ModernUO/Projects/UOContent/Items/Containers/TreasureChest.cs
2020-05-09 12:55:56 -07:00

83 lines
No EOL
1.7 KiB
C#

namespace Server.Items
{
[Flippable(0xe43, 0xe42)]
public class WoodenTreasureChest : BaseTreasureChest
{
[Constructible]
public WoodenTreasureChest() : base(0xE43)
{
}
public WoodenTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xe41, 0xe40)]
public class MetalGoldenTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalGoldenTreasureChest() : base(0xE41)
{
}
public MetalGoldenTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x9ab, 0xe7c)]
public class MetalTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalTreasureChest() : base(0x9AB)
{
}
public MetalTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}