItemID == NorthID)
|
||
m_Facing = Direction.North;
|
||
else if (ItemID == SouthID)
|
||
m_Facing = Direction.South;
|
||
else if (ItemID == EastID)
|
||
m_Facing = Direction.East;
|
||
else if (ItemID == WestID)
|
||
m_Facing = Direction.West;
|
||
}
|
||
|
||
Owner = reader.ReadMobile();
|
||
PPlank = reader.ReadItem() as Plank;
|
||
SPlank = reader.ReadItem() as Plank;
|
||
TillerMan = reader.ReadItem() as TillerMan;
|
||
Hold = reader.ReadItem() as Hold;
|
||
Anchored = reader.ReadBool();
|
||
m_ShipName = reader.ReadString();
|
||
|
||
if (version < 1)
|
||
Refresh();
|
||
|
||
break;
|
||
}
|
||
}
|
||
|
||
Boats.Add(this);
|
||
}
|
||
|
||
public void RemoveKeys(Mobile m)
|
||
{
|
||
uint keyValue = 0;
|
||
|
||
if (PPlank != null)
|
||
keyValue = PPlank.KeyValue;
|
||
|
||
if (keyValue == 0 && SPlank != null)
|
||
keyValue = SPlank.KeyValue;
|
||
|
||
Key.RemoveKeys(m, keyValue);
|
||
}
|
||
|
||
public uint CreateKeys(Mobile m)
|
||
{
|
||
uint value = Key.RandomValue();
|
||
|
||
Key packKey = new Key(KeyType.Gold, value, this);
|
||
Key bankKey = new Key(KeyType.Gold, value, this);
|
||
|
||
packKey.MaxRange = 10;
|
||
bankKey.MaxRange = 10;
|
||
|
||
packKey.Name = "a ship key";
|
||
bankKey.Name = "a ship key";
|
||
|
||
BankBox box = m.BankBox;
|
||
|
||
if (!box.TryDropItem(m, bankKey, false))
|
||
bankKey.Delete();
|
||
else
|
||
m.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502484); // A ship's key is now in my safety deposit box.
|
||
|
||
if (m.AddToBackpack(packKey))
|
||
m.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502485); // A ship's key is now in my backpack.
|
||
else
|
||
m.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502483); // A ship's key is now at my feet.
|
||
|
||
return value;
|
||
}
|
||
|
||
public override void OnAfterDelete()
|
||
{
|
||
TillerMan?.Delete();
|
||
|
||
Hold?.Delete();
|
||
|
||
PPlank?.Delete();
|
||
|
||
SPlank?.Delete();
|
||
|
||
m_TurnTimer?.Stop();
|
||
|
||
m_MoveTimer?.Stop();
|
||
|
||
Boats.Remove(this);
|
||
}
|
||
|
||
public override void OnLocationChange(Point3D old)
|
||
{
|
||
if (TillerMan != null)
|
||
TillerMan.Location = new Point3D(X + (TillerMan.X - old.X), Y + (TillerMan.Y - old.Y),
|
||
Z + (TillerMan.Z - old.Z));
|
||
|
||
if (Hold != null)
|
||
Hold.Location = new Point3D(X + (Hold.X - old.X), Y + (Hold.Y - old.Y), Z + (Hold.Z - old.Z));
|
||
|
||
if (PPlank != null)
|
||
PPlank.Location = new Point3D(X + (PPlank.X - old.X), Y + (PPlank.Y - old.Y), Z + (PPlank.Z - old.Z));
|
||
|
||
if (SPlank != null)
|
||
SPlank.Location = new Point3D(X + (SPlank.X - old.X), Y + (SPlank.Y - old.Y), Z + (SPlank.Z - old.Z));
|
||
}
|
||
|
||
public override void OnMapChange()
|
||
{
|
||
if (TillerMan != null)
|
||
TillerMan.Map = Map;
|
||
|
||
if (Hold != null)
|
||
Hold.Map = Map;
|
||
|
||
if (PPlank != null)
|
||
PPlank.Map = Map;
|
||
|
||
if (SPlank != null)
|
||
SPlank.Map = Map;
|
||
}
|
||
|
||
public bool CanCommand(Mobile m) => true;
|
||
|
||
public Point3D GetMarkedLocation()
|
||
{
|
||
Point3D p = new Point3D(X + MarkOffset.X, Y + MarkOffset.Y, Z + MarkOffset.Z);
|
||
|
||
return Rotate(p, (int)m_Facing / 2);
|
||
}
|
||
|
||
public bool CheckKey(uint keyValue) => SPlank?.KeyValue == keyValue || PPlank?.KeyValue == keyValue;
|
||
|
||
public void Refresh()
|
||
{
|
||
m_DecayTime = DateTime.UtcNow + BoatDecayDelay;
|
||
|
||
TillerMan?.InvalidateProperties();
|
||
}
|
||
|
||
public bool CheckDecay()
|
||
{
|
||
if (m_Decaying)
|
||
return true;
|
||
|
||
if (!IsMoving && DateTime.UtcNow >= m_DecayTime)
|
||
{
|
||
new DecayTimer(this).Start();
|
||
|
||
m_Decaying = true;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public bool LowerAnchor(bool message)
|
||
{
|
||
if (CheckDecay())
|
||
return false;
|
||
|
||
if (Anchored)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(501445); // Ar, the anchor was already dropped sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
StopMove(false);
|
||
|
||
Anchored = true;
|
||
|
||
if (message)
|
||
TillerMan?.Say(501444); // Ar, anchor dropped sir.
|
||
|
||
return true;
|
||
}
|
||
|
||
public bool RaiseAnchor(bool message)
|
||
{
|
||
if (CheckDecay())
|
||
return false;
|
||
|
||
if (!Anchored)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(501447); // Ar, the anchor has not been dropped sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
Anchored = false;
|
||
|
||
if (message)
|
||
TillerMan?.Say(501446); // Ar, anchor raised sir.
|
||
|
||
return true;
|
||
}
|
||
|
||
public bool StartMove(Direction dir, bool fast)
|
||
{
|
||
if (CheckDecay())
|
||
return false;
|
||
|
||
bool drift = dir != Forward && dir != ForwardLeft && dir != ForwardRight;
|
||
TimeSpan interval = fast ? drift ? FastDriftInterval : FastInterval : drift ? SlowDriftInterval : SlowInterval;
|
||
int speed = fast ? drift ? FastDriftSpeed : FastSpeed : drift ? SlowDriftSpeed : SlowSpeed;
|
||
int clientSpeed = fast ? 0x4 : 0x3;
|
||
|
||
if (StartMove(dir, speed, clientSpeed, interval, false, true))
|
||
{
|
||
TillerMan?.Say(501429); // Aye aye sir.
