(http://www.uodemise.com/discussion/showthread.php?t=116067) - Rune Beetle Armor Corruption now works properly (http://www.uodemise.com/discussion/showthread.php?t=123086) - the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS) (http://www.uodemise.com/discussion/showthread.php?t=123113) - Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee (http://www.uodemise.com/discussion/showthread.php?t=125749) - You can't drop items on the same tile a mobile (PC or NPC) is (http://www.uodemise.com/discussion/showthread.php?t=116540) - the Embrace Honor virtue ability now works as per OSI (http://www.uodemise.com/discussion/showthread.php?t=125722) - Woodland Belts now are dyable (http://www.uodemise.com/discussion/showthread.php?t=128444) - You can combine folded cloth and bottle of liquor to make firebombs (http://www.uodemise.com/discussion/showthread.php?t=125257) - SoS now are not anymore facet specific, as per OSI (http://www.uodemise.com/discussion/showthread.php?t=115477)
207 lines
No EOL
12 KiB
C#
207 lines
No EOL
12 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class SlayerGroup
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{
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private static SlayerEntry[] m_TotalEntries;
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private static SlayerGroup[] m_Groups;
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public static SlayerEntry[] TotalEntries
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{
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get{ return m_TotalEntries; }
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}
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public static SlayerGroup[] Groups
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{
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get{ return m_Groups; }
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}
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public static SlayerEntry GetEntryByName( SlayerName name )
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{
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int v = (int)name;
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if ( v >= 0 && v < m_TotalEntries.Length )
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return m_TotalEntries[v];
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return null;
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}
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public static SlayerName GetLootSlayerType( Type type )
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{
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for ( int i = 0; i < m_Groups.Length; ++i )
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{
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SlayerGroup group = m_Groups[i];
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Type[] foundOn = group.FoundOn;
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bool inGroup = false;
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for ( int j = 0; foundOn != null && !inGroup && j < foundOn.Length; ++j )
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inGroup = ( foundOn[j] == type );
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if ( inGroup )
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{
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int index = Utility.Random( 1 + group.Entries.Length );
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if ( index == 0 )
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return group.m_Super.Name;
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return group.Entries[index - 1].Name;
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}
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}
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return SlayerName.Silver;
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}
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static SlayerGroup()
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{
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SlayerGroup humanoid = new SlayerGroup();
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SlayerGroup undead = new SlayerGroup();
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SlayerGroup elemental = new SlayerGroup();
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SlayerGroup abyss = new SlayerGroup();
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SlayerGroup arachnid = new SlayerGroup();
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SlayerGroup reptilian = new SlayerGroup();
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SlayerGroup fey = new SlayerGroup();
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humanoid.Opposition = new SlayerGroup[]{ undead };
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humanoid.FoundOn = new Type[]{ typeof( BoneKnight ), typeof( Lich ), typeof( LichLord ) };
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humanoid.Super = new SlayerEntry( SlayerName.Repond, typeof( ArcticOgreLord ), typeof( Cyclops ), typeof( Ettin ), typeof( EvilMage ), typeof( EvilMageLord ), typeof( FrostTroll ), typeof( MeerCaptain ), typeof( MeerEternal ), typeof( MeerMage ), typeof( MeerWarrior ), typeof( Ogre ), typeof( OgreLord ), typeof( Orc ), typeof( OrcBomber ), typeof( OrcBrute ), typeof( OrcCaptain ), /*typeof( OrcChopper ), typeof( OrcScout ),*/ typeof( OrcishLord ), typeof( OrcishMage ), typeof( Ratman ), typeof( RatmanArcher ), typeof( RatmanMage ), typeof( SavageRider ), typeof( SavageShaman ), typeof( Savage ), typeof( Titan ), typeof( Troll ) );
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humanoid.Entries = new SlayerEntry[]
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{
