ModernUO/Projects/Server/Items/Container.Enumerable.cs
Kamron Batman ca3df9cfa7
fix: Adds multis to map iterators, fixes searching empty nested containers (#1581)
### Summary
Eliminates `IPooledEnumerable<BaseMulti>` and `eable.Free()` from `Map` for multis. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMultisInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.


### Bug Fixes
- [X] Fixes an issue with searching through nested empty containers.
2023-11-05 08:17:34 -08:00

246 lines
8.9 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Container.Enumerable.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Server.Collections;
namespace Server.Items;
public partial class Container
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public FindItemsByTypeEnumerator<Item> FindItems(bool recurse = true, Predicate<Item> predicate = null)
=> FindItemsByType(recurse, predicate);
/// <summary>
/// Performs a breadth-first search through all the <see cref="Item" />s and
/// nested <see cref="Container" />s within this <see cref="Container" />.
/// </summary>
/// <remarks>
/// DO NOT consume, delete, or move items while iterating
/// </remarks>
/// <example>
/// <code>
/// var total = 0;
/// foreach (var gold in cont.FindItemsByType&lt;Gold&gt;())
/// {
/// total += gold.Amount;
/// }
/// </code>
/// </example>
/// <typeparam name="T">Type of objects being searched for</typeparam>
/// <param name="recurse">
/// Optional: If true, the search will recursively
/// check any nested <see cref="Container" />s; otherwise, nested
/// <see cref="Container" />s will not be searched.
/// </param>
/// <param name="predicate">
/// Optional: A predicate to check if the <see cref="Item" />
/// of type <typeparamref name="T" /> is one of the targets of the search.
/// </param>
/// <returns>
/// An enumerator for iterating through <see cref="Item" />s of type <typeparamref name="T" /> that match the optional
/// <paramref name="predicate" />.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public FindItemsByTypeEnumerator<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)
where T : Item => new(this, recurse, predicate);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueuedItemsEnumerator<Item> EnumerateItems(bool recurse = true, Predicate<Item> predicate = null)
=> EnumerateItemsByType(recurse, predicate);
/// <summary>
/// Safely enumerates items using a breadth-first search through all the <see cref="Item" />s and
/// nested <see cref="Container" />s within this <see cref="Container" />.
/// </summary>
/// <remarks>
/// Use EnumerateItemsByType for situations where the item might be manipulated, consumed, or moved.
/// Note: This method scans through the container before returning the enumerator for iteration.
/// </remarks>
/// <example>
/// <code>
/// foreach (var item in cont.EnumerateItemsByType&lt;Item&gt;())
/// {
/// if (item.LootType is not LootType.Blessed)
/// {
/// item.Delete();
/// }
/// }
/// </code>
/// </example>
/// <typeparam name="T">Type of objects being searched for</typeparam>
/// <param name="recurse">
/// Optional: If true, the search will recursively
/// check any nested <see cref="Container" />s; otherwise, nested
/// <see cref="Container" />s will not be searched.
/// </param>
/// <param name="predicate">
/// Optional: A predicate to check if the <see cref="Item" />
/// of type <typeparamref name="T" /> is one of the targets of the search.
/// </param>
/// <returns>
/// An enumerator for iterating through <see cref="Item" />s of type <typeparamref name="T" /> that match the optional
/// <paramref name="predicate" />.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueuedItemsEnumerator<T> EnumerateItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)
where T : Item => new(QueueItemsByType(recurse, predicate));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public PooledRefQueue<Item> QueueItems(bool recurse = true, Predicate<Item> predicate = null) =>
QueueItemsByType(recurse, predicate);
public PooledRefQueue<T> QueueItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) where T : Item
{
var queue = PooledRefQueue<T>.Create();
foreach (var item in FindItemsByType(recurse, predicate))
{
queue.Enqueue(item);
}
return queue;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public PooledRefList<Item> ListItems(bool recurse = true, Predicate<Item> predicate = null) =>
ListItemsByType(recurse, predicate);
public PooledRefList<T> ListItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) where T : Item
{
var list = PooledRefList<T>.Create();
foreach (var item in FindItemsByType(recurse, predicate))
{
list.Add(item);
}
return list;
}
public ref struct FindItemsByTypeEnumerator<T> where T : Item
{
private PooledRefQueue<Container> _containers;
private Span<Item> _items;
private int _index;
private T _current;
private bool _recurse;
private Predicate<T> _predicate;
public FindItemsByTypeEnumerator(Container container, bool recurse, Predicate<T> predicate)
{
_containers = PooledRefQueue<Container>.Create();
if (container?.m_Items != null)
{
_items = CollectionsMarshal.AsSpan(container.m_Items);
}
_current = default;
_index = 0;
_recurse = recurse;
_predicate = predicate;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext() => SetNextItem() || _recurse && SetNextContainer();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool SetNextContainer()
{
while (_containers.TryDequeue(out var c))
{
_items = CollectionsMarshal.AsSpan(c.m_Items);
_index = 0;
if (SetNextItem())
{
return true;
}
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool SetNextItem()
{
while (_index < _items.Length)
{
Item item = _items[_index++];
if (_recurse && item is Container { m_Items.Count: > 0 } c)
{
_containers.Enqueue(c);
}
if (item is T t && _predicate?.Invoke(t) != false)
{
_current = t;
return true;
}
}
return false;
}
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _current;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose() => _containers.Dispose();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public FindItemsByTypeEnumerator<T> GetEnumerator() => this;
}
public ref struct QueuedItemsEnumerator<T> where T : Item
{
private PooledRefQueue<T> _queue;
private T _current;
public QueuedItemsEnumerator(PooledRefQueue<T> queue)
{
_queue = queue;
_current = default;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
if (_queue.TryDequeue(out var item))
{
_current = item;
return true;
}
return false;
}
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _current;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose() => _queue.Dispose();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueuedItemsEnumerator<T> GetEnumerator() => this;
}
}