ModernUO/Projects/Server/Serialization/AdhocPersistence.cs
Kamron Batman f2de2fbb77
fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528)
### Summary
- [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption.
- [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue.
- [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization.
- [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts  to GenericEntityPersistence.
- [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables.
2023-10-01 22:10:47 -07:00

130 lines
4.6 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: AdhocPersistence.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.IO.MemoryMappedFiles;
using System.Threading.Tasks;
namespace Server;
public static class AdhocPersistence
{
/**
* Serializes to memory synchronously. Optional buffer can be provided.
* Note: The buffer may not be the same after returning from the function if more data is written
* than the initial buffer can handle.
*/
public static BufferWriter Serialize(Action<IGenericWriter> serializer, ConcurrentQueue<Type> types)
{
var saveBuffer = new BufferWriter(true, types);
serializer(saveBuffer);
return saveBuffer;
}
/**
* Writes a buffer to disk. This function should be called asynchronously.
* Writes the filePath for the binary data, and an accompanying SerializedTypes.db file of all possible types.
*/
public static void WriteSnapshot(FileInfo file, Span<byte> buffer)
{
var dirPath = file.DirectoryName;
PathUtility.EnsureDirectory(dirPath);
using var fs = new FileStream(file.FullName, FileMode.Create, FileAccess.Write);
fs.Write(buffer);
}
/**
* Serializes to a memory buffer synchronously, then flushes to the path asynchronously.
* See WriteSnapshot for more info about how to snapshot.
*/
public static void SerializeAndSnapshot(string filePath, Action<IGenericWriter> serializer, ConcurrentQueue<Type> types = null)
{
types ??= new ConcurrentQueue<Type>();
var saveBuffer = Serialize(serializer, types);
Task.Run(
() =>
{
var fullPath = PathUtility.GetFullPath(filePath, Core.BaseDirectory);
var file = new FileInfo(fullPath);
WriteSnapshot(file, saveBuffer.Buffer.AsSpan(0, (int)saveBuffer.Position));
// TODO: Create a PooledHashSet if performance becomes an issue.
var typesSet = new HashSet<Type>();
// Dedupe the queue.
foreach (var type in types)
{
typesSet.Add(type);
}
Persistence.WriteSerializedTypesSnapshot(file.DirectoryName, typesSet);
});
}
public static void Deserialize(string filePath, Action<IGenericReader> deserializer)
{
var fullPath = PathUtility.GetFullPath(filePath, Core.BaseDirectory);
var file = new FileInfo(fullPath);
if (!file.Exists)
{
return;
}
var fileLength = file.Length;
if (fileLength == 0)
{
return;
}
string error;
try
{
using var mmf = MemoryMappedFile.CreateFromFile(fullPath, FileMode.Open);
using var stream = mmf.CreateViewStream();
using var br = new BinaryFileReader(stream);
deserializer(br);
error = br.Position != fileLength
? $"Serialized {fileLength} bytes, but {br.Position} bytes deserialized"
: null;
}
catch (Exception e)
{
error = e.ToString();
}
if (error != null)
{
Console.WriteLine($"***** Bad deserialize of {file.FullName} *****");
Console.WriteLine(error);
Console.WriteLine("Skip this file and continue? (y/n)");
var pressedKey = Console.ReadKey(true).Key;
if (pressedKey != ConsoleKey.Y)
{
throw new Exception("Deserialization failed.");
}
}
}
}