ModernUO/Projects/UOContent/Items/Body Parts/BonePile.cs
2020-08-01 08:40:06 -07:00

41 lines
No EOL
849 B
C#

namespace Server.Items
{
[Flippable(0x1B09, 0x1B10)]
public class BonePile : Item, IScissorable
{
[Constructible]
public BonePile() : base(0x1B09 + Utility.Random(8))
{
Stackable = false;
Weight = 10.0;
}
public BonePile(Serial serial) : base(serial)
{
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
return false;
ScissorHelper(from, new Bone(), Utility.RandomMinMax(10, 15));
return true;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}