ModernUO/Projects/UOContent/Gumps/Guilds/RecruitTarget.cs
2020-05-09 12:55:56 -07:00

91 lines
3 KiB
C#

using Server.Factions;
using Server.Guilds;
using Server.Targeting;
namespace Server.Gumps
{
public class GuildRecruitTarget : Target
{
private readonly Guild m_Guild;
private readonly Mobile m_Mobile;
public GuildRecruitTarget(Mobile m, Guild guild) : base(10, false, TargetFlags.None)
{
m_Mobile = m;
m_Guild = guild;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (GuildGump.BadMember(m_Mobile, m_Guild))
return;
if (targeted is Mobile m)
{
PlayerState guildState = PlayerState.Find(m_Guild.Leader);
PlayerState targetState = PlayerState.Find(m);
Faction guildFaction = guildState?.Faction;
Faction targetFaction = targetState?.Faction;
if (!m.Player)
{
m_Mobile.SendLocalizedMessage(501161); // You may only recruit players into the guild.
}
else if (!m.Alive)
{
m_Mobile.SendLocalizedMessage(501162); // Only the living may be recruited.
}
else if (m_Guild.IsMember(m))
{
m_Mobile.SendLocalizedMessage(501163); // They are already a guildmember!
}
else if (m_Guild.Candidates.Contains(m))
{
m_Mobile.SendLocalizedMessage(501164); // They are already a candidate.
}
else if (m_Guild.Accepted.Contains(m))
{
m_Mobile.SendLocalizedMessage(
501165); // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
}
else if (m.Guild != null)
{
m_Mobile.SendLocalizedMessage(501166); // You can only recruit candidates who are not already in a guild.
}
else if (guildFaction != targetFaction)
{
if (guildFaction == null)
m_Mobile.SendLocalizedMessage(1013027); // That player cannot join a non-faction guild.
else if (targetFaction == null)
m_Mobile.SendLocalizedMessage(
1013026); // That player must be in a faction before joining this guild.
else
m_Mobile.SendLocalizedMessage(1013028); // That person has a different faction affiliation.
}
else if (targetState?.IsLeaving == true)
{
// OSI does this quite strangely, so we'll just do it this way
m_Mobile.SendMessage("That person is quitting their faction and so you may not recruit them.");
}
else if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile)
{
m_Guild.Accepted.Add(m);
}
else
{
m_Guild.Candidates.Add(m);
}
}
}
protected override void OnTargetFinish(Mobile from)
{
if (GuildGump.BadMember(m_Mobile, m_Guild))
return;
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
}
}
}