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public bool OneMove(Direction dir)
|
||
{
|
||
if (CheckDecay())
|
||
return false;
|
||
|
||
bool drift = dir != Forward;
|
||
TimeSpan interval = drift ? FastDriftInterval : FastInterval;
|
||
int speed = drift ? FastDriftSpeed : FastSpeed;
|
||
|
||
if (StartMove(dir, speed, 0x1, interval, true, true))
|
||
{
|
||
TillerMan?.Say(501429); // Aye aye sir.
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public void BeginRename(Mobile from)
|
||
{
|
||
if (CheckDecay())
|
||
return;
|
||
|
||
if (from.AccessLevel < AccessLevel.GameMaster && from != Owner)
|
||
{
|
||
TillerMan?.Say(Utility.Random(1042876,
|
||
4)); // Arr, don't do that! | Arr, leave me alone! | Arr, watch what thour'rt doing, matey! | Arr! Do that again and I’ll throw ye overhead!
|
||
|
||
return;
|
||
}
|
||
|
||
TillerMan?.Say(502580); // What dost thou wish to name thy ship?
|
||
|
||
from.Prompt = new RenameBoatPrompt(this);
|
||
}
|
||
|
||
public void EndRename(Mobile from, string newName)
|
||
{
|
||
if (Deleted || CheckDecay())
|
||
return;
|
||
|
||
if (from.AccessLevel < AccessLevel.GameMaster && from != Owner)
|
||
{
|
||
TillerMan?.Say(1042880); // Arr! Only the owner of the ship may change its name!
|
||
|
||
return;
|
||
}
|
||
|
||
if (!from.Alive)
|
||
{
|
||
TillerMan?.Say(502582); // You appear to be dead.
|
||
|
||
return;
|
||
}
|
||
|
||
newName = newName.Trim();
|
||
|
||
if (newName.Length == 0)
|
||
newName = null;
|
||
|
||
Rename(newName);
|
||
}
|
||
|
||
public DryDockResult CheckDryDock(Mobile from)
|
||
{
|
||
if (CheckDecay())
|
||
return DryDockResult.Decaying;
|
||
|
||
if (!from.Alive)
|
||
return DryDockResult.Dead;
|
||
|
||
Container pack = from.Backpack;
|
||
if ((SPlank == null || !Key.ContainsKey(pack, SPlank.KeyValue)) &&
|
||
(PPlank == null || !Key.ContainsKey(pack, PPlank.KeyValue)))
|
||
return DryDockResult.NoKey;
|
||
|
||
if (!Anchored)
|
||
return DryDockResult.NotAnchored;
|
||
|
||
if (Hold != null && Hold.Items.Count > 0)
|
||
return DryDockResult.Hold;
|
||
|
||
Map map = Map;
|
||
|
||
if (map == null || map == Map.Internal)
|
||
return DryDockResult.Items;
|
||
|
||
List<IEntity> ents = GetMovingEntities();
|
||
|
||
if (ents.Count >= 1)
|
||
return ents[0] is Mobile ? DryDockResult.Mobiles : DryDockResult.Items;
|
||
|
||
return DryDockResult.Valid;
|
||
}
|
||
|
||
public void BeginDryDock(Mobile from)
|
||
{
|
||
if (CheckDecay())
|
||
return;
|
||
|
||
DryDockResult result = CheckDryDock(from);
|
||
|
||
if (result == DryDockResult.Dead)
|
||
from.SendLocalizedMessage(502493); // You appear to be dead.
|
||
else if (result == DryDockResult.NoKey)
|
||
from.SendLocalizedMessage(502494); // You must have a key to the ship to dock the boat.
|
||
else if (result == DryDockResult.NotAnchored)
|
||
from.SendLocalizedMessage(1010570); // You must lower the anchor to dock the boat.
|
||
else if (result == DryDockResult.Mobiles)
|
||
from.SendLocalizedMessage(502495); // You cannot dock the ship with beings on board!
|
||
else if (result == DryDockResult.Items)
|
||
from.SendLocalizedMessage(502496); // You cannot dock the ship with a cluttered deck.
|
||
else if (result == DryDockResult.Hold)
|
||
from.SendLocalizedMessage(502497); // Make sure your hold is empty, and try again!
|
||
else if (result == DryDockResult.Valid)
|
||
from.SendGump(new ConfirmDryDockGump(from, this));
|
||
}
|
||
|
||
public void EndDryDock(Mobile from)
|
||
{
|
||
if (Deleted || CheckDecay())
|
||
return;
|
||
|
||
DryDockResult result = CheckDryDock(from);
|
||
|
||
if (result == DryDockResult.Dead)
|
||
from.SendLocalizedMessage(502493); // You appear to be dead.
|
||
else if (result == DryDockResult.NoKey)
|
||
from.SendLocalizedMessage(502494); // You must have a key to the ship to dock the boat.
|
||
else if (result == DryDockResult.NotAnchored)
|
||
from.SendLocalizedMessage(1010570); // You must lower the anchor to dock the boat.
|
||
else if (result == DryDockResult.Mobiles)
|
||
from.SendLocalizedMessage(502495); // You cannot dock the ship with beings on board!
|
||
else if (result == DryDockResult.Items)
|
||
from.SendLocalizedMessage(502496); // You cannot dock the ship with a cluttered deck.
|
||
else if (result == DryDockResult.Hold)
|
||
from.SendLocalizedMessage(502497); // Make sure your hold is empty, and try again!
|
||
|
||
if (result != DryDockResult.Valid)
|
||
return;
|
||
|
||
BaseDockedBoat boat = DockedBoat;
|
||
|
||
if (boat == null)
|
||
return;
|
||
|
||
RemoveKeys(from);
|
||
|
||
from.AddToBackpack(boat);
|
||
Delete();
|
||
}
|
||
|
||
public void SetName(SpeechEventArgs e)
|
||
{
|
||
if (CheckDecay())
|
||
return;
|
||
|
||
if (e.Mobile.AccessLevel < AccessLevel.GameMaster && e.Mobile != Owner)
|
||
{
|
||
TillerMan?.Say(1042880); // Arr! Only the owner of the ship may change its name!
