ModernUO/Projects/UOContent/Spells/Targeting/SpellTargetPoint3D.cs
2020-05-09 12:55:56 -07:00

46 lines
1.2 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells
{
public interface ISpellTargetingPoint3D : ISpell
{
void Target(IPoint3D p);
}
public class SpellTargetPoint3D : Target
{
private ISpellTargetingPoint3D m_Spell;
public ISpell Spell => m_Spell;
private readonly bool m_CheckLOS;
public SpellTargetPoint3D(ISpellTargetingPoint3D spell, TargetFlags flags = TargetFlags.None, int range = 12, bool checkLOS = true) : base(range, true, flags)
{
m_Spell = spell;
m_CheckLOS = checkLOS;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D p)
m_Spell.Target(p);
}
protected override void OnTargetOutOfLOS(Mobile from, object o)
{
if (!m_CheckLOS)
return;
from.SendLocalizedMessage(501943); // Target cannot be seen. Try again.
from.Target = new SpellTargetPoint3D(m_Spell);
from.Target.BeginTimeout(from, TimeoutTime - DateTime.UtcNow);
m_Spell = null; // Needed?
}
protected override void OnTargetFinish(Mobile from)
{
m_Spell?.FinishSequence();
}
}
}