ModernUO/Projects/UOContent/Items/Jewels/BaseJewel.cs
2020-08-01 08:40:06 -07:00

400 lines
12 KiB
C#

using System;
using Server.Engines.Craft;
namespace Server.Items
{
public enum GemType
{
None,
StarSapphire,
Emerald,
Sapphire,
Ruby,
Citrine,
Amethyst,
Tourmaline,
Amber,
Diamond
}
public abstract class BaseJewel : Item, ICraftable
{
private GemType m_GemType;
private int m_HitPoints;
private int m_MaxHitPoints;
private CraftResource m_Resource;
public BaseJewel(int itemID, Layer layer) : base(itemID)
{
Attributes = new AosAttributes(this);
Resistances = new AosElementAttributes(this);
SkillBonuses = new AosSkillBonuses(this);
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
Layer = layer;
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
}
public BaseJewel(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxHitPoints
{
get => m_MaxHitPoints;
set
{
m_MaxHitPoints = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
get => m_HitPoints;
set
{
if (value != m_HitPoints && MaxHitPoints > 0)
{
m_HitPoints = value;
if (m_HitPoints < 0)
Delete();
else if (m_HitPoints > MaxHitPoints)
m_HitPoints = MaxHitPoints;
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.Player)]
public AosAttributes Attributes { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public AosElementAttributes Resistances { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public AosSkillBonuses SkillBonuses { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
Hue = CraftResources.GetHue(m_Resource);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public GemType GemType
{
get => m_GemType;
set
{
m_GemType = value;
InvalidateProperties();
}
}
public override int PhysicalResistance => Resistances.Physical;
public override int FireResistance => Resistances.Fire;
public override int ColdResistance => Resistances.Cold;
public override int PoisonResistance => Resistances.Poison;
public override int EnergyResistance => Resistances.Energy;
public virtual int BaseGemTypeNumber => 0;
public virtual int InitMinHits => 0;
public virtual int InitMaxHits => 0;
public override int LabelNumber
{
get
{
if (m_GemType == GemType.None)
return base.LabelNumber;
return BaseGemTypeNumber + (int)m_GemType - 1;
}
}
public virtual int ArtifactRarity => 0;
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue)
{
Type resourceType = typeRes ?? craftItem.Resources[0].ItemType;
Resource = CraftResources.GetFromType(resourceType);
CraftContext context = craftSystem.GetContext(from);
if (context?.DoNotColor == true)
Hue = 0;
if (craftItem.Resources.Count > 1)
{
resourceType = craftItem.Resources[1].ItemType;
if (resourceType == typeof(StarSapphire))
GemType = GemType.StarSapphire;
else if (resourceType == typeof(Emerald))
GemType = GemType.Emerald;
else if (resourceType == typeof(Sapphire))
GemType = GemType.Sapphire;
else if (resourceType == typeof(Ruby))
GemType = GemType.Ruby;
else if (resourceType == typeof(Citrine))
GemType = GemType.Citrine;
else if (resourceType == typeof(Amethyst))
GemType = GemType.Amethyst;
else if (resourceType == typeof(Tourmaline))
GemType = GemType.Tourmaline;
else if (resourceType == typeof(Amber))
GemType = GemType.Amber;
else if (resourceType == typeof(Diamond))
GemType = GemType.Diamond;
}
return 1;
}
public override void OnAfterDuped(Item newItem)
{
if (!(newItem is BaseJewel jewel))
return;
jewel.Attributes = new AosAttributes(newItem, Attributes);
jewel.Resistances = new AosElementAttributes(newItem, Resistances);
jewel.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
}
public override void OnAdded(IEntity parent)
{
if (Core.AOS && parent is Mobile from)
{
SkillBonuses.AddTo(from);
int strBonus = Attributes.BonusStr;
int dexBonus = Attributes.BonusDex;
int intBonus = Attributes.BonusInt;
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
{
string modName = Serial.ToString();
if (strBonus != 0)
from.AddStatMod(new StatMod(StatType.Str, $"{modName}Str", strBonus, TimeSpan.Zero));
if (dexBonus != 0)
from.AddStatMod(new StatMod(StatType.Dex, $"{modName}Dex", dexBonus, TimeSpan.Zero));
if (intBonus != 0)
from.AddStatMod(new StatMod(StatType.Int, $"{modName}Int", intBonus, TimeSpan.Zero));
}
from.CheckStatTimers();
}
}
public override void OnRemoved(IEntity parent)
{