|
||
|
||
return;
|
||
}
|
||
|
||
if (!e.Mobile.Alive)
|
||
{
|
||
TillerMan?.Say(502582); // You appear to be dead.
|
||
|
||
return;
|
||
}
|
||
|
||
if (e.Speech.Length > 8)
|
||
{
|
||
string newName = e.Speech.Substring(8).Trim();
|
||
|
||
if (newName.Length == 0)
|
||
newName = null;
|
||
|
||
Rename(newName);
|
||
}
|
||
}
|
||
|
||
public void Rename(string newName)
|
||
{
|
||
if (CheckDecay())
|
||
return;
|
||
|
||
if (newName?.Length > 40)
|
||
newName = newName.Substring(0, 40);
|
||
|
||
if (m_ShipName == newName)
|
||
{
|
||
TillerMan?.Say(502531); // Yes, sir.
|
||
|
||
return;
|
||
}
|
||
|
||
ShipName = newName;
|
||
|
||
if (TillerMan != null && m_ShipName != null)
|
||
TillerMan.Say(1042885, m_ShipName); // This ship is now called the ~1_NEW_SHIP_NAME~.
|
||
else
|
||
TillerMan?.Say(502534); // This ship now has no name.
|
||
}
|
||
|
||
public void RemoveName(Mobile m)
|
||
{
|
||
if (CheckDecay())
|
||
return;
|
||
|
||
if (m.AccessLevel < AccessLevel.GameMaster && m != Owner)
|
||
{
|
||
TillerMan?.Say(1042880); // Arr! Only the owner of the ship may change its name!
|
||
|
||
return;
|
||
}
|
||
|
||
if (!m.Alive)
|
||
{
|
||
TillerMan?.Say(502582); // You appear to be dead.
|
||
|
||
return;
|
||
}
|
||
|
||
if (m_ShipName == null)
|
||
{
|
||
TillerMan?.Say(502526); // Ar, this ship has no name.
|
||
|
||
return;
|
||
}
|
||
|
||
ShipName = null;
|
||
|
||
TillerMan?.Say(502534); // This ship now has no name.
|
||
}
|
||
|
||
public void GiveName(Mobile m)
|
||
{
|
||
if (TillerMan == null || CheckDecay())
|
||
return;
|
||
|
||
if (m_ShipName == null)
|
||
TillerMan.Say(502526); // Ar, this ship has no name.
|
||
else
|
||
TillerMan.Say(1042881, m_ShipName); // This is the ~1_BOAT_NAME~.
|
||
}
|
||
|
||
public void GiveNavPoint()
|
||
{
|
||
if (TillerMan == null || CheckDecay())
|
||
return;
|
||
|
||
if (NextNavPoint < 0)
|
||
TillerMan.Say(1042882); // I have no current nav point.
|
||
else
|
||
TillerMan.Say(1042883,
|
||
(NextNavPoint + 1).ToString()); // My current destination navpoint is nav ~1_NAV_POINT_NUM~.
|
||
}
|
||
|
||
public void AssociateMap(MapItem map)
|
||
{
|
||
if (CheckDecay())
|
||
return;
|
||
|
||
if (map is BlankMap)
|
||
{
|
||
TillerMan?.Say(502575); // Ar, that is not a map, tis but a blank piece of paper!
|
||
}
|
||
else if (map.Pins.Count == 0)
|
||
{
|
||
TillerMan?.Say(502576); // Arrrr, this map has no course on it!
|
||
}
|
||
else
|
||
{
|
||
StopMove(false);
|
||
|
||
MapItem = map;
|
||
NextNavPoint = -1;
|
||
|
||
TillerMan?.Say(502577); // A map!
|
||
}
|
||
}
|
||
|
||
public bool StartCourse(string navPoint, bool single, bool message)
|
||
{
|
||
int number = -1;
|
||
|
||
int start = -1;
|
||
for (int i = 0; i < navPoint.Length; i++)
|
||
if (char.IsDigit(navPoint[i]))
|
||
{
|
||
start = i;
|
||
break;
|
||
}
|
||
|
||
if (start != -1)
|
||
{
|
||
string sNumber = navPoint.Substring(start);
|
||
|
||
if (!int.TryParse(sNumber, out number))
|
||
number = -1;
|
||
|
||
if (number != -1)
|
||
{
|
||
number--;
|
||
|
||
if (MapItem == null || number < 0 || number >= MapItem.Pins.Count) number = -1;
|
||
}
|
||
}
|
||
|
||
if (number == -1)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(1042551); // I don't see that navpoint, sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
NextNavPoint = number;
|
||
return StartCourse(single, message);
|
||
}
|
||
|
||
public bool StartCourse(bool single, bool message)
|
||
{
|
||
if (CheckDecay())
|
||
return false;
|
||
|
||
if (Anchored)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(501419); // Ar, the anchor is down sir!
|
||
|
||
return false;
|
||
}
|
||
|
||
if (MapItem?.Deleted != false)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(502513); // I have seen no map, sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
if (Map != MapItem.Map || !Contains(MapItem.GetWorldLocation()))
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(502514); // The map is too far away from me, sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
if (Map != Map.Trammel && Map != Map.Felucca || NextNavPoint < 0 || NextNavPoint >= MapItem.Pins.Count)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(1042551); // I don't see that navpoint, sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
Speed = FastSpeed;
|
||
Order = single ? BoatOrder.Single : BoatOrder.Course;
|
||
|
||
m_MoveTimer?.Stop();
|
||
|
||
m_MoveTimer = new MoveTimer(this, FastInterval, false);
|
||
m_MoveTimer.Start();
|
||
|
||
if (message)
|
||
TillerMan?.Say(501429); // Aye aye sir.