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new SlayerEntry( SlayerName.OgreTrashing, typeof( Ogre ), typeof( OgreLord ), typeof( ArcticOgreLord ) ),
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new SlayerEntry( SlayerName.OrcSlaying, typeof( Orc ), typeof( OrcBomber ), typeof( OrcBrute ), typeof( OrcCaptain ),/* typeof( OrcChopper ), typeof( OrcScout ),*/ typeof( OrcishLord ), typeof( OrcishMage ) ),
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new SlayerEntry( SlayerName.TrollSlaughter, typeof( Troll ), typeof( FrostTroll ) )
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};
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undead.Opposition = new SlayerGroup[]{ humanoid };
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undead.Super = new SlayerEntry( SlayerName.Silver, typeof( AncientLich ), typeof( Bogle ), typeof( BoneKnight ), typeof( BoneMagi ),/* typeof( DarkGuardian ), */typeof( DarknightCreeper ), typeof( FleshGolem ), typeof( Ghoul ), typeof( GoreFiend ), typeof( HellSteed ), typeof( LadyOfTheSnow ), typeof( Lich ), typeof( LichLord ), typeof( Mummy ), typeof( PestilentBandage ), typeof( Revenant ), typeof( RevenantLion ), typeof( RottingCorpse ), typeof( Shade ), typeof( ShadowKnight ), typeof( SkeletalKnight ), typeof( SkeletalMage ), typeof( SkeletalMount ), typeof( Skeleton ), typeof( Spectre ), typeof( Wraith ), typeof( Zombie ) );
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undead.Entries = new SlayerEntry[0];
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fey.Opposition = new SlayerGroup[]{ abyss };
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fey.Super = new SlayerEntry( SlayerName.Fey, typeof( Centaur ), typeof( EtherealWarrior ), typeof( Kirin ), typeof( LordOaks ), typeof( Pixie ), typeof( Silvani ), typeof( Treefellow ), typeof( Unicorn ), typeof( Wisp ), typeof( MLDryad ), typeof( Satyr ) );
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fey.Entries = new SlayerEntry[0];
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elemental.Opposition = new SlayerGroup[]{ abyss };
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elemental.FoundOn = new Type[]{ typeof( Balron ), typeof( Daemon ) };
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elemental.Super = new SlayerEntry( SlayerName.ElementalBan, typeof( ToxicElemental ), typeof( AgapiteElemental ), typeof( AirElemental ), typeof( SummonedAirElemental ), typeof( BloodElemental ), typeof( BronzeElemental ), typeof( CopperElemental ), typeof( CrystalElemental ), typeof( DullCopperElemental ), typeof( EarthElemental ), typeof( SummonedEarthElemental ), typeof( Efreet ), typeof( FireElemental ), typeof( SummonedFireElemental ), typeof( GoldenElemental ), typeof( IceElemental ), typeof( KazeKemono ), typeof( PoisonElemental ), typeof( RaiJu ), typeof( SandVortex ), typeof( ShadowIronElemental ), typeof( SnowElemental ), typeof( ValoriteElemental ), typeof( VeriteElemental ), typeof( WaterElemental ), typeof( SummonedWaterElemental ) );
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elemental.Entries = new SlayerEntry[]
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{
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new SlayerEntry( SlayerName.BloodDrinking, typeof( BloodElemental ) ),
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new SlayerEntry( SlayerName.EarthShatter, typeof( AgapiteElemental ), typeof( BronzeElemental ), typeof( CopperElemental ), typeof( DullCopperElemental ), typeof( EarthElemental ), typeof( SummonedEarthElemental ), typeof( GoldenElemental ), typeof( ShadowIronElemental ), typeof( ValoriteElemental ), typeof( VeriteElemental ) ),
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new SlayerEntry( SlayerName.ElementalHealth, typeof( PoisonElemental ) ),
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new SlayerEntry( SlayerName.FlameDousing, typeof( FireElemental ), typeof( SummonedFireElemental ) ),
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new SlayerEntry( SlayerName.SummerWind, typeof( SnowElemental ), typeof( IceElemental ) ),
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new SlayerEntry( SlayerName.Vacuum, typeof( AirElemental ), typeof( SummonedAirElemental ) ),
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new SlayerEntry( SlayerName.WaterDissipation, typeof( WaterElemental ), typeof( SummonedWaterElemental ) )
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};
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abyss.Opposition = new SlayerGroup[]{ elemental, fey };
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abyss.FoundOn = new Type[]{ typeof( BloodElemental ) };
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if( Core.AOS )
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{
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abyss.Super = new SlayerEntry( SlayerName.Exorcism, typeof( AbysmalHorror ), typeof( ArcaneDaemon ), typeof( Balron ), typeof( BoneDemon ), typeof( ChaosDaemon ), typeof( Daemon ), typeof( SummonedDaemon ), typeof( DemonKnight ), typeof( Devourer ), typeof( EnslavedGargoyle ), typeof( FanDancer ), typeof( FireGargoyle ), typeof( Gargoyle ), typeof( GargoyleDestroyer ), typeof( GargoyleEnforcer ), typeof( Gibberling ), typeof( HordeMinion ), typeof( IceFiend ), typeof( Imp ), typeof( Impaler ), typeof( Moloch ), typeof( Oni ), typeof( Ravager ), typeof( Semidar ), typeof( StoneGargoyle ), typeof( Succubus ), typeof( TsukiWolf ) );
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abyss.Entries = new SlayerEntry[]
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{
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// Daemon Dismissal & Balron Damnation have been removed and moved up to super slayer on OSI.
