ModernUO/Projects/Scripts/Spells/Necromancy/SummonFamiliar.cs
2020-04-26 00:16:02 -07:00

195 lines
6.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Utilities;
namespace Server.Spells.Necromancy
{
public class SummonFamiliarSpell : NecromancerSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Summon Familiar", "Kal Xen Bal",
203,
9031,
Reagent.BatWing,
Reagent.GraveDust,
Reagent.DaemonBlood);
public SummonFamiliarSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
public override double RequiredSkill => 30.0;
public override int RequiredMana => 17;
public static Dictionary<Mobile, BaseCreature> Table { get; } = new Dictionary<Mobile, BaseCreature>();
public static SummonFamiliarEntry[] Entries { get; } =
{
new SummonFamiliarEntry(typeof(HordeMinionFamiliar), 1060146, 30.0, 30.0), // Horde Minion
new SummonFamiliarEntry(typeof(ShadowWispFamiliar), 1060142, 50.0, 50.0), // Shadow Wisp
new SummonFamiliarEntry(typeof(DarkWolfFamiliar), 1060143, 60.0, 60.0), // Dark Wolf
new SummonFamiliarEntry(typeof(DeathAdder), 1060145, 80.0, 80.0), // Death Adder
new SummonFamiliarEntry(typeof(VampireBatFamiliar), 1060144, 100.0, 100.0) // Vampire Bat
};
public override bool CheckCast()
{
if (!(Table.TryGetValue(Caster, out BaseCreature check) && check?.Deleted == false))
return base.CheckCast();
Caster.SendLocalizedMessage(1061605); // You already have a familiar.
return false;
}
public override void OnCast()
{
if (CheckSequence())
{
Caster.CloseGump<SummonFamiliarGump>();
Caster.SendGump(new SummonFamiliarGump(Caster, Entries, this));
}
FinishSequence();
}
}
public class SummonFamiliarEntry
{
public SummonFamiliarEntry(Type type, object name, double reqNecromancy, double reqSpiritSpeak)
{
Type = type;
Name = name;
ReqNecromancy = reqNecromancy;
ReqSpiritSpeak = reqSpiritSpeak;
}
public Type Type { get; }
public object Name { get; }
public double ReqNecromancy { get; }
public double ReqSpiritSpeak { get; }
}
public class SummonFamiliarGump : Gump
{
private const int EnabledColor16 = 0x0F20;
private const int DisabledColor16 = 0x262A;
private const int EnabledColor32 = 0x18CD00;
private const int DisabledColor32 = 0x4A8B52;
private readonly SummonFamiliarEntry[] m_Entries;
private readonly Mobile m_From;
private readonly SummonFamiliarSpell m_Spell;
public SummonFamiliarGump(Mobile from, SummonFamiliarEntry[] entries, SummonFamiliarSpell spell) : base(200, 100)
{
m_From = from;
m_Entries = entries;
m_Spell = spell;
AddPage(0);
AddBackground(10, 10, 250, 178, 9270);
AddAlphaRegion(20, 20, 230, 158);
AddImage(220, 20, 10464);
AddImage(220, 72, 10464);
AddImage(220, 124, 10464);
AddItem(188, 16, 6883);
AddItem(198, 168, 6881);
AddItem(8, 15, 6882);
AddItem(2, 168, 6880);
AddHtmlLocalized(30, 26, 200, 20, 1060147, EnabledColor16); // Chose thy familiar...
double necro = from.Skills.Necromancy.Value;
double spirit = from.Skills.SpiritSpeak.Value;
for (int i = 0; i < entries.Length; ++i)
{
object name = entries[i].Name;
bool enabled = necro >= entries[i].ReqNecromancy && spirit >= entries[i].ReqSpiritSpeak;
AddButton(27, 53 + i * 21, 9702, 9703, i + 1);
if (name is int intName)
AddHtmlLocalized(50, 51 + i * 21, 150, 20, intName, enabled ? EnabledColor16 : DisabledColor16);
else if (name is string strName)
AddHtml(50, 51 + i * 21, 150, 20,
$"<BASEFONT COLOR=#{(enabled ? EnabledColor32 : DisabledColor32):X6}>{strName}</BASEFONT>");
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
int index = info.ButtonID - 1;
if (index >= 0 && index < m_Entries.Length)
{
SummonFamiliarEntry entry = m_Entries[index];
double necro = m_From.Skills.Necromancy.Value;
double spirit = m_From.Skills.SpiritSpeak.Value;
if ((m_From as PlayerMobile)?.DuelContext?.AllowSpellCast(m_From, m_Spell) == false)
{
}
else if (SummonFamiliarSpell.Table.TryGetValue(m_From, out BaseCreature check) && check?.Deleted == false)
{
m_From.SendLocalizedMessage(1061605); // You already have a familiar.
}
else if (necro < entry.ReqNecromancy || spirit < entry.ReqSpiritSpeak)
{
// That familiar requires ~1_NECROMANCY~ Necromancy and ~2_SPIRIT~ Spirit Speak.
m_From.SendLocalizedMessage(1061606, $"{entry.ReqNecromancy:F1}\t{entry.ReqSpiritSpeak:F1}");
m_From.CloseGump<SummonFamiliarGump>();
m_From.SendGump(new SummonFamiliarGump(m_From, SummonFamiliarSpell.Entries, m_Spell));
}
else if (entry.Type == null)
{
m_From.SendMessage("That familiar has not yet been defined.");
m_From.CloseGump<SummonFamiliarGump>();
m_From.SendGump(new SummonFamiliarGump(m_From, SummonFamiliarSpell.Entries, m_Spell));
}
else
{
try
{
BaseCreature bc = (BaseCreature)ActivatorUtil.CreateInstance(entry.Type);
// TODO: Is this right?
bc.Skills.MagicResist.Base = m_From.Skills.MagicResist.Base;
if (BaseCreature.Summon(bc, m_From, m_From.Location, -1, TimeSpan.FromDays(1.0)))
{
m_From.FixedParticles(0x3728, 1, 10, 9910, EffectLayer.Head);
bc.PlaySound(bc.GetIdleSound());
SummonFamiliarSpell.Table[m_From] = bc;
}
}
catch
{
// ignored
}
}
}
else
{
m_From.SendLocalizedMessage(1061825); // You decide not to summon a familiar.
}
}
}
}