|
||
|
||
return true;
|
||
}
|
||
|
||
public override void OnSpeech(SpeechEventArgs e)
|
||
{
|
||
if (CheckDecay())
|
||
return;
|
||
|
||
Mobile from = e.Mobile;
|
||
|
||
if (CanCommand(from) && Contains(from))
|
||
for (int i = 0; i < e.Keywords.Length; ++i)
|
||
{
|
||
int keyword = e.Keywords[i];
|
||
|
||
if (keyword >= 0x42 && keyword <= 0x6B)
|
||
{
|
||
switch (keyword)
|
||
{
|
||
case 0x42:
|
||
SetName(e);
|
||
break;
|
||
case 0x43:
|
||
RemoveName(e.Mobile);
|
||
break;
|
||
case 0x44:
|
||
GiveName(e.Mobile);
|
||
break;
|
||
case 0x45:
|
||
StartMove(Forward, true);
|
||
break;
|
||
case 0x46:
|
||
StartMove(Backward, true);
|
||
break;
|
||
case 0x47:
|
||
StartMove(Left, true);
|
||
break;
|
||
case 0x48:
|
||
StartMove(Right, true);
|
||
break;
|
||
case 0x4B:
|
||
StartMove(ForwardLeft, true);
|
||
break;
|
||
case 0x4C:
|
||
StartMove(ForwardRight, true);
|
||
break;
|
||
case 0x4D:
|
||
StartMove(BackwardLeft, true);
|
||
break;
|
||
case 0x4E:
|
||
StartMove(BackwardRight, true);
|
||
break;
|
||
case 0x4F:
|
||
StopMove(true);
|
||
break;
|
||
case 0x50:
|
||
StartMove(Left, false);
|
||
break;
|
||
case 0x51:
|
||
StartMove(Right, false);
|
||
break;
|
||
case 0x52:
|
||
StartMove(Forward, false);
|
||
break;
|
||
case 0x53:
|
||
StartMove(Backward, false);
|
||
break;
|
||
case 0x54:
|
||
StartMove(ForwardLeft, false);
|
||
break;
|
||
case 0x55:
|
||
StartMove(ForwardRight, false);
|
||
break;
|
||
case 0x56:
|
||
StartMove(BackwardRight, false);
|
||
break;
|
||
case 0x57:
|
||
StartMove(BackwardLeft, false);
|
||
break;
|
||
case 0x58:
|
||
OneMove(Left);
|
||
break;
|
||
case 0x59:
|
||
OneMove(Right);
|
||
break;
|
||
case 0x5A:
|
||
OneMove(Forward);
|
||
break;
|
||
case 0x5B:
|
||
OneMove(Backward);
|
||
break;
|
||
case 0x5C:
|
||
OneMove(ForwardLeft);
|
||
break;
|
||
case 0x5D:
|
||
OneMove(ForwardRight);
|
||
break;
|
||
case 0x5E:
|
||
OneMove(BackwardRight);
|
||
break;
|
||
case 0x5F:
|
||
OneMove(BackwardLeft);
|
||
break;
|
||
case 0x49:
|
||
case 0x65:
|
||
StartTurn(2, true);
|
||
break; // turn right
|
||
case 0x4A:
|
||
case 0x66:
|
||
StartTurn(-2, true);
|
||
break; // turn left
|
||
case 0x67:
|
||
StartTurn(-4, true);
|
||
break; // turn around, come about
|
||
case 0x68:
|
||
StartMove(Forward, true);
|
||
break;
|
||
case 0x69:
|
||
StopMove(true);
|
||
break;
|
||
case 0x6A:
|
||
LowerAnchor(true);
|
||
break;
|
||
case 0x6B:
|
||
RaiseAnchor(true);
|
||
break;
|
||
case 0x60:
|
||
GiveNavPoint();
|
||
break; // nav
|
||
case 0x61:
|
||
NextNavPoint = 0;
|
||
StartCourse(false, true);
|
||
break; // start
|
||
case 0x62:
|
||
StartCourse(false, true);
|
||
break; // continue
|
||
case 0x63:
|
||
StartCourse(e.Speech, false, true);
|
||
break; // goto*
|
||
case 0x64:
|
||
StartCourse(e.Speech, true, true);
|
||
break; // single*
|
||
}
|
||
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
public bool StartTurn(int offset, bool message)
|
||
{
|
||
if (CheckDecay())
|
||
return false;
|
||
|
||
if (Anchored)
|
||
{
|
||
if (message)
|
||
TillerMan.Say(501419); // Ar, the anchor is down sir!
|
||
|
||
return false;
|
||
}
|
||
|
||
if (m_MoveTimer != null && Order != BoatOrder.Move)
|
||
{
|
||
m_MoveTimer.Stop();
|
||
m_MoveTimer = null;
|
||
}
|
||
|
||
m_TurnTimer?.Stop();
|
||
|
||
m_TurnTimer = new TurnTimer(this, offset);
|
||
m_TurnTimer.Start();
|
||
|
||
if (message)
|
||
TillerMan?.Say(501429); // Aye aye sir.
|
||
|
||
return true;
|
||
}
|
||
|
||
public bool Turn(int offset, bool message)
|
||
{
|
||
if (m_TurnTimer != null)
|
||
{
|
||
m_TurnTimer.Stop();
|
||
m_TurnTimer = null;
|
||
}
|
||
|
||
if (CheckDecay())
|
||
return false;
|
||
|
||
if (Anchored)
|
||
{
|
||
if (message)
|
||
TillerMan.Say(501419); // Ar, the anchor is down sir!
|
||
|
||
return false;
|
||
}
|
||
|
||
if (SetFacing((Direction)((int)m_Facing + offset & 0x7))) return true;
|
||
if (message)
|
||
TillerMan.Say(501423); // Ar, can't turn sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
public bool StartMove(Direction dir, int speed, int clientSpeed, TimeSpan interval, bool single, bool message)
|
||
{
|
||
if (CheckDecay())
|
||
return false;
|
||
|
||
if (Anchored)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(501419); // Ar, the anchor is down sir!
|
||
|
||
return false;
|
||
}
|
||
|
||
Moving = dir;
|
||
Speed = speed;
|
||
m_ClientSpeed = clientSpeed;
|
||
Order = BoatOrder.Move;
|
||
|
||
m_MoveTimer?.Stop();
|
||
|
||
m_MoveTimer = new MoveTimer(this, interval, single);
|
||
m_MoveTimer.Start();
|
||
|
||
return true;
|
||
}
|
||
|
||
public bool StopMove(bool message)
|
||
{
|
||
if (CheckDecay())
|
||
return false;
|
||
|
||
if (m_MoveTimer == null)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(501443); // Er, the ship is not moving sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
Moving = Direction.North;
|
||
Speed = 0;
|
||
m_ClientSpeed = 0;
|
||
m_MoveTimer.Stop();
|
||
m_MoveTimer = null;
|
||
|
||
if (message)
|
||
TillerMan?.Say(501429); // Aye aye sir.
