ModernUO/Projects/Scripts/Spells/Eighth/EnergyVortex.cs
2020-04-26 00:16:02 -07:00

68 lines
1.7 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Spells.Eighth
{
public class EnergyVortexSpell : MagerySpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Energy Vortex", "Vas Corp Por",
260,
9032,
false,
Reagent.Bloodmoss,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade);
public EnergyVortexSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Eighth;
public override bool CheckCast()
{
if (!base.CheckCast())
return false;
if (Caster.Followers + (Core.SE ? 2 : 1) > Caster.FollowersMax)
{
Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return false;
}
return true;
}
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this);
}
public void Target(IPoint3D p)
{
Map map = Caster.Map;
SpellHelper.GetSurfaceTop(ref p);
if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true)
{
Caster.SendLocalizedMessage(501942); // That location is blocked.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
TimeSpan duration;
if (Core.AOS)
duration = TimeSpan.FromSeconds(90.0);
else
duration = TimeSpan.FromSeconds(Utility.Random(80, 40));
BaseCreature.Summon(new EnergyVortex(), false, Caster, new Point3D(p), 0x212, duration);
}
FinishSequence();
}
}
}