if (Core.AOS && parent is Mobile from)
{
SkillBonuses.Remove();
string modName = Serial.ToString();
from.RemoveStatMod($"{modName}Str");
from.RemoveStatMod($"{modName}Dex");
from.RemoveStatMod($"{modName}Int");
from.CheckStatTimers();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
SkillBonuses.GetProperties(list);
int prop;
if ((prop = ArtifactRarity) > 0)
list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
if ((prop = Attributes.WeaponDamage) != 0)
list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
if ((prop = Attributes.DefendChance) != 0)
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
if ((prop = Attributes.BonusDex) != 0)
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
if ((prop = Attributes.EnhancePotions) != 0)
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
if ((prop = Attributes.CastRecovery) != 0)
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
if ((prop = Attributes.CastSpeed) != 0)
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
if ((prop = Attributes.AttackChance) != 0)
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
if ((prop = Attributes.BonusHits) != 0)
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
if ((prop = Attributes.BonusInt) != 0)
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
if ((prop = Attributes.LowerManaCost) != 0)
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
if ((prop = Attributes.LowerRegCost) != 0)
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
if ((prop = Attributes.Luck) != 0)
list.Add(1060436, prop.ToString()); // luck ~1_val~
if ((prop = Attributes.BonusMana) != 0)
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
if ((prop = Attributes.RegenMana) != 0)
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
if (Attributes.NightSight != 0)
list.Add(1060441); // night sight
if ((prop = Attributes.ReflectPhysical) != 0)
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
if ((prop = Attributes.RegenStam) != 0)
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
if ((prop = Attributes.RegenHits) != 0)
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
if (Attributes.SpellChanneling != 0)
list.Add(1060482); // spell channeling
if ((prop = Attributes.SpellDamage) != 0)
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
if ((prop = Attributes.BonusStam) != 0)
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
if ((prop = Attributes.BonusStr) != 0)
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
if ((prop = Attributes.WeaponSpeed) != 0)
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
AddResistanceProperties(list);
if (m_HitPoints >= 0 && m_MaxHitPoints > 0)
list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(3); // version
writer.WriteEncodedInt(m_MaxHitPoints);
writer.WriteEncodedInt(m_HitPoints);
writer.WriteEncodedInt((int)m_Resource);
writer.WriteEncodedInt((int)m_GemType);
Attributes.Serialize(writer);
Resistances.Serialize(writer);
SkillBonuses.Serialize(writer);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 3:
{
m_MaxHitPoints = reader.ReadEncodedInt();
m_HitPoints = reader.ReadEncodedInt();
goto case 2;
}
case 2:
{
m_Resource = (CraftResource)reader.ReadEncodedInt();
m_GemType = (GemType)reader.ReadEncodedInt();
goto case 1;
}
case 1:
{
Attributes = new AosAttributes(this, reader);
Resistances = new AosElementAttributes(this, reader);
SkillBonuses = new AosSkillBonuses(this, reader);
Mobile m = Parent as Mobile;
if (Core.AOS && m != null)
SkillBonuses.AddTo(m);
int strBonus = Attributes.BonusStr;
int dexBonus = Attributes.BonusDex;
int intBonus = Attributes.BonusInt;
if (m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
{
string modName = Serial.ToString();
if (strBonus != 0)
m.AddStatMod(new StatMod(StatType.Str, $"{modName}Str", strBonus, TimeSpan.Zero));
if (dexBonus != 0)
m.AddStatMod(new StatMod(StatType.Dex, $"{modName}Dex", dexBonus, TimeSpan.Zero));
if (intBonus != 0)
m.AddStatMod(new StatMod(StatType.Int, $"{modName}Int", intBonus, TimeSpan.Zero));
}
m?.CheckStatTimers();
break;
}
case 0:
{
Attributes = new AosAttributes(this);
Resistances = new AosElementAttributes(this);
SkillBonuses = new AosSkillBonuses(this);
break;
}
}
if (version < 2)
{
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
}
}
}
}