ModernUO/Projects/UOContent/Engines/VeteranRewards/Character Statue Maker/CharacterStatuePlinth.cs
2020-08-01 08:40:06 -07:00

126 lines
3 KiB
C#

using Server.Gumps;
using Server.Mobiles;
using Server.Multis;
namespace Server.Items
{
public class CharacterStatuePlinth : Static, IAddon
{
private CharacterStatue m_Statue;
public CharacterStatuePlinth(CharacterStatue statue) : base(0x32F2)
{
m_Statue = statue;
InvalidateHue();
}
public CharacterStatuePlinth(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1076201; // Character Statue
public Item Deed => new CharacterStatueDeed(m_Statue);
public virtual bool CouldFit(IPoint3D p, Map map)
{
Point3D point = new Point3D(p.X, p.Y, p.Z);
if (map?.CanFit(point, 20) != true)
return false;
BaseHouse house = BaseHouse.FindHouseAt(point, map, 20);
if (house == null)
return false;
AddonFitResult result = CharacterStatueTarget.CheckDoors(point, 20, house);
if (result == AddonFitResult.Valid)
return true;
return false;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_Statue?.Deleted == false)
m_Statue.Delete();
}
public override void OnMapChange()
{
if (m_Statue != null)
m_Statue.Map = Map;
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Statue != null)
m_Statue.Location = new Point3D(X, Y, Z + 5);
}
public override void OnDoubleClick(Mobile from)
{
if (m_Statue != null)
from.SendGump(new CharacterPlinthGump(m_Statue));
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_Statue);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_Statue = reader.ReadMobile() as CharacterStatue;
if (m_Statue?.SculptedBy == null || Map == Map.Internal)
Timer.DelayCall(Delete);
}
public void InvalidateHue()
{
if (m_Statue != null)
Hue = 0xB8F + (int)m_Statue.StatueType * 4 + (int)m_Statue.Material;
}
private class CharacterPlinthGump : Gump
{
public CharacterPlinthGump(CharacterStatue statue) : base(60, 30)
{
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddImage(0, 0, 0x24F4);
AddHtml(55, 50, 150, 20, statue.Name);
AddHtml(55, 75, 150, 20, statue.SculptedOn.ToString());
AddHtmlLocalized(55, 100, 150, 20, GetTypeNumber(statue.StatueType), 0);
}
public int GetTypeNumber(StatueType type)
{
return type switch
{
StatueType.Marble => 1076181,
StatueType.Jade => 1076180,
StatueType.Bronze => 1076230,
_ => 1076181
};
}
}
}
}