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new SlayerEntry( SlayerName.GargoylesFoe, typeof( EnslavedGargoyle ), typeof( FireGargoyle ), typeof( Gargoyle ), typeof( GargoyleDestroyer ), typeof( GargoyleEnforcer ), typeof( StoneGargoyle ) ),
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};
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}
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else
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{
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abyss.Super = new SlayerEntry( SlayerName.Exorcism, typeof( AbysmalHorror ), typeof( Balron ), typeof( BoneDemon ), typeof( ChaosDaemon ), typeof( Daemon ), typeof( SummonedDaemon ), typeof( DemonKnight ), typeof( Devourer ), typeof( Gargoyle ), typeof( FireGargoyle ), typeof( Gibberling ), typeof( HordeMinion ), typeof( IceFiend ), typeof( Imp ), typeof( Impaler ), typeof( Ravager ), typeof( StoneGargoyle ), typeof( ArcaneDaemon ), typeof( EnslavedGargoyle ), typeof( GargoyleDestroyer ), typeof( GargoyleEnforcer ), typeof( Moloch ) );
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abyss.Entries = new SlayerEntry[]
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{
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new SlayerEntry( SlayerName.DaemonDismissal, typeof( AbysmalHorror ), typeof( Balron ), typeof( BoneDemon ), typeof( ChaosDaemon ), typeof( Daemon ), typeof( SummonedDaemon ), typeof( DemonKnight ), typeof( Devourer ), typeof( Gibberling ), typeof( HordeMinion ), typeof( IceFiend ), typeof( Imp ), typeof( Impaler ), typeof( Ravager ), typeof( ArcaneDaemon ), typeof( Moloch ) ),
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new SlayerEntry( SlayerName.GargoylesFoe, typeof( FireGargoyle ), typeof( Gargoyle ), typeof( StoneGargoyle ), typeof( EnslavedGargoyle ), typeof( GargoyleDestroyer ), typeof( GargoyleEnforcer ) ),
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new SlayerEntry( SlayerName.BalronDamnation, typeof( Balron ) )
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};
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}
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arachnid.Opposition = new SlayerGroup[]{ reptilian };
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arachnid.FoundOn = new Type[]{ typeof( AncientWyrm ), typeof( GreaterDragon ), typeof( Dragon ), typeof( OphidianMatriarch ), typeof( ShadowWyrm ) };
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arachnid.Super = new SlayerEntry( SlayerName.ArachnidDoom, typeof( DreadSpider ), typeof( FrostSpider ), typeof( GiantBlackWidow ), typeof( GiantSpider ), typeof( Mephitis ), typeof( Scorpion ), typeof( TerathanAvenger ), typeof( TerathanDrone ), typeof( TerathanMatriarch ), typeof( TerathanWarrior ) );
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arachnid.Entries = new SlayerEntry[]
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{
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new SlayerEntry( SlayerName.ScorpionsBane, typeof( Scorpion ) ),
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new SlayerEntry( SlayerName.SpidersDeath, typeof( DreadSpider ), typeof( FrostSpider ), typeof( GiantBlackWidow ), typeof( GiantSpider ), typeof( Mephitis ) ),
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new SlayerEntry( SlayerName.Terathan, typeof( TerathanAvenger ), typeof( TerathanDrone ), typeof( TerathanMatriarch ), typeof( TerathanWarrior ) )
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};
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reptilian.Opposition = new SlayerGroup[]{ arachnid };
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reptilian.FoundOn = new Type[]{ typeof( TerathanAvenger ), typeof( TerathanMatriarch ) };
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reptilian.Super = new SlayerEntry( SlayerName.ReptilianDeath, typeof( AncientWyrm ), typeof( DeepSeaSerpent ), typeof( GreaterDragon ), typeof( Dragon ), typeof( Drake ), typeof( GiantIceWorm ), typeof( IceSerpent ), typeof( GiantSerpent ), typeof( Hiryu ), typeof( IceSnake ), typeof( JukaLord ), typeof( JukaMage ), typeof( JukaWarrior ), typeof( LavaSerpent ), typeof( LavaSnake ), typeof( LesserHiryu ), typeof( Lizardman ), typeof( OphidianArchmage ), typeof( OphidianKnight ), typeof( OphidianMage ), typeof( OphidianMatriarch ), typeof( OphidianWarrior ), typeof( SeaSerpent ), typeof( Serado ), typeof( SerpentineDragon ), typeof( ShadowWyrm ), typeof( SilverSerpent ), typeof( SkeletalDragon ), typeof( Snake ), typeof( SwampDragon ), typeof( WhiteWyrm ), typeof( Wyvern ), typeof( Yamandon ) );
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reptilian.Entries = new SlayerEntry[]
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{
