ModernUO/Scripts/Engines/Plants/ReproductionGump.cs
2006-06-15 04:14:30 +00:00

266 lines
No EOL
7.2 KiB
C#

using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Engines.Plants
{
public class ReproductionGump : Gump
{
private PlantItem m_Plant;
public ReproductionGump( PlantItem plant ) : base( 20, 20 )
{
m_Plant = plant;
DrawBackground();
AddButton( 70, 67, 0xD4, 0xD4, 1, GumpButtonType.Reply, 0 ); // Main menu
AddItem( 57, 65, 0x1600 );
AddLabel( 108, 67, 0x835, "Reproduction" );
if ( m_Plant.PlantStatus == PlantStatus.Stage9 )
{
AddButton( 212, 67, 0xD4, 0xD4, 2, GumpButtonType.Reply, 0 ); // Set to decorative
AddItem( 202, 68, 0xC61 );
AddLabel( 216, 66, 0x21, "/" );
}
AddButton( 80, 116, 0xD4, 0xD4, 3, GumpButtonType.Reply, 0 ); // Pollination
AddItem( 66, 117, 0x1AA2 );
AddPollinationState( 106, 116 );
AddButton( 128, 116, 0xD4, 0xD4, 4, GumpButtonType.Reply, 0 ); // Resources
AddItem( 113, 120, 0x1021 );
AddResourcesState( 149, 116 );
AddButton( 177, 116, 0xD4, 0xD4, 5, GumpButtonType.Reply, 0 ); // Seeds
AddItem( 160, 121, 0xDCF );
AddSeedsState( 199, 116 );
AddButton( 70, 163, 0xD2, 0xD2, 6, GumpButtonType.Reply, 0 ); // Gather pollen
AddItem( 56, 164, 0x1AA2 );
AddButton( 138, 163, 0xD2, 0xD2, 7, GumpButtonType.Reply, 0 ); // Gather resources
AddItem( 123, 167, 0x1021 );
AddButton( 212, 163, 0xD2, 0xD2, 8, GumpButtonType.Reply, 0 ); // Gather seeds
AddItem( 195, 168, 0xDCF );
}
private void DrawBackground()
{
AddBackground( 50, 50, 200, 150, 0xE10 );
AddImage( 60, 90, 0xE17 );
AddImage( 120, 90, 0xE17 );
AddImage( 60, 145, 0xE17 );
AddImage( 120, 145, 0xE17 );
AddItem( 45, 45, 0xCEF );
AddItem( 45, 118, 0xCF0 );
AddItem( 211, 45, 0xCEB );
AddItem( 211, 118, 0xCEC );
}
private void AddPollinationState( int x, int y )
{
PlantSystem system = m_Plant.PlantSystem;
if ( !system.PollenProducing )
AddLabel( x, y, 0x35, "-" );
else if ( !system.Pollinated )
AddLabel( x, y, 0x21, "!" );
else
AddLabel( x, y, 0x3F, "+" );
}
private void AddResourcesState( int x, int y )
{
PlantResourceInfo resInfo = PlantResourceInfo.GetInfo( m_Plant.PlantType, m_Plant.PlantHue );
PlantSystem system = m_Plant.PlantSystem;
int totalResources = system.AvailableResources + system.LeftResources;
if ( resInfo == null || totalResources == 0 )
{
AddLabel( x + 5, y, 0x21, "X" );
}
else
{
AddLabel( x, y, PlantHueInfo.GetInfo( m_Plant.PlantHue ).GumpHue,
string.Format( "{0}/{1}", system.AvailableResources, totalResources ) );
}
}
private void AddSeedsState( int x, int y )
{
PlantSystem system = m_Plant.PlantSystem;
int totalSeeds = system.AvailableSeeds + system.LeftSeeds;
if ( !m_Plant.IsCrossable || totalSeeds == 0 )
{
AddLabel( x + 5, y, 0x21, "X" );
}
else
{
AddLabel( x, y, PlantHueInfo.GetInfo( system.SeedHue ).GumpHue,
string.Format( "{0}/{1}", system.AvailableSeeds, totalSeeds ) );
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
Mobile from = sender.Mobile;
if ( info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant || m_Plant.PlantStatus == PlantStatus.BowlOfDirt || !from.InRange( m_Plant.GetWorldLocation(), 3 ) )
return;
if ( !m_Plant.IsUsableBy( from ) )
{
m_Plant.LabelTo( from, 1061856 ); // You must have the item in your backpack or locked down in order to use it.
