66 lines
1.3 KiB
C#
66 lines
1.3 KiB
C#
using System;
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namespace Server.Items
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{
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public enum WaterState
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{
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Dead,
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Dying,
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Unhealthy,
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Healthy,
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Strong
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}
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public enum FoodState
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{
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Dead,
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Starving,
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Hungry,
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Full,
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Overfed
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}
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[PropertyObject]
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public class AquariumState
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{
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private int m_State;
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[CommandProperty(AccessLevel.GameMaster)]
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public int State
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{
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get => m_State;
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set => m_State = Math.Clamp(value, 0, 4);
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Maintain { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Improve { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Added { get; set; }
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public override string ToString() => "...";
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public virtual void Serialize(IGenericWriter writer)
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{
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writer.Write(0); // version
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writer.Write(m_State);
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writer.Write(Maintain);
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writer.Write(Improve);
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writer.Write(Added);
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}
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public virtual void Deserialize(IGenericReader reader)
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{
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int version = reader.ReadInt();
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m_State = reader.ReadInt();
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Maintain = reader.ReadInt();
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Improve = reader.ReadInt();
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Added = reader.ReadInt();
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}
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}
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}
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