ModernUO/Projects/UOContent/Engines/Craft/Core/Resmelt.cs
2020-08-01 08:40:06 -07:00

162 lines
4.7 KiB
C#

using System;
using Server.Ethics;
using Server.Items;
using Server.Targeting;
using Server.Utilities;
namespace Server.Engines.Craft
{
public enum SmeltResult
{
Success,
Invalid,
NoSkill
}
public static class Resmelt
{
public static void Do(Mobile from, CraftSystem craftSystem, BaseTool tool)
{
int num = craftSystem.CanCraft(from, tool, null);
if (num > 0 && num != 1044267)
{
from.SendGump(new CraftGump(from, craftSystem, tool, num));
}
else
{
from.Target = new InternalTarget(craftSystem, tool);
from.SendLocalizedMessage(1044273); // Target an item to recycle.
}
}
private class InternalTarget : Target
{
private readonly CraftSystem m_CraftSystem;
private readonly BaseTool m_Tool;
public InternalTarget(CraftSystem craftSystem, BaseTool tool) : base(2, false, TargetFlags.None)
{
m_CraftSystem = craftSystem;
m_Tool = tool;
}
private SmeltResult Resmelt(Mobile from, Item item, CraftResource resource)
{
try
{
if (Ethic.IsImbued(item))
return SmeltResult.Invalid;
if (CraftResources.GetType(resource) != CraftResourceType.Metal)
return SmeltResult.Invalid;
CraftResourceInfo info = CraftResources.GetInfo(resource);
if (info == null || info.ResourceTypes.Length == 0)
return SmeltResult.Invalid;
CraftItem craftItem = m_CraftSystem.CraftItems.SearchFor(item.GetType());
if (craftItem == null || craftItem.Resources.Count == 0)
return SmeltResult.Invalid;
CraftRes craftResource = craftItem.Resources[0];
if (craftResource.Amount < 2)
return SmeltResult.Invalid; // Not enough metal to resmelt
var difficulty = resource switch
{
CraftResource.DullCopper => 65.0,
CraftResource.ShadowIron => 70.0,
CraftResource.Copper => 75.0,
CraftResource.Bronze => 80.0,
CraftResource.Gold => 85.0,
CraftResource.Agapite => 90.0,
CraftResource.Verite => 95.0,
CraftResource.Valorite => 99.0,
_ => 0.0
};
if (difficulty > from.Skills.Mining.Value)
return SmeltResult.NoSkill;
Type resourceType = info.ResourceTypes[0];
Item ingot = (Item)ActivatorUtil.CreateInstance(resourceType);
if (item is DragonBardingDeed || item is BaseArmor armor && armor.PlayerConstructed ||
item is BaseWeapon weapon && weapon.PlayerConstructed ||
item is BaseClothing clothing && clothing.PlayerConstructed)
ingot.Amount = craftResource.Amount / 2;
else
ingot.Amount = 1;
item.Delete();
from.AddToBackpack(ingot);
from.PlaySound(0x2A);
from.PlaySound(0x240);
return SmeltResult.Success;
}
catch
{
// ignored
}
return SmeltResult.Invalid;
}
protected override void OnTarget(Mobile from, object targeted)
{
int num = m_CraftSystem.CanCraft(from, m_Tool, null);
if (num > 0)
{
if (num == 1044267)
{
DefBlacksmithy.CheckAnvilAndForge(from, 2, out bool anvil, out bool forge);
if (!anvil)
num = 1044266; // You must be near an anvil
else if (!forge)
num = 1044265; // You must be near a forge.
}
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, num));
}
else
{
SmeltResult result = SmeltResult.Invalid;
bool isStoreBought = false;
int message;
if (targeted is BaseArmor armor)
{
result = Resmelt(from, armor, armor.Resource);
isStoreBought = !armor.PlayerConstructed;
}
else if (targeted is BaseWeapon weapon)
{
result = Resmelt(from, weapon, weapon.Resource);
isStoreBought = !weapon.PlayerConstructed;
}
else if (targeted is DragonBardingDeed deed)
{
result = Resmelt(from, deed, deed.Resource);
}
message = result switch
{
SmeltResult.Invalid => 1044272,
SmeltResult.NoSkill => 1044269,
SmeltResult.Success => isStoreBought ? 500418 : 1044270,
_ => 1044272
};
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, message));
}
}
}
}
}