109 lines
2.8 KiB
C#
109 lines
2.8 KiB
C#
using System;
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using Server.Targeting;
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namespace Server.Spells.Sixth
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{
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public class ExplosionSpell : MagerySpell, ISpellTargetingMobile
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Explosion", "Vas Ort Flam",
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230,
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9041,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot);
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public ExplosionSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Sixth;
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public override bool DelayedDamageStacking => !Core.AOS;
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public override bool DelayedDamage => false;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (Caster.CanBeHarmful(m) && CheckSequence())
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{
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Mobile attacker = Caster, defender = m;
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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InternalTimer t = new InternalTimer(this, attacker, defender, m);
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t.Start();
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}
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FinishSequence();
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Attacker;
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private readonly Mobile m_Defender;
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private readonly MagerySpell m_Spell;
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private readonly Mobile m_Target;
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public InternalTimer(MagerySpell spell, Mobile attacker, Mobile defender, Mobile target)
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: base(TimeSpan.FromSeconds(Core.AOS ? 3.0 : 2.5))
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{
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m_Spell = spell;
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m_Attacker = attacker;
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m_Defender = defender;
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m_Target = target;
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m_Spell?.StartDelayedDamageContext(attacker, this);
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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if (m_Attacker.HarmfulCheck(m_Defender))
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{
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double damage;
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if (Core.AOS)
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{
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damage = m_Spell.GetNewAosDamage(40, 1, 5, m_Defender);
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}
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else
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{
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damage = Utility.Random(23, 22);
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if (m_Spell.CheckResisted(m_Target))
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{
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damage *= 0.75;
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m_Target.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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damage *= m_Spell.GetDamageScalar(m_Target);
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}
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m_Target.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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m_Target.PlaySound(0x307);
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SpellHelper.Damage(m_Spell, m_Target, damage, 0, 100, 0, 0, 0);
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m_Spell?.RemoveDelayedDamageContext(m_Attacker);
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}
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}
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}
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}
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}
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