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new SlayerEntry( SlayerName.DragonSlaying, typeof( AncientWyrm ), typeof( GreaterDragon ), typeof( Dragon ), typeof( Drake ), typeof( Hiryu ), typeof( LesserHiryu ), typeof( SerpentineDragon ), typeof( ShadowWyrm ), typeof( SkeletalDragon ), typeof( SwampDragon ), typeof( WhiteWyrm ), typeof( Wyvern ) ),
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new SlayerEntry( SlayerName.LizardmanSlaughter, typeof( Lizardman ) ),
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new SlayerEntry( SlayerName.Ophidian, typeof( OphidianArchmage ), typeof( OphidianKnight ), typeof( OphidianMage ), typeof( OphidianMatriarch ), typeof( OphidianWarrior ) ),
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new SlayerEntry( SlayerName.SnakesBane, typeof( DeepSeaSerpent ), typeof( GiantIceWorm ), typeof( GiantSerpent ), typeof( IceSerpent ), typeof( IceSnake ), typeof( LavaSerpent ), typeof( LavaSnake ), typeof( SeaSerpent ), typeof( Serado ), typeof( SilverSerpent ), typeof( Snake ), typeof( Yamandon ) )
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};
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m_Groups = new SlayerGroup[]
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{
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humanoid,
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undead,
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elemental,
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abyss,
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arachnid,
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reptilian,
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fey
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};
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m_TotalEntries = CompileEntries( m_Groups );
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}
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private static SlayerEntry[] CompileEntries( SlayerGroup[] groups )
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{
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SlayerEntry[] entries = new SlayerEntry[28];
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for ( int i = 0; i < groups.Length; ++i )
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{
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SlayerGroup g = groups[i];
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g.Super.Group = g;
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entries[(int)g.Super.Name] = g.Super;
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for ( int j = 0; j < g.Entries.Length; ++j )
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{
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g.Entries[j].Group = g;
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entries[(int)g.Entries[j].Name] = g.Entries[j];
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}
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}
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return entries;
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}
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private SlayerGroup[] m_Opposition;
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private SlayerEntry m_Super;
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private SlayerEntry[] m_Entries;
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private Type[] m_FoundOn;
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public SlayerGroup[] Opposition{ get{ return m_Opposition; } set{ m_Opposition = value; } }
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public SlayerEntry Super{ get{ return m_Super; } set{ m_Super = value; } }
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public SlayerEntry[] Entries{ get{ return m_Entries; } set{ m_Entries = value; } }
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public Type[] FoundOn{ get{ return m_FoundOn; } set{ m_FoundOn = value; } }
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public bool OppositionSuperSlays( Mobile m )
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{
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for( int i = 0; i < Opposition.Length; i++ )
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{
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if ( Opposition[i].Super.Slays( m ) )
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return true;
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}
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return false;
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}
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public SlayerGroup()
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{
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}
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}
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} |