45 lines
No EOL
1.1 KiB
C#
45 lines
No EOL
1.1 KiB
C#
using System.Xml;
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namespace Server.Regions
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{
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public class DungeonRegion : BaseRegion
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{
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private Point3D m_EntranceLocation;
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public DungeonRegion(XmlElement xml, Map map, Region parent) : base(xml, map, parent)
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{
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XmlElement entrEl = xml["entrance"];
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Map entrMap = map;
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ReadMap(entrEl, "map", ref entrMap, false);
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if (ReadPoint3D(entrEl, entrMap, ref m_EntranceLocation, false))
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EntranceMap = entrMap;
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}
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public override bool YoungProtected => false;
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public Point3D EntranceLocation
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{
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get => m_EntranceLocation;
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set => m_EntranceLocation = value;
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}
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public Map EntranceMap { get; set; }
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public override bool AllowHousing(Mobile from, Point3D p) => false;
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public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
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{
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global = LightCycle.DungeonLevel;
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}
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public override bool CanUseStuckMenu(Mobile m)
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{
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if (Map == Map.Felucca)
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return false;
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return base.CanUseStuckMenu(m);
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}
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}
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} |