Supersedes #2658 (rebased onto main; edits by maintainers were not enabled on the original branch). Credit to @MithrilHammer for both fixes and the regression tests; their three commits are kept as authored. Addresses two items from #2627: - The detect-hidden cooldown clamps its divisor to at least one. A creature whose effective intelligence reaches zero now uses the existing capped cooldown instead of throwing. - Pet friends are unique. `AddPetFriend` ignores an existing friend, so one removal revokes the membership. On top of that, `AddPetFriend` and `RemovePetFriend` now go through the generated `AddToFriends` / `RemoveFromFriends`, which mark the creature dirty. `Friends` goes back to null when the last friend is removed, and removing a non-friend no longer touches the list. Duplicates already stored in saves are not migrated. ## Tests `DetectHiddenTimerTests` (7 cases) drives the real AI timer and checks cooldown bounds and retry timing. `PetFriendMembershipTests` (3 cases) covers duplicate adds, removal, and re-adding without disturbing other friends. `UOContent.Tests`: 1158 passed, 2 skipped, 0 failed on Windows. |
||
|---|---|---|
| .. | ||
| Application | ||
| BuildTool | ||
| Logger | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||