|
||
|
||
return true;
|
||
}
|
||
|
||
public bool CanFit(Point3D p, Map map, int itemID)
|
||
{
|
||
if (map == null || map == Map.Internal || Deleted || CheckDecay())
|
||
return false;
|
||
|
||
MultiComponentList newComponents = MultiData.GetComponents(itemID);
|
||
|
||
for (int x = 0; x < newComponents.Width; ++x)
|
||
for (int y = 0; y < newComponents.Height; ++y)
|
||
{
|
||
int tx = p.X + newComponents.Min.X + x;
|
||
int ty = p.Y + newComponents.Min.Y + y;
|
||
|
||
if (newComponents.Tiles[x][y].Length == 0 || Contains(tx, ty))
|
||
continue;
|
||
|
||
LandTile landTile = map.Tiles.GetLandTile(tx, ty);
|
||
StaticTile[] tiles = map.Tiles.GetStaticTiles(tx, ty, true);
|
||
|
||
bool hasWater = landTile.Z == p.Z &&
|
||
(landTile.ID >= 168 && landTile.ID <= 171 || landTile.ID >= 310 && landTile.ID <= 311);
|
||
|
||
// int z = p.Z;
|
||
|
||
//int landZ = 0, landAvg = 0, landTop = 0;
|
||
|
||
//map.GetAverageZ( tx, ty, ref landZ, ref landAvg, ref landTop );
|
||
|
||
//if ( !landTile.Ignored && top > landZ && landTop > z )
|
||
// return false;
|
||
|
||
for (int i = 0; i < tiles.Length; ++i)
|
||
{
|
||
StaticTile tile = tiles[i];
|
||
bool isWater = tile.ID >= 0x1796 && tile.ID <= 0x17B2;
|
||
|
||
if (tile.Z == p.Z && isWater)
|
||
hasWater = true;
|
||
else if (tile.Z >= p.Z && !isWater)
|
||
return false;
|
||
}
|
||
|
||
if (!hasWater)
|
||
return false;
|
||
}
|
||
|
||
IPooledEnumerable<Item> eable = map.GetItemsInBounds(new Rectangle2D(p.X + newComponents.Min.X,
|
||
p.Y + newComponents.Min.Y, newComponents.Width, newComponents.Height));
|
||
|
||
bool canFit = eable.All(item =>
|
||
{
|
||
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue || item.Z < p.Z || !item.Visible)
|
||
return true;
|
||
|
||
int x = item.X - p.X + newComponents.Min.X;
|
||
int y = item.Y - p.Y + newComponents.Min.Y;
|
||
|
||
return x >= 0 && x < newComponents.Width && y >= 0 && y < newComponents.Height &&
|
||
newComponents.Tiles[x][y].Length == 0 || Contains(item);
|
||
});
|
||
|
||
eable.Free();
|
||
return canFit;
|
||
}
|
||
|
||
public Point3D Rotate(Point3D p, int count)
|
||
{
|
||
int rx = p.X - Location.X;
|
||
int ry = p.Y - Location.Y;
|
||
|
||
for (int i = 0; i < count; ++i)
|
||
{
|
||
int temp = rx;
|
||
rx = -ry;
|
||
ry = temp;
|
||
}
|
||
|
||
return new Point3D(Location.X + rx, Location.Y + ry, p.Z);
|
||
}
|
||
|
||
public override bool Contains(int x, int y) =>
|
||
base.Contains(x, y) ||
|
||
TillerMan?.X == x && y == TillerMan.Y ||
|
||
Hold?.X == x && Hold.Y == y ||
|
||
PPlank?.X == x && PPlank.Y == y ||
|
||
SPlank?.X == x && SPlank.Y == y;
|
||
|
||
public static bool IsValidLocation(Point3D p, Map map)
|
||
{
|
||
Rectangle2D[] wrap = GetWrapFor(map);
|
||
|
||
for (int i = 0; i < wrap.Length; ++i)
|
||
if (wrap[i].Contains(p))
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
public static Rectangle2D[] GetWrapFor(Map m) => m == Map.Ilshenar ? m_IlshWrap : m == Map.Tokuno ? m_TokunoWrap : m_BritWrap;
|
||
|
||
public Direction GetMovementFor(int x, int y, out int maxSpeed)
|
||
{
|
||
int dx = x - X;
|
||
int dy = y - Y;
|
||
|
||
int adx = Math.Abs(dx);
|
||
int ady = Math.Abs(dy);
|
||
|
||
Direction dir = Utility.GetDirection(this, new Point2D(x, y));
|
||
int iDir = (int)dir;
|
||
|
||
// Compute the maximum distance we can travel without going too far away
|
||
if (iDir % 2 == 0) // North, East, South and West
|
||
maxSpeed = Math.Abs(adx - ady);
|
||
else // Right, Down, Left and Up
|
||
maxSpeed = Math.Min(adx, ady);
|
||
|
||
return (Direction)(iDir - (int)Facing & 0x7);
|
||
}
|
||
|
||
public bool DoMovement(bool message)
|
||
{
|
||
Direction dir;
|
||
int speed, clientSpeed;
|
||
|
||
if (Order == BoatOrder.Move)
|
||
{
|
||
dir = Moving;
|
||
speed = Speed;
|
||
clientSpeed = m_ClientSpeed;
|
||
}
|
||
else if (MapItem?.Deleted != false)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(502513); // I have seen no map, sir.
|
||
|
||
return false;
|
||
}
|
||
else if (Map != MapItem.Map || !Contains(MapItem.GetWorldLocation()))
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(502514); // The map is too far away from me, sir.
|
||
|
||
return false;
|
||
}
|
||
else if (Map != Map.Trammel && Map != Map.Felucca || NextNavPoint < 0 || NextNavPoint >= MapItem.Pins.Count)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(1042551); // I don't see that navpoint, sir.
|
||
|
||
return false;
|
||
}
|
||
else
|
||
{
|
||
Point2D dest = MapItem.Pins[NextNavPoint];
|
||
|
||
MapItem.ConvertToWorld(dest.X, dest.Y, out int x, out int y);
|
||
|
||
dir = GetMovementFor(x, y, out int maxSpeed);
|
||
|
||
if (maxSpeed == 0)
|
||
{
|
||
if (message && Order == BoatOrder.Single)
|
||
TillerMan?.Say(1042874,
|
||
(NextNavPoint + 1).ToString()); // We have arrived at nav point ~1_POINT_NUM~ , sir.
|
||
|
||
if (NextNavPoint + 1 < MapItem.Pins.Count)
|
||
{
|
||
NextNavPoint++;
|
||
|
||
if (Order == BoatOrder.Course)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(1042875,
|
||
(NextNavPoint + 1).ToString()); // Heading to nav point ~1_POINT_NUM~, sir.
