ModernUO/Projects/Scripts/Spells/Fifth/MindBlast.cs
2020-04-26 00:16:02 -07:00

123 lines
3.4 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.Fifth
{
public class MindBlastSpell : MagerySpell, ISpellTargetingMobile
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Mind Blast", "Por Corp Wis",
218,
Core.AOS ? 9002 : 9032,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade,
Reagent.SulfurousAsh);
public MindBlastSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
if (Core.AOS)
m_Info.LeftHandEffect = m_Info.RightHandEffect = 9002;
}
public override SpellCircle Circle => SpellCircle.Fifth;
public override bool DelayedDamage => !Core.AOS;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
private void AosDelay_Callback(Mobile caster, Mobile target, Mobile defender, int damage)
{
if (caster.HarmfulCheck(defender))
{
SpellHelper.Damage(this, target, Utility.RandomMinMax(damage, damage + 4), 0, 0, 100, 0, 0);
target.FixedParticles(0x374A, 10, 15, 5038, 1181, 2, EffectLayer.Head);
target.PlaySound(0x213);
}
}
public void Target(Mobile m)
{
if (m == null)
return;
if (!Caster.CanSee(m))
Caster.SendLocalizedMessage(500237); // Target can not be seen.
else if (Core.AOS)
{
if (Caster.CanBeHarmful(m) && CheckSequence())
{
Mobile from = Caster, target = m;
SpellHelper.Turn(from, target);
SpellHelper.CheckReflect((int)Circle, ref from, ref target);
int damage = (int)((Caster.Skills.Magery.Value + Caster.Int) / 5);
if (damage > 60)
damage = 60;
Timer.DelayCall(TimeSpan.FromSeconds(1.0),
() => AosDelay_Callback(Caster, target, m, damage));
}
}
else if (CheckHSequence(m))
{
Mobile from = Caster, target = m;
SpellHelper.Turn(from, target);
SpellHelper.CheckReflect((int)Circle, ref from, ref target);
// Algorithm: (highestStat - lowestStat) / 2 [- 50% if resisted]
int highestStat = target.Str, lowestStat = target.Str;
if (target.Dex > highestStat)
highestStat = target.Dex;
if (target.Dex < lowestStat)
lowestStat = target.Dex;
if (target.Int > highestStat)
highestStat = target.Int;
if (target.Int < lowestStat)
lowestStat = target.Int;
if (highestStat > 150)
highestStat = 150;
if (lowestStat > 150)
lowestStat = 150;
double damage = GetDamageScalar(m) * (highestStat - lowestStat) / 2; // Many users prefer 3 or 4
if (damage > 45)
damage = 45;
if (CheckResisted(target))
{
damage /= 2;
target.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
from.FixedParticles(0x374A, 10, 15, 2038, EffectLayer.Head);
target.FixedParticles(0x374A, 10, 15, 5038, EffectLayer.Head);
target.PlaySound(0x213);
SpellHelper.Damage(this, target, damage, 0, 0, 100, 0, 0);
}
FinishSequence();
}
public override double GetSlayerDamageScalar(Mobile target) => 1.0;
}
}