738 lines
22 KiB
C#
738 lines
22 KiB
C#
using System.Collections.Generic;
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using Server.Guilds;
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using Server.Multis;
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using Server.Network;
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using Server.Prompts;
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namespace Server.Gumps
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{
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public class HouseListGump : Gump
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{
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private readonly BaseHouse m_House;
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public HouseListGump(int number, List<Mobile> list, BaseHouse house, bool accountOf) : base(20, 30)
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{
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if (house.Deleted)
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return;
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m_House = house;
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AddPage(0);
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AddBackground(0, 0, 420, 430, 5054);
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AddBackground(10, 10, 400, 410, 3000);
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AddButton(20, 388, 4005, 4007, 0);
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AddHtmlLocalized(55, 388, 300, 20, 1011104); // Return to previous menu
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AddHtmlLocalized(20, 20, 350, 20, number);
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if (list == null)
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return;
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for (int i = 0; i < list.Count; ++i)
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{
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if (i % 16 == 0)
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{
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if (i != 0) AddButton(370, 20, 4005, 4007, 0, GumpButtonType.Page, i / 16 + 1);
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AddPage(i / 16 + 1);
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if (i != 0) AddButton(340, 20, 4014, 4016, 0, GumpButtonType.Page, i / 16);
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}
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Mobile m = list[i];
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string name;
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if (m == null || (name = m.Name) == null || (name = name.Trim()).Length <= 0)
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continue;
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AddLabel(55, 55 + i % 16 * 20, 0, accountOf && m.Player && m.Account != null
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? $"Account of {name}"
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: name);
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}
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (m_House.Deleted)
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return;
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Mobile from = state.Mobile;
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from.SendGump(new HouseGump(from, m_House));
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}
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}
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public class HouseRemoveGump : Gump
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{
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private readonly bool m_AccountOf;
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private readonly BaseHouse m_House;
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private readonly List<Mobile> m_List;
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private readonly List<Mobile> m_Copy;
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private readonly int m_Number;
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public HouseRemoveGump(int number, List<Mobile> list, BaseHouse house, bool accountOf) : base(20, 30)
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{
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if (house.Deleted)
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return;
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m_House = house;
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m_List = list;
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m_Number = number;
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m_AccountOf = accountOf;
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AddPage(0);
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AddBackground(0, 0, 420, 430, 5054);
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AddBackground(10, 10, 400, 410, 3000);
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AddButton(20, 388, 4005, 4007, 0);
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AddHtmlLocalized(55, 388, 300, 20, 1011104); // Return to previous menu
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AddButton(20, 365, 4005, 4007, 1);
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AddHtmlLocalized(55, 365, 300, 20, 1011270); // Remove now!
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AddHtmlLocalized(20, 20, 350, 20, number);
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if (list == null)
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return;
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m_Copy = new List<Mobile>(list);
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for (int i = 0; i < list.Count; ++i)
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{
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if (i % 15 == 0)
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{
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if (i != 0) AddButton(370, 20, 4005, 4007, 0, GumpButtonType.Page, i / 15 + 1);
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AddPage(i / 15 + 1);
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if (i != 0) AddButton(340, 20, 4014, 4016, 0, GumpButtonType.Page, i / 15);
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}
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Mobile m = list[i];
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string name;
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if (m == null || (name = m.Name) == null || (name = name.Trim()).Length <= 0)
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continue;
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AddCheck(34, 52 + i % 15 * 20, 0xD2, 0xD3, false, i);
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AddLabel(55, 52 + i % 15 * 20, 0, accountOf && m.Player && m.Account != null
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? $"Account of {name}"
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: name);
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}
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (m_House.Deleted)
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return;