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NextNavPoint = -1;
|
||
|
||
if (message && Order == BoatOrder.Course)
|
||
TillerMan?.Say(502515); // The course is completed, sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
if (dir == Left || dir == BackwardLeft || dir == Backward)
|
||
return Turn(-2, true);
|
||
if (dir == Right || dir == BackwardRight)
|
||
return Turn(2, true);
|
||
|
||
speed = Math.Min(Speed, maxSpeed);
|
||
clientSpeed = 0x4;
|
||
}
|
||
|
||
return Move(dir, speed, clientSpeed, true);
|
||
}
|
||
|
||
public bool Move(Direction dir, int speed, int clientSpeed, bool message)
|
||
{
|
||
Map map = Map;
|
||
|
||
if (map == null || Deleted || CheckDecay())
|
||
return false;
|
||
|
||
if (Anchored)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(501419); // Ar, the anchor is down sir!
|
||
|
||
return false;
|
||
}
|
||
|
||
int rx = 0, ry = 0;
|
||
Direction d = (Direction)((int)m_Facing + (int)dir & 0x7);
|
||
Movement.Movement.Offset(d, ref rx, ref ry);
|
||
|
||
for (int i = 1; i <= speed; ++i)
|
||
if (!CanFit(new Point3D(X + i * rx, Y + i * ry, Z), Map, ItemID))
|
||
{
|
||
if (i == 1)
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(501424); // Ar, we've stopped sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
speed = i - 1;
|
||
break;
|
||
}
|
||
|
||
int xOffset = speed * rx;
|
||
int yOffset = speed * ry;
|
||
|
||
int newX = X + xOffset;
|
||
int newY = Y + yOffset;
|
||
|
||
Rectangle2D[] wrap = GetWrapFor(map);
|
||
|
||
for (int i = 0; i < wrap.Length; ++i)
|
||
{
|
||
Rectangle2D rect = wrap[i];
|
||
|
||
if (rect.Contains(new Point2D(X, Y)) && !rect.Contains(new Point2D(newX, newY)))
|
||
{
|
||
if (newX < rect.X)
|
||
newX = rect.X + rect.Width - 1;
|
||
else if (newX >= rect.X + rect.Width)
|
||
newX = rect.X;
|
||
|
||
if (newY < rect.Y)
|
||
newY = rect.Y + rect.Height - 1;
|
||
else if (newY >= rect.Y + rect.Height)
|
||
newY = rect.Y;
|
||
|
||
for (int j = 1; j <= speed; ++j)
|
||
if (!CanFit(new Point3D(newX + j * rx, newY + j * ry, Z), Map, ItemID))
|
||
{
|
||
if (message)
|
||
TillerMan?.Say(501424); // Ar, we've stopped sir.
|
||
|
||
return false;
|
||
}
|
||
|
||
xOffset = newX - X;
|
||
yOffset = newY - Y;
|
||
}
|
||
}
|
||
|
||
if (!NewBoatMovement || Math.Abs(xOffset) > 1 || Math.Abs(yOffset) > 1)
|
||
{
|
||
Teleport(xOffset, yOffset, 0);
|
||
}
|
||
else
|
||
{
|
||
List<IEntity> toMove = GetMovingEntities();
|
||
|
||
SafeAdd(TillerMan, toMove);
|
||
SafeAdd(Hold, toMove);
|
||
SafeAdd(PPlank, toMove);
|
||
SafeAdd(SPlank, toMove);
|
||
|
||
// Packet must be sent before actual locations are changed
|
||
foreach (NetState ns in Map.GetClientsInRange(Location, GetMaxUpdateRange()))
|
||
{
|
||
Mobile m = ns.Mobile;
|
||
|
||
if (ns.HighSeas && m.CanSee(this) && m.InRange(Location, GetUpdateRange(m)))
|
||
ns.Send(new MoveBoatHS(m, this, d, clientSpeed, toMove, xOffset, yOffset));
|
||
}
|
||
|
||
foreach (IEntity e in toMove)
|
||
if (e is Item item)
|
||
{
|
||
item.NoMoveHS = true;
|
||
|
||
if (!(item is TillerMan || item is Hold || item is Plank))
|
||
item.Location = new Point3D(item.X + xOffset, item.Y + yOffset, item.Z);
|
||
}
|
||
else if (e is Mobile m)
|
||
{
|
||
m.NoMoveHS = true;
|
||
m.Location = new Point3D(m.X + xOffset, m.Y + yOffset, m.Z);
|
||
}
|
||
|
||
NoMoveHS = true;
|
||
Location = new Point3D(X + xOffset, Y + yOffset, Z);
|
||
|
||
foreach (IEntity e in toMove)
|
||
if (e is Item item)
|
||
item.NoMoveHS = false;
|
||
else if (e is Mobile mobile)
|
||
mobile.NoMoveHS = false;
|
||
|
||
NoMoveHS = false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
private static void SafeAdd(Item item, List<IEntity> toMove)
|
||
{
|
||
if (item != null)
|
||
toMove.Add(item);
|
||
}
|
||
|
||
public void Teleport(int xOffset, int yOffset, int zOffset)
|
||
{
|
||
List<IEntity> toMove = GetMovingEntities();
|
||
|
||
for (int i = 0; i < toMove.Count; ++i)
|
||
{
|
||
IEntity e = toMove[i];
|
||
|
||
if (e is Item item)
|
||
item.Location = new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset);
|
||
else if (e is Mobile m) m.Location = new Point3D(m.X + xOffset, m.Y + yOffset, m.Z + zOffset);
|
||
}
|
||
|
||
Location = new Point3D(X + xOffset, Y + yOffset, Z + zOffset);
|
||
}
|
||
|
||
public List<IEntity> GetMovingEntities()
|
||
{
|
||
List<IEntity> list = new List<IEntity>();
|
||
|
||
Map map = Map;
|
||
|
||
if (map == null || map == Map.Internal)
|
||
return list;
|
||
|
||
MultiComponentList mcl = Components;
|
||
|
||
foreach (IEntity o in map.GetObjectsInBounds(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height))
|
||
)
|
||
{
|
||
