235 lines
6.5 KiB
C#
235 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using Server.Collections;
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using Server.Logging;
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using Server.Mobiles;
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namespace Server.Engines.PlayerMurderSystem;
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public class PlayerMurderSystem : GenericPersistence
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{
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private static PlayerMurderSystem _playerMurderPersistence;
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(PlayerMurderSystem));
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// All of the players with murders
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private static readonly Dictionary<PlayerMobile, MurderContext> _murderContexts = new();
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// Only the players that are online
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private static readonly HashSet<MurderContext> _contextTerms = new(MurderContext.EqualityComparer.Default);
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private static TimeSpan _shortTermMurderDuration;
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private static TimeSpan _longTermMurderDuration;
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public static TimeSpan ShortTermMurderDuration => _shortTermMurderDuration;
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public static TimeSpan LongTermMurderDuration => _longTermMurderDuration;
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public static void Configure()
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{
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_shortTermMurderDuration = ServerConfiguration.GetOrUpdateSetting("murderSystem.shortTermMurderDuration", TimeSpan.FromHours(8));
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_longTermMurderDuration = ServerConfiguration.GetOrUpdateSetting("murderSystem.longTermMurderDuration", TimeSpan.FromHours(40));
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_playerMurderPersistence = new PlayerMurderSystem();
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}
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public static void Initialize()
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{
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EventSink.Disconnected += OnDisconnected;
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}
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public static void OnPlayerDeleted(Mobile m)
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{
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if (m is PlayerMobile pm && _murderContexts.Remove(pm, out var context))
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{
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_contextTerms.Remove(context);
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}
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}
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public PlayerMurderSystem() : base("PlayerMurders", 10)
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{
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}
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// Only used for migrations!
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public static void MigrateContext(PlayerMobile player, TimeSpan shortTerm, TimeSpan longTerm)
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{
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if (!World.Loading)
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{
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logger.Error(
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$"Attempted to call MigrateContext outside of world loading.{Environment.NewLine}{{StackTrace}}",
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new StackTrace()
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);
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return;
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}
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var context = GetOrCreateMurderContext(player);
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// We make a big assumption that by the time this is called, the Mobile/PlayerMobile info is deserialized
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if (Mobile.MurderMigrations?.TryGetValue(player, out var shortTermMurders) == true)
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{
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context.ShortTermMurders = shortTermMurders;
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}
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context.ShortTermElapse = shortTerm;
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context.LongTermElapse = longTerm;
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UpdateMurderContext(context);
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}
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public static void OnLogin(Mobile m)
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{
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if (m is not PlayerMobile pm || !GetMurderContext(pm, out var context))
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{
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return;
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}
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if (context.CheckStart())
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{
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_contextTerms.Add(context);
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}
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else
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{
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_murderContexts.Remove(pm);
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_contextTerms.Remove(context);
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}
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}
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private static void OnDisconnected(Mobile m)
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{
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if (m is PlayerMobile pm && _murderContexts.Remove(pm, out var context))
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{
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_contextTerms.Remove(context);
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}
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}
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public override void Deserialize(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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var count = reader.ReadEncodedInt();
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for (var i = 0; i < count; ++i)
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{
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var context = new MurderContext(reader.ReadEntity<PlayerMobile>());
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context.Deserialize(reader);
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_murderContexts.Add(context.Player, context);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(_murderContexts.Count);
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foreach (var (m, context) in _murderContexts)
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{
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writer.Write(m);
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context.Serialize(writer);
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}
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}
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public static bool GetMurderContext(PlayerMobile player, out MurderContext context)
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{
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if (player != null && _murderContexts.TryGetValue(player, out context))
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{
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return true;
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}
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context = null;
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return false;
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}
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public static MurderContext GetOrCreateMurderContext(PlayerMobile player)
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{
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if (player == null)
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{
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return null;
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}
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ref var context = ref CollectionsMarshal.GetValueRefOrAddDefault(_murderContexts, player, out var exists);
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if (!exists)
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{
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context = new MurderContext(player);
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}
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return context;
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}
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public static void ManuallySetShortTermMurders(PlayerMobile player, int shortTermMurders)
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{
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var context = GetOrCreateMurderContext(player);
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context.ShortTermMurders = shortTermMurders;
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UpdateMurderContext(context);
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}
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public static void OnPlayerMurder(PlayerMobile player)
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{
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var context = GetOrCreateMurderContext(player);
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context.ShortTermMurders++;
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player.Kills++;
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context.ResetKillTime();
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UpdateMurderContext(context);
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}
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private static void UpdateMurderContext(MurderContext context)
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{
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var player = context.Player;
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if (!context.CheckStart())
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{
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_murderContexts.Remove(player);
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_contextTerms.Remove(context);
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}
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else if (player.NetState != null)
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{
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_contextTerms.Add(context);
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}
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}
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private class MurdererTimer : Timer
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{
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public MurdererTimer() : base(TimeSpan.FromMinutes(5.0), TimeSpan.FromMinutes(5.0))
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{
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}
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public static void Initialize()
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{
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new MurdererTimer().Start();
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}
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protected override void OnTick()
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{
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if (_contextTerms.Count == 0)
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{
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return;
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}
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var context in _contextTerms)
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{
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context.DecayKills();
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if (!context.CheckStart())
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{
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queue.Enqueue(context.Player);
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}
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}
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while (queue.Count > 0)
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{
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if (_murderContexts.Remove((PlayerMobile)queue.Dequeue(), out var context))
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{
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_contextTerms.Remove(context);
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}
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}
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}
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~MurdererTimer()
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{
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PlayerMurderSystem.logger.Error($"{nameof(MurdererTimer)} is no longer running!");
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}
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}
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}
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