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Mobile from = state.Mobile;
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if (m_List != null && info.ButtonID == 1) // Remove now
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{
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int[] switches = info.Switches;
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if (switches.Length > 0)
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{
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for (int i = 0; i < switches.Length; ++i)
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{
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int index = switches[i];
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if (index >= 0 && index < m_Copy.Count)
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m_List.Remove(m_Copy[index]);
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}
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if (m_List.Count > 0)
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{
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from.CloseGump<HouseGump>();
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from.CloseGump<HouseListGump>();
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from.CloseGump<HouseRemoveGump>();
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from.SendGump(new HouseRemoveGump(m_Number, m_List, m_House, m_AccountOf));
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return;
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}
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}
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}
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from.SendGump(new HouseGump(from, m_House));
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}
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}
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public class HouseGump : Gump
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{
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private readonly BaseHouse m_House;
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public HouseGump(Mobile from, BaseHouse house) : base(20, 30)
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{
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if (house.Deleted)
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return;
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m_House = house;
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from.CloseGump<HouseGump>();
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from.CloseGump<HouseListGump>();
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from.CloseGump<HouseRemoveGump>();
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bool isCombatRestricted = house.IsCombatRestricted(from);
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bool isOwner = m_House.IsOwner(from);
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bool isCoOwner = isOwner || m_House.IsCoOwner(from);
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bool isFriend = isCoOwner || m_House.IsFriend(from);
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if (isCombatRestricted)
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isFriend = isCoOwner = isOwner = false;
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AddPage(0);
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if (isFriend)
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{
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AddBackground(0, 0, 420, 430, 5054);
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AddBackground(10, 10, 400, 410, 3000);
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}
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AddImage(130, 0, 100);
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if (m_House.Sign != null)
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{
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List<string> lines = Wrap(m_House.Sign.GetName());
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for (int i = 0, y = (101 - lines.Count * 14) / 2; i < lines.Count; ++i, y += 14)
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{
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string s = lines[i];
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AddLabel(130 + (143 - s.Length * 8) / 2, y, 0, s);
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}
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}
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if (!isFriend)
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return;
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AddHtmlLocalized(55, 103, 75, 20, 1011233); // INFO
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AddButton(20, 103, 4005, 4007, 0, GumpButtonType.Page, 1);
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AddHtmlLocalized(170, 103, 75, 20, 1011234); // FRIENDS
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AddButton(135, 103, 4005, 4007, 0, GumpButtonType.Page, 2);
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AddHtmlLocalized(295, 103, 75, 20, 1011235); // OPTIONS
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AddButton(260, 103, 4005, 4007, 0, GumpButtonType.Page, 3);
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AddHtmlLocalized(295, 390, 75, 20, 1011441); // EXIT
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AddButton(260, 390, 4005, 4007, 0);
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AddHtmlLocalized(55, 390, 200, 20, 1011236); // Change this house's name!
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AddButton(20, 390, 4005, 4007, 1);
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// Info page
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AddPage(1);
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AddHtmlLocalized(20, 135, 100, 20, 1011242); // Owned by:
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AddHtml(120, 135, 100, 20, GetOwnerName());
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AddHtmlLocalized(20, 170, 275, 20, 1011237); // Number of locked down items:
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AddHtml(320, 170, 50, 20, m_House.LockDownCount.ToString());
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AddHtmlLocalized(20, 190, 275, 20, 1011238); // Maximum locked down items:
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AddHtml(320, 190, 50, 20, m_House.MaxLockDowns.ToString());
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AddHtmlLocalized(20, 210, 275, 20, 1011239); // Number of secure containers:
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AddHtml(320, 210, 50, 20, m_House.SecureCount.ToString());
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AddHtmlLocalized(20, 230, 275, 20, 1011240); // Maximum number of secure containers:
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AddHtml(320, 230, 50, 20, m_House.MaxSecures.ToString());
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AddHtmlLocalized(20, 260, 400, 20, 1018032); // This house is properly placed.
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AddHtmlLocalized(20, 280, 400, 20, 1018035); // This house is of modern design.
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if (m_House.Public)
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{
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// TODO: Validate exact placement
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AddHtmlLocalized(20, 305, 275, 20, 1011241); // Number of visits this building has had
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AddHtml(320, 305, 50, 20, m_House.Visits.ToString());
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}
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// Friends page
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AddPage(2);
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AddHtmlLocalized(45, 130, 150, 20, 1011266); // List of co-owners
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AddButton(20, 130, 2714, 2715, 2);
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AddHtmlLocalized(45, 150, 150, 20, 1011267); // Add a co-owner
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AddButton(20, 150, 2714, 2715, 3);
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AddHtmlLocalized(45, 170, 150, 20, 1018036); // Remove a co-owner
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AddButton(20, 170, 2714, 2715, 4);
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AddHtmlLocalized(45, 190, 150, 20, 1011268); // Clear co-owner list
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AddButton(20, 190, 2714, 2715, 5);
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AddHtmlLocalized(225, 130, 155, 20, 1011243); // List of Friends
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AddButton(200, 130, 2714, 2715, 6);
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AddHtmlLocalized(225, 150, 155, 20, 1011244); // Add a Friend
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AddButton(200, 150, 2714, 2715, 7);
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AddHtmlLocalized(225, 170, 155, 20, 1018037); // Remove a Friend
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AddButton(200, 170, 2714, 2715, 8);
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AddHtmlLocalized(225, 190, 155, 20, 1011245); // Clear Friends list
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AddButton(200, 190, 2714, 2715, 9);
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AddHtmlLocalized(120, 215, 280, 20, 1011258); // Ban someone from the house
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AddButton(95, 215, 2714, 2715, 10);
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AddHtmlLocalized(120, 235, 280, 20, 1011259); // Eject someone from the house
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AddButton(95, 235, 2714, 2715, 11);
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AddHtmlLocalized(120, 255, 280, 20, 1011260); // View a list of banned people
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AddButton(95, 255, 2714, 2715, 12);
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AddHtmlLocalized(120, 275, 280, 20, 1011261); // Lift a ban
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AddButton(95, 275, 2714, 2715, 13);
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// Options page
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AddPage(3);
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AddHtmlLocalized(45, 150, 355, 30, 1011248); // Transfer ownership of the house
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AddButton(20, 150, 2714, 2715, 14);
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AddHtmlLocalized(45, 180, 355, 30, 1011249); // Demolish house and get deed back
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AddButton(20, 180, 2714, 2715, 15);
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if (!m_House.Public)
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{
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AddHtmlLocalized(45, 210, 355, 30, 1011247); // Change the house locks
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AddButton(20, 210, 2714, 2715, 16);
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AddHtmlLocalized(45, 240, 350, 90, 1011253); // Declare this building to be public. This will make your front door unlockable.
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AddButton(20, 240, 2714, 2715, 17);
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}
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else
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{
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// AddHtmlLocalized( 45, 280, 350, 30, 1011250, false, false ); // Change the sign type
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AddHtmlLocalized(45, 210, 350, 30, 1011250); // Change the sign type
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AddButton(20, 210, 2714, 2715, 0, GumpButtonType.Page, 4);
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AddHtmlLocalized(45, 240, 350, 30, 1011252); // Declare this building to be private.
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AddButton(20, 240, 2714, 2715, 17);
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// Change the sign type
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AddPage(4);
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for (int i = 0; i < 24; ++i)
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{
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AddRadio(53 + i / 4 * 50, 137 + i % 4 * 35, 210, 211, false, i + 1);
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AddItem(60 + i / 4 * 50, 130 + i % 4 * 35, 2980 + i * 2);
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}
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AddHtmlLocalized(200, 305, 129, 20, 1011254); // Guild sign choices
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AddButton(350, 305, 252, 253, 0, GumpButtonType.Page, 5);
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AddHtmlLocalized(200, 340, 355, 30, 1011277); // Okay that is fine.
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AddButton(350, 340, 4005, 4007, 18);
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AddPage(5);
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for (int i = 0; i < 29; ++i)
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{
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AddRadio(53 + i / 5 * 50, 137 + i % 5 * 35, 210, 211, false, i + 25);
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AddItem(60 + i / 5 * 50, 130 + i % 5 * 35, 3028 + i * 2);
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}
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AddHtmlLocalized(200, 305, 129, 20, 1011255); // Shop sign choices
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AddButton(350, 305, 250, 251, 0, GumpButtonType.Page, 4);
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AddHtmlLocalized(200, 340, 355, 30, 1011277); // Okay that is fine.
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AddButton(350, 340, 4005, 4007, 18);
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}
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}
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private List<string> Wrap(string value)
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{
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if (value == null || (value = value.Trim()).Length <= 0)
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return null;
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string[] values = value.Split(' ');
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List<string> list = new List<string>();
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string current = "";
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for (int i = 0; i < values.Length; ++i)
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{
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string val = values[i];
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string v = current.Length == 0 ? val : $"{current}{' '}{val}";
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if (v.Length < 10)
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{
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current = v;
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}
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else if (v.Length == 10)
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{
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list.Add(v);
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if (list.Count == 6)
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return list;
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current = "";
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}
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else if (val.Length <= 10)
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{
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list.Add(current);
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if (list.Count == 6)
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return list;
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current = val;
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}
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else
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{
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while (v.Length >= 10)
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{
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list.Add(v.Substring(0, 10));
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if (list.Count == 6)
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return list;
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v = v.Substring(10);
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}
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current = v;
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}
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}
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if (current.Length > 0)
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list.Add(current);
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return list;
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}
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private string GetOwnerName()
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{
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Mobile m = m_House.Owner;
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if (m == null)
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return "(unowned)";
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string name;
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if ((name = m.Name) == null || (name = name.Trim()).Length <= 0)
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name = "(no name)";
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return name;
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_House.Deleted)
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return;
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Mobile from = sender.Mobile;
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bool isCombatRestricted = m_House.IsCombatRestricted(from);
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bool isOwner = m_House.IsOwner(from);
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bool isCoOwner = isOwner || m_House.IsCoOwner(from);
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bool isFriend = isCoOwner || m_House.IsFriend(from);
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if (isCombatRestricted)
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isFriend = isCoOwner = isOwner = false;
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if (!isFriend || !from.Alive)
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return;
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Item sign = m_House.Sign;
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if (sign == null || from.Map != sign.Map || !from.InRange(sign.GetWorldLocation(), 18))
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return;
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switch (info.ButtonID)
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{
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case 1: // Rename sign
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{
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from.Prompt = new RenamePrompt(m_House);
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from.SendLocalizedMessage(501302); // What dost thou wish the sign to say?
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break;
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}
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case 2: // List of co-owners
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{
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from.CloseGump<HouseGump>();
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from.CloseGump<HouseListGump>();
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from.CloseGump<HouseRemoveGump>();
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from.SendGump(new HouseListGump(1011275, m_House.CoOwners, m_House, false));
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break;
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}
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case 3: // Add co-owner
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{
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if (isOwner)
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{
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from.SendLocalizedMessage(
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501328); // Target the person you wish to name a co-owner of your household.
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from.Target = new CoOwnerTarget(true, m_House);
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}
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else
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{
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from.SendLocalizedMessage(501327); // Only the house owner may add Co-owners.
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}
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break;
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}
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case 4: // Remove co-owner
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{
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if (isOwner)
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{
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from.CloseGump<HouseGump>();
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from.CloseGump<HouseListGump>();
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from.CloseGump<HouseRemoveGump>();
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from.SendGump(new HouseRemoveGump(1011274, m_House.CoOwners, m_House, false));
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}
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else
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{
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from.SendLocalizedMessage(501329); // Only the house owner may remove co-owners.
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}
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break;
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}
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case 5: // Clear co-owners
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{
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if (isOwner)
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{
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m_House.CoOwners?.Clear();
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from.SendLocalizedMessage(501333); // All co-owners have been removed from this house.
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}
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else
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{
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from.SendLocalizedMessage(501330); // Only the house owner may remove co-owners.
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}
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break;
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}
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case 6: // List friends
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{
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from.CloseGump<HouseGump>();
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from.CloseGump<HouseListGump>();
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from.CloseGump<HouseRemoveGump>();
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from.SendGump(new HouseListGump(1011273, m_House.Friends, m_House, false));
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break;
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}
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case 7: // Add friend
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{
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if (isCoOwner)
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{
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from.SendLocalizedMessage(501317); // Target the person you wish to name a friend of your household.
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from.Target = new HouseFriendTarget(true, m_House);
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}
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else
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{
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from.SendLocalizedMessage(501316); // Only the house owner may add friends.
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}
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break;
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}
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case 8: // Remove friend
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{
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if (isCoOwner)
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{
|
|
from.CloseGump<HouseGump>();
|
|
from.CloseGump<HouseListGump>();
|
|
from.CloseGump<HouseRemoveGump>();
|
|
from.SendGump(new HouseRemoveGump(1011272, m_House.Friends, m_House, false));
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501318); // Only the house owner may remove friends.
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 9: // Clear friends
|
|
{
|
|
if (isCoOwner)
|
|
{
|
|
m_House.Friends?.Clear();
|
|
|
|
from.SendLocalizedMessage(501332); // All friends have been removed from this house.
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501319); // Only the house owner may remove friends.
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 10: // Ban
|
|
{
|
|
from.SendLocalizedMessage(501325); // Target the individual to ban from this house.
|
|
from.Target = new HouseBanTarget(true, m_House);
|
|
|
|
break;
|
|
}
|
|
case 11: // Eject
|
|
{
|
|
from.SendLocalizedMessage(501326); // Target the individual to eject from this house.
|
|
from.Target = new HouseKickTarget(m_House);
|
|
|
|
break;
|
|
}
|
|
case 12: // List bans
|
|
{
|
|
from.CloseGump<HouseGump>();
|
|
from.CloseGump<HouseListGump>();
|
|
from.CloseGump<HouseRemoveGump>();
|
|
from.SendGump(new HouseListGump(1011271, m_House.Bans, m_House, true));
|
|
|
|
break;
|
|
}
|
|
case 13: // Remove ban
|
|
{
|
|
from.CloseGump<HouseGump>();
|
|
from.CloseGump<HouseListGump>();
|
|
from.CloseGump<HouseRemoveGump>();
|
|
from.SendGump(new HouseRemoveGump(1011269, m_House.Bans, m_House, true));
|
|
|
|
break;
|
|
}
|
|
case 14: // Transfer ownership
|
|
{
|
|
if (isOwner)
|
|
{
|
|
from.SendLocalizedMessage(501309); // Target the person to whom you wish to give this house.
|
|
from.Target = new HouseOwnerTarget(m_House);
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501310); // Only the house owner may do this.
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 15: // Demolish house
|
|
{
|
|
if (isOwner)
|
|
{
|
|
if (!Guild.NewGuildSystem && m_House.FindGuildstone() != null)
|
|
{
|
|
from.SendLocalizedMessage(501389); // You cannot redeed a house with a guildstone inside.
|
|
}
|
|
else
|
|
{
|
|
from.CloseGump<HouseDemolishGump>();
|
|
from.SendGump(new HouseDemolishGump(from, m_House));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501320); // Only the house owner may do this.
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 16: // Change locks
|
|
{
|
|
if (m_House.Public)
|
|
{
|
|
from.SendLocalizedMessage(501669); // Public houses are always unlocked.
|
|
}
|
|
else
|
|
{
|
|
if (isOwner)
|
|
{
|
|
m_House.RemoveKeys(from);
|
|
m_House.ChangeLocks(from);
|
|
|
|
from.SendLocalizedMessage(
|
|
501306); // The locks on your front door have been changed, and new master keys have been placed in your bank and your backpack.
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501303); // Only the house owner may change the house locks.
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 17: // Declare public/private
|
|
{
|
|
if (isOwner)
|
|
{
|
|
if (m_House.Public && m_House.PlayerVendors.Count > 0)
|
|
{
|
|
from.SendLocalizedMessage(
|
|
501887); // You have vendors working out of this building. It cannot be declared private until there are no vendors in place.
|
|
break;
|
|
}
|
|
|
|
m_House.Public = !m_House.Public;
|
|
if (!m_House.Public)
|
|
{
|
|
m_House.ChangeLocks(from);
|
|
|
|
from.SendLocalizedMessage(501888); // This house is now private.
|
|
from.SendLocalizedMessage(
|
|
501306); // The locks on your front door have been changed, and new master keys have been placed in your bank and your backpack.
|
|
}
|
|
else
|
|
{
|
|
m_House.RemoveKeys(from);
|
|
m_House.RemoveLocks();
|
|
from.SendLocalizedMessage(
|
|
501886); // This house is now public. Friends of the house my now have vendors working out of this building.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501307); // Only the house owner may do this.
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 18: // Change type
|
|
{
|
|
if (isOwner)
|
|
{
|
|
if (m_House.Public && info.Switches.Length > 0)
|
|
{
|
|
int index = info.Switches[0] - 1;
|
|
|
|
if (index >= 0 && index < 53)
|
|
m_House.ChangeSignType(2980 + index * 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501307); // Only the house owner may do this.
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace Server.Prompts
|
|
{
|
|
public class RenamePrompt : Prompt
|
|
{
|
|
private readonly BaseHouse m_House;
|
|
|
|
public RenamePrompt(BaseHouse house) => m_House = house;
|
|
|
|
public override void OnResponse(Mobile from, string text)
|
|
{
|
|
if (m_House.IsFriend(from))
|
|
{
|
|
if (m_House.Sign != null)
|
|
m_House.Sign.Name = text;
|
|
|
|
from.SendMessage("Sign changed.");
|
|
}
|
|
}
|
|
}
|
|
}
|