if (o == this || o is TillerMan || o is Hold || o is Plank)
|
||
continue;
|
||
|
||
if (o is Item item)
|
||
{
|
||
if (Contains(item) && item.Visible && item.Z >= Z)
|
||
list.Add(item);
|
||
}
|
||
else if (o is Mobile m)
|
||
{
|
||
if (Contains(m))
|
||
list.Add(m);
|
||
}
|
||
}
|
||
|
||
return list;
|
||
}
|
||
|
||
public bool SetFacing(Direction facing)
|
||
{
|
||
if (Parent != null || Map == null)
|
||
return false;
|
||
|
||
if (CheckDecay())
|
||
return false;
|
||
|
||
if (Map != Map.Internal)
|
||
switch (facing)
|
||
{
|
||
case Direction.North:
|
||
if (!CanFit(Location, Map, NorthID)) return false;
|
||
break;
|
||
case Direction.East:
|
||
if (!CanFit(Location, Map, EastID)) return false;
|
||
break;
|
||
case Direction.South:
|
||
if (!CanFit(Location, Map, SouthID)) return false;
|
||
break;
|
||
case Direction.West:
|
||
if (!CanFit(Location, Map, WestID)) return false;
|
||
break;
|
||
}
|
||
|
||
Direction old = m_Facing;
|
||
|
||
m_Facing = facing;
|
||
|
||
TillerMan?.SetFacing(facing);
|
||
|
||
Hold?.SetFacing(facing);
|
||
|
||
PPlank?.SetFacing(facing);
|
||
|
||
SPlank?.SetFacing(facing);
|
||
|
||
List<IEntity> toMove = GetMovingEntities();
|
||
|
||
toMove.Add(PPlank);
|
||
toMove.Add(SPlank);
|
||
|
||
int xOffset = 0, yOffset = 0;
|
||
Movement.Movement.Offset(facing, ref xOffset, ref yOffset);
|
||
|
||
if (TillerMan != null)
|
||
TillerMan.Location = new Point3D(X + xOffset * TillerManDistance + (facing == Direction.North ? 1 : 0),
|
||
Y + yOffset * TillerManDistance, TillerMan.Z);
|
||
|
||
if (Hold != null)
|
||
Hold.Location = new Point3D(X + xOffset * HoldDistance, Y + yOffset * HoldDistance, Hold.Z);
|
||
|
||
int count = m_Facing - old & 0x7;
|
||
count /= 2;
|
||
|
||
for (int i = 0; i < toMove.Count; ++i)
|
||
{
|
||
IEntity e = toMove[i];
|
||
|
||
if (e is Item item)
|
||
{
|
||
item.Location = Rotate(item.Location, count);
|
||
}
|
||
else if (e is Mobile m)
|
||
{
|
||
m.Direction = m.Direction - old + facing & Direction.Mask;
|
||
m.Location = Rotate(m.Location, count);
|
||
}
|
||
}
|
||
|
||
ItemID = facing switch
|
||
{
|
||
Direction.North => NorthID,
|
||
Direction.East => EastID,
|
||
Direction.South => SouthID,
|
||
Direction.West => WestID,
|
||
_ => ItemID
|
||
};
|
||
|
||
return true;
|
||
}
|
||
|
||
public static void UpdateAllComponents()
|
||
{
|
||
for (int i = Boats.Count - 1; i >= 0; --i)
|
||
Boats[i].UpdateComponents();
|
||
}
|
||
|
||
public static void Initialize()
|
||
{
|
||
new UpdateAllTimer().Start();
|
||
EventSink.WorldSave += EventSink_WorldSave;
|
||
}
|
||
|
||
private static void EventSink_WorldSave(WorldSaveEventArgs e)
|
||
{
|
||
new UpdateAllTimer().Start();
|
||
}
|
||
|
||
private class DecayTimer : Timer
|
||
{
|
||
private BaseBoat m_Boat;
|
||
private int m_Count;
|
||
|
||
public DecayTimer(BaseBoat boat) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(5.0))
|
||
{
|
||
m_Boat = boat;
|
||
|
||
Priority = TimerPriority.TwoFiftyMS;
|
||
}
|
||
|
||
protected override void OnTick()
|
||
{
|
||
if (m_Count == 5)
|
||
{
|
||
m_Boat.Delete();
|
||
Stop();
|
||
}
|
||
else
|
||
{
|
||
m_Boat.Location = new Point3D(m_Boat.X, m_Boat.Y, m_Boat.Z - 1);
|
||
|
||
m_Boat.TillerMan?.Say(1007168 + m_Count);
|
||
|
||
++m_Count;
|
||
}
|
||
}
|
||
}
|
||
|
||
private class TurnTimer : Timer
|
||
{
|
||
private BaseBoat m_Boat;
|
||
private int m_Offset;
|
||
|
||
public TurnTimer(BaseBoat boat, int offset) : base(TimeSpan.FromSeconds(0.5))
|
||
{
|
||
m_Boat = boat;
|
||
m_Offset = offset;
|
||
|
||
Priority = TimerPriority.TenMS;
|
||
}
|
||
|
||
protected override void OnTick()
|
||
{
|
||
if (!m_Boat.Deleted)
|
||
m_Boat.Turn(m_Offset, true);
|
||
}
|
||
}
|
||
|
||
private class MoveTimer : Timer
|
||
{
|
||
private BaseBoat m_Boat;
|
||
|
||
public MoveTimer(BaseBoat boat, TimeSpan interval, bool single) : base(interval, interval, single ? 1 : 0)
|
||
{
|
||
m_Boat = boat;
|
||
Priority = TimerPriority.TwentyFiveMS;
|
||
}
|
||
|
||
protected override void OnTick()
|
||
{
|
||
if (!m_Boat.DoMovement(true))
|
||
m_Boat.StopMove(false);
|
||
}
|
||
}
|
||
|
||
public class UpdateAllTimer : Timer
|
||
{
|
||
public UpdateAllTimer() : base(TimeSpan.FromSeconds(1.0))
|
||
{
|
||
}
|
||
|
||
protected override void OnTick()
|
||
{
|
||
UpdateAllComponents();
|
||
}
|
||
}
|
||
|
||
#region High Seas
|
||
|
||
public override bool AllowsRelativeDrop => true;
|
||
|
||
/*
|
||
* OSI sends the 0xF7 packet instead, holding 0xF3 packets
|
||
* for every entity on the boat. Though, the regular 0xF3
|
||
* packets are still being sent as well as entities come
|
||
* into sight. Do we really need it?
