ModernUO/Projects/Scripts/Spells/Necromancy/Wither.cs
2020-04-26 00:16:02 -07:00

106 lines
3.1 KiB
C#
Raw Blame History

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Necromancy
{
public class WitherSpell : NecromancerSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Wither", "Kal Vas An Flam",
203,
9031,
Reagent.NoxCrystal,
Reagent.GraveDust,
Reagent.PigIron);
public WitherSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 60.0;
public override int RequiredMana => 23;
public override bool DelayedDamage => false;
public override void OnCast()
{
if (CheckSequence())
{
/* Creates a withering frost around the Caster,
* which deals Cold Damage to all valid targets in a radius of 5 tiles.
*/
Map map = Caster.Map;
if (map != null)
{
List<Mobile> targets = new List<Mobile>();
BaseCreature cbc = Caster as BaseCreature;
bool isMonster = cbc?.Controlled == false && !cbc.Summoned;
foreach (Mobile m in Caster.GetMobilesInRange(Core.ML ? 4 : 5))
if (Caster != m && Caster.InLOS(m) && (isMonster || SpellHelper.ValidIndirectTarget(Caster, m)) &&
Caster.CanBeHarmful(m, false))
{
if (isMonster)
{
if (m is BaseCreature bc)
{
if (!bc.Controlled && !bc.Summoned && bc.Team == cbc.Team)
continue;
}
else if (!m.Player)
{
continue;
}
}
targets.Add(m);
}
Effects.PlaySound(Caster.Location, map, 0x1FB);
Effects.PlaySound(Caster.Location, map, 0x10B);
Effects.SendLocationParticles(EffectItem.Create(Caster.Location, map, EffectItem.DefaultDuration),
0x37CC, 1, 40, 97, 3, 9917, 0);
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
Caster.DoHarmful(m);
m.FixedParticles(0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255);
double damage = Utility.RandomMinMax(30, 35);
damage *= 300 + m.Karma / 100 + GetDamageSkill(Caster) * 10;
damage /= 1000;
int sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
// PvP spell damage increase cap of 15% from an item<65>s magic property in Publish 33(SE)
if (Core.SE && m.Player && Caster.Player && sdiBonus > 15)
sdiBonus = 15;
damage *= 100 + sdiBonus;
damage /= 100;
// TODO: cap?
// if (damage > 40)
// damage = 40;
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
}
}
}
FinishSequence();
}
}
}