ModernUO/Projects/Server/Network/Packets/MessagePackets.cs
2020-10-30 22:49:00 -07:00

207 lines
6.3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MessagePackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server.Network
{
[Flags]
public enum AffixType : byte
{
Append = 0x00,
Prepend = 0x01,
System = 0x02
}
public sealed class MessageLocalized : Packet
{
private static readonly MessageLocalized[] m_Cache_IntLoc = new MessageLocalized[15000];
private static readonly MessageLocalized[] m_Cache_CliLoc = new MessageLocalized[100000];
private static readonly MessageLocalized[] m_Cache_CliLocCmp = new MessageLocalized[5000];
public MessageLocalized(
Serial serial, int graphic, MessageType type, int hue, int font, int number, string name, string args
) : base(0xC1)
{
name ??= "";
args ??= "";
if (hue == 0)
{
hue = 0x3B2;
}
EnsureCapacity(50 + args.Length * 2);
Stream.Write(serial);
Stream.Write((short)graphic);
Stream.Write((byte)type);
Stream.Write((short)hue);
Stream.Write((short)font);
Stream.Write(number);
Stream.WriteAsciiFixed(name, 30);
Stream.WriteLittleUniNull(args);
}
public static MessageLocalized InstantiateGeneric(int number)
{
MessageLocalized[] cache = null;
var index = 0;
if (number >= 3000000)
{
cache = m_Cache_IntLoc;
index = number - 3000000;
}
else if (number >= 1000000)
{
cache = m_Cache_CliLoc;
index = number - 1000000;
}
else if (number >= 500000)
{
cache = m_Cache_CliLocCmp;
index = number - 500000;
}
MessageLocalized p;
if (cache != null && index < cache.Length)
{
p = cache[index];
if (p == null)
{
cache[index] = p = new MessageLocalized(
Serial.MinusOne,
-1,
MessageType.Regular,
0x3B2,
3,
number,
"System",
""
);
p.SetStatic();
}
}
else
{
p = new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, 0x3B2, 3, number, "System", "");
}
return p;
}
}
public sealed class MessageLocalizedAffix : Packet
{
public MessageLocalizedAffix(
Serial serial, int graphic, MessageType messageType, int hue, int font, int number,
string name, AffixType affixType, string affix, string args
) : base(0xCC)
{
name ??= "";
affix ??= "";
args ??= "";
if (hue == 0)
{
hue = 0x3B2;
}
EnsureCapacity(52 + affix.Length + args.Length * 2);
Stream.Write(serial);
Stream.Write((short)graphic);
Stream.Write((byte)messageType);
Stream.Write((short)hue);
Stream.Write((short)font);
Stream.Write(number);
Stream.Write((byte)affixType);
Stream.WriteAsciiFixed(name, 30);
Stream.WriteAsciiNull(affix);
Stream.WriteBigUniNull(args);
}
}
public sealed class AsciiMessage : Packet
{
public AsciiMessage(
Serial serial, int graphic, MessageType type, int hue, int font, string name, string text
) : base(0x1C)
{
name ??= "";
text ??= "";
if (hue == 0)
{
hue = 0x3B2;
}
EnsureCapacity(45 + text.Length);
Stream.Write(serial);
Stream.Write((short)graphic);
Stream.Write((byte)type);
Stream.Write((short)hue);
Stream.Write((short)font);
Stream.WriteAsciiFixed(name, 30);
Stream.WriteAsciiNull(text);
}
}
public sealed class UnicodeMessage : Packet
{
public UnicodeMessage(
Serial serial, int graphic, MessageType type, int hue, int font, string lang, string name,
string text
) : base(0xAE)
{
if (string.IsNullOrEmpty(lang))
{
lang = "ENU";
}
name ??= "";
text ??= "";
if (hue == 0)
{
hue = 0x3B2;
}
EnsureCapacity(50 + text.Length * 2);
Stream.Write(serial);
Stream.Write((short)graphic);
Stream.Write((byte)type);
Stream.Write((short)hue);
Stream.Write((short)font);
Stream.WriteAsciiFixed(lang, 4);
Stream.WriteAsciiFixed(name, 30);
Stream.WriteBigUniNull(text);
}
}
public sealed class FollowMessage : Packet
{
public FollowMessage(Serial serial1, Serial serial2) : base(0x15, 9)
{
Stream.Write(serial1);
Stream.Write(serial2);
}
}
}