55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
using System;
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namespace Server.Items
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{
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public class DetectiveBoots : Boots
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{
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private int m_Level;
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[Constructible]
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public DetectiveBoots()
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{
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Hue = 0x455;
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Level = Utility.RandomMinMax(0, 2);
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}
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public DetectiveBoots(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094894 + m_Level; // [Quality] Detective of the Royal Guard [Replica]
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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[CommandProperty(AccessLevel.GameMaster)]
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public int Level
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{
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get => m_Level;
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set
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{
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m_Level = Math.Clamp(value, 0, 2);
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Attributes.BonusInt = 2 + m_Level;
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InvalidateProperties();
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Level = Attributes.BonusInt - 2;
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}
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}
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}
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