76 lines
1.7 KiB
C#
76 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Accounting;
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namespace Server.Misc
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{
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public enum GiftResult
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{
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Backpack,
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BankBox
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}
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public class GiftGiving
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{
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private static List<GiftGiver> m_Givers = new List<GiftGiver>();
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public static void Register(GiftGiver giver)
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{
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m_Givers.Add(giver);
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}
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public static void Initialize()
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{
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EventSink.Login += EventSink_Login;
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}
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private static void EventSink_Login(Mobile m)
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{
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if (!(m.Account is Account acct))
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return;
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DateTime now = DateTime.UtcNow;
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for (int i = 0; i < m_Givers.Count; ++i)
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{
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GiftGiver giver = m_Givers[i];
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if (now < giver.Start || now >= giver.Finish)
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continue; // not in the correct time frame
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if (acct.Created > giver.Start - giver.MinimumAge)
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continue; // newly created account
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if (acct.LastLogin >= giver.Start)
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continue; // already got one
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giver.DelayGