ModernUO/Projects/Scripts/Regions/DungeonRegion.cs
2020-04-26 00:16:02 -07:00

45 lines
No EOL
1.1 KiB
C#

using System.Xml;
namespace Server.Regions
{
public class DungeonRegion : BaseRegion
{
private Point3D m_EntranceLocation;
public DungeonRegion(XmlElement xml, Map map, Region parent) : base(xml, map, parent)
{
XmlElement entrEl = xml["entrance"];
Map entrMap = map;
ReadMap(entrEl, "map", ref entrMap, false);
if (ReadPoint3D(entrEl, entrMap, ref m_EntranceLocation, false))
EntranceMap = entrMap;
}
public override bool YoungProtected => false;
public Point3D EntranceLocation
{
get => m_EntranceLocation;
set => m_EntranceLocation = value;
}
public Map EntranceMap { get; set; }
public override bool AllowHousing(Mobile from, Point3D p) => false;
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
{
global = LightCycle.DungeonLevel;
}
public override bool CanUseStuckMenu(Mobile m)
{
if (Map == Map.Felucca)
return false;
return base.CanUseStuckMenu(m);
}
}
}