ModernUO/Projects/UOContent/Engines/TaskManager.cs

139 lines
5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using Server;
using Server.Commands;
using Server.Engines.Spawners;
using Server.Items;
namespace Server.Engines.Tasks;
public static class TaskManager
{
private static Timer _timer30Min;
private static Timer _timer1Hour;
private static Timer _timer4Hour;
private static Timer _timer24Hour;
public static void Initialize()
{
EventSink.ServerStarted += OnServerBoot;
_timer30Min = Timer.DelayCall(TimeSpan.FromMinutes(30), TimeSpan.FromMinutes(30), () => On30MinuteTick(null));
_timer1Hour = Timer.DelayCall(TimeSpan.FromHours(1), TimeSpan.FromHours(1), () => On1HourTick(null));
_timer4Hour = Timer.DelayCall(TimeSpan.FromHours(4), TimeSpan.FromHours(4), () => On4HourTick(null));
_timer24Hour = Timer.DelayCall(TimeSpan.FromHours(24), TimeSpan.FromHours(24), () => On24HourTick(null));
CommandSystem.Register("ForceTask30", AccessLevel.Developer, e => On30MinuteTick(e.Mobile));
CommandSystem.Register("ForceTask1H", AccessLevel.Developer, e => On1HourTick(e.Mobile));
CommandSystem.Register("ForceTask4H", AccessLevel.Developer, e => On4HourTick(e.Mobile));
CommandSystem.Register("ForceTask24H", AccessLevel.Developer, e => On24HourTick(e.Mobile));
}
// ==========================================
// 30-MINUTE INTERVAL LOGIC (Trap Reshuffle)
// ==========================================
public static void On30MinuteTick(Mobile from = null)
{
}
// ==========================================
// 1-HOUR INTERVAL LOGIC
// ==========================================
public static void On1HourTick(Mobile from = null)
{
}
// ==========================================
// 4-HOUR INTERVAL LOGIC
// ==========================================
public static void On4HourTick(Mobile from = null)
{
RespawnPedestals(from);
}
// ==========================================
// 24-HOUR INTERVAL LOGIC
// ==========================================
public static void On24HourTick(Mobile from = null)
{
}
// ==========================================
// RUN ONCE ON SERVER BOOT
// ==========================================
private static void OnServerBoot()
{
// Check if dungeon traps are disabled globally and if true deletes any spawners and traps.
if (!Settings.S_DungeonTraps)
{
List<Item> toDelete = new List<Item>();
foreach (Item item in World.Items.Values)
{
if (item is BaseTrap)
{
toDelete.Add(item);
continue;
}
if (item is BaseSpawner spawner)
{
bool spawnsTraps = false;
foreach (var entry in spawner.Entries)
{
if (entry?.SpawnedName != null && entry.SpawnedName.IndexOf("Trap", StringComparison.OrdinalIgnoreCase) >= 0)
{
spawnsTraps = true;
break;
}
}
if (spawnsTraps)
{
toDelete.Add(item);
}
}
}
int count = toDelete.Count;
for (int i = 0; i < count; i++)
{
if (toDelete[i] != null && !toDelete[i].Deleted)
{
toDelete[i].Delete();
}
}
if (count > 0)
{
Console.WriteLine($"TaskManager: S_DungeonTraps is FALSE. Purged {count} physical traps and trap spawners.");
}
}
}
private static void RespawnPedestals(Mobile from = null)
{
string targetFolder = Path.Combine(Core.BaseDirectory, "Data", "Spawns", "Pedestals");
if (!Directory.Exists(targetFolder))
{
Directory.CreateDirectory(targetFolder);
return;
}
string[] jsonFiles = Directory.GetFiles(targetFolder, "*.json", SearchOption.AllDirectories);
if (jsonFiles.Length == 0)
{
return;
}
Utility.PushColor(ConsoleColor.Green);
Console.WriteLine($"[PedestalBootTask] Refreshing {jsonFiles.Length} pedestal spawner file(s)...");
Utility.PopColor();
Mobile executer = from ?? World.Mobiles.Values.FirstOrDefault(m => m.AccessLevel >= AccessLevel.GameMaster);
if (executer == null)
{
Console.WriteLine("[TaskManager] Automated pedestal respawn skipped. A GM must be online to execute the [is command.");
return;
}
foreach (string filePath in jsonFiles)
{
string relativePath = Path.GetRelativePath(Core.BaseDirectory, filePath);
CommandSystem.Handle(executer, $"[is {relativePath}");
}
}
}