ModernUO/Projects/Scripts/Engines/Party/DeclineTimer.cs
2020-04-26 00:16:02 -07:00

35 lines
918 B
C#

using System;
using System.Collections.Generic;
namespace Server.Engines.PartySystem
{
public class DeclineTimer : Timer
{
private static readonly Dictionary<Mobile, DeclineTimer> m_Table = new Dictionary<Mobile, DeclineTimer>();
private readonly Mobile m_Mobile;
private readonly Mobile m_Leader;
private DeclineTimer(Mobile m, Mobile leader) : base(TimeSpan.FromSeconds(30.0))
{
m_Mobile = m;
m_Leader = leader;
}
public static void Start(Mobile m, Mobile leader)
{
m_Table.TryGetValue(m, out DeclineTimer t);
t?.Stop();
m_Table[m] = t = new DeclineTimer(m, leader);
t.Start();
}
protected override void OnTick()
{
m_Table.Remove(m_Mobile);
if (m_Mobile.Party == m_Leader && PartyCommands.Handler != null)
PartyCommands.Handler.OnDecline(m_Mobile, m_Leader);
}
}
}