return;
}
switch ( info.ButtonID )
{
case 1: // Main menu
{
from.SendGump( new MainPlantGump( m_Plant ) );
break;
}
case 2: // Set to decorative
{
if ( m_Plant.PlantStatus == PlantStatus.Stage9 )
{
from.SendGump( new SetToDecorativeGump( m_Plant ) );
}
break;
}
case 3: // Pollination
{
from.Send( new DisplayHelpTopic( 67, true ) ); // POLLINATION STATE
from.SendGump( new ReproductionGump( m_Plant ) );
break;
}
case 4: // Resources
{
from.Send( new DisplayHelpTopic( 69, true ) ); // RESOURCE PRODUCTION
from.SendGump( new ReproductionGump( m_Plant ) );
break;
}
case 5: // Seeds
{
from.Send( new DisplayHelpTopic( 68, true ) ); // SEED PRODUCTION
from.SendGump( new ReproductionGump( m_Plant ) );
break;
}
case 6: // Gather pollen
{
if ( !m_Plant.IsCrossable )
{
m_Plant.LabelTo( from, 1053050 ); // You cannot gather pollen from a mutated plant!
}
else if ( !m_Plant.PlantSystem.PollenProducing )
{
m_Plant.LabelTo( from, 1053051 ); // You cannot gather pollen from a plant in this stage of development!
}
else if ( m_Plant.PlantSystem.Health < PlantHealth.Healthy )
{
m_Plant.LabelTo( from, 1053052 ); // You cannot gather pollen from an unhealthy plant!
}
else
{
from.Target = new PollinateTarget( m_Plant );
from.SendLocalizedMessage( 1053054 ); // Target the plant you wish to cross-pollinate to.
break;
}
from.SendGump( new ReproductionGump( m_Plant ) );
break;
}
case 7: // Gather resources
{
PlantResourceInfo resInfo = PlantResourceInfo.GetInfo( m_Plant.PlantType, m_Plant.PlantHue );
PlantSystem system = m_Plant.PlantSystem;
if ( resInfo == null )
{
if ( m_Plant.IsCrossable )
m_Plant.LabelTo( from, 1053056 ); // This plant has no resources to gather!
else
m_Plant.LabelTo( from, 1053055 ); // Mutated plants do not produce resources!
}
else if ( system.AvailableResources == 0 )
{
m_Plant.LabelTo( from, 1053056 ); // This plant has no resources to gather!
}
else
{
Item resource = resInfo.CreateResource();
if ( from.PlaceInBackpack( resource ) )
{
system.AvailableResources--;
m_Plant.LabelTo( from, 1053059 ); // You gather resources from the plant.
}
else
{
resource.Delete();
m_Plant.LabelTo( from, 1053058 ); // You attempt to gather as many resources as you can hold, but your backpack is full.
}
}
from.SendGump( new ReproductionGump( m_Plant ) );
break;
}
case 8: // Gather seeds
{
PlantSystem system = m_Plant.PlantSystem;
if ( !m_Plant.IsCrossable )
{
m_Plant.LabelTo( from, 1053060 ); // Mutated plants do not produce seeds!
}
else if ( system.AvailableSeeds == 0 )
{
m_Plant.LabelTo( from, 1053061 ); // This plant has no seeds to gather!
}
else
{
Seed seed = new Seed( system.SeedType, system.SeedHue, true );
if ( from.PlaceInBackpack( seed ) )
{
system.AvailableSeeds--;
m_Plant.LabelTo( from, 1053063 ); // You gather seeds from the plant.
}
else
{
seed.Delete();
m_Plant.LabelTo( from, 1053062 ); // You attempt to gather as many seeds as you can hold, but your backpack is full.
}
}
from.SendGump( new ReproductionGump( m_Plant ) );
break;
}
}
}
}
}