|
||
*/
|
||
/*
|
||
protected override Packet GetWorldPacketFor( NetState state )
|
||
{
|
||
if ( NewBoatMovement && state.HighSeas )
|
||
return new DisplayBoatHS( state.Mobile, this );
|
||
else
|
||
return base.GetWorldPacketFor( state );
|
||
}
|
||
*/
|
||
|
||
public sealed class MoveBoatHS : Packet
|
||
{
|
||
public MoveBoatHS(Mobile beholder, BaseBoat boat, Direction d, int speed, List<IEntity> ents, int xOffset,
|
||
int yOffset)
|
||
: base(0xF6)
|
||
{
|
||
EnsureCapacity(3 + 15 + ents.Count * 10);
|
||
|
||
m_Stream.Write(boat.Serial);
|
||
m_Stream.Write((byte)speed);
|
||
m_Stream.Write((byte)d);
|
||
m_Stream.Write((byte)boat.Facing);
|
||
m_Stream.Write((short)(boat.X + xOffset));
|
||
m_Stream.Write((short)(boat.Y + yOffset));
|
||
m_Stream.Write((short)boat.Z);
|
||
m_Stream.Write((short)0); // count placeholder
|
||
|
||
int count = 0;
|
||
|
||
foreach (IEntity ent in ents)
|
||
{
|
||
if (!beholder.CanSee(ent))
|
||
continue;
|
||
|
||
m_Stream.Write(ent.Serial);
|
||
m_Stream.Write((short)(ent.X + xOffset));
|
||
m_Stream.Write((short)(ent.Y + yOffset));
|
||
m_Stream.Write((short)ent.Z);
|
||
++count;
|
||
}
|
||
|
||
m_Stream.Seek(16, SeekOrigin.Begin);
|
||
m_Stream.Write((short)count);
|
||
}
|
||
}
|
||
|
||
public sealed class DisplayBoatHS : Packet
|
||
{
|
||
public DisplayBoatHS(Mobile beholder, BaseBoat boat)
|
||
: base(0xF7)
|
||
{
|
||
List<IEntity> ents = boat.GetMovingEntities();
|
||
|
||
SafeAdd(boat.TillerMan, ents);
|
||
SafeAdd(boat.Hold, ents);
|
||
SafeAdd(boat.PPlank, ents);
|
||
SafeAdd(boat.SPlank, ents);
|
||
|
||
ents.Add(boat);
|
||
|
||
EnsureCapacity(3 + 2 + ents.Count * 26);
|
||
|
||
m_Stream.Write((short)0); // count placeholder
|
||
|
||
int count = 0;
|
||
|
||
foreach (IEntity ent in ents)
|
||
{
|
||
if (!beholder.CanSee(ent))
|
||
continue;
|
||
|
||
// Embedded WorldItemHS packets
|
||
m_Stream.Write((byte)0xF3);
|
||
m_Stream.Write((short)0x1);
|
||
|
||
if (ent is BaseMulti bm)
|
||
{
|
||
m_Stream.Write((byte)0x02);
|
||
m_Stream.Write(bm.Serial);
|
||
// TODO: Mask no longer needed, merge with Item case?
|
||
m_Stream.Write((ushort)(bm.ItemID & 0x3FFF));
|
||
m_Stream.Write((byte)0);
|
||
|
||
m_Stream.Write((short)bm.Amount);
|
||
m_Stream.Write((short)bm.Amount);
|
||
|
||
m_Stream.Write((short)(bm.X & 0x7FFF));
|
||
m_Stream.Write((short)(bm.Y & 0x3FFF));
|
||
m_Stream.Write((sbyte)bm.Z);
|
||
|
||
m_Stream.Write((byte)bm.Light);
|
||
m_Stream.Write((short)bm.Hue);
|
||
m_Stream.Write((byte)bm.GetPacketFlags());
|
||
}
|
||
else if (ent is Mobile m)
|
||
{
|
||
m_Stream.Write((byte)0x01);
|
||
m_Stream.Write(m.Serial);
|
||
m_Stream.Write((short)m.Body);
|
||
m_Stream.Write((byte)0);
|
||
|
||
m_Stream.Write((short)1);
|
||
m_Stream.Write((short)1);
|
||
|
||
m_Stream.Write((short)(m.X & 0x7FFF));
|
||
m_Stream.Write((short)(m.Y & 0x3FFF));
|
||
m_Stream.Write((sbyte)m.Z);
|
||
|
||
m_Stream.Write((byte)m.Direction);
|
||
m_Stream.Write((short)m.Hue);
|
||
m_Stream.Write((byte)m.GetPacketFlags());
|
||
}
|
||
else if (ent is Item item)
|
||
{
|
||
m_Stream.Write((byte)0x00);
|
||
m_Stream.Write(item.Serial);
|
||
m_Stream.Write((ushort)(item.ItemID & 0xFFFF));
|
||
m_Stream.Write((byte)0);
|
||
|
||
m_Stream.Write((short)item.Amount);
|
||
m_Stream.Write((short)item.Amount);
|
||
|
||
m_Stream.Write((short)(item.X & 0x7FFF));
|
||
m_Stream.Write((short)(item.Y & 0x3FFF));
|
||
m_Stream.Write((sbyte)item.Z);
|
||
|
||
m_Stream.Write((byte)item.Light);
|
||
m_Stream.Write((short)item.Hue);
|
||
m_Stream.Write((byte)item.GetPacketFlags());
|
||
}
|
||
|
||
m_Stream.Write((short)0x00);
|
||
++count;
|
||
}
|
||
|
||
m_Stream.Seek(3, SeekOrigin.Begin);
|
||
m_Stream.Write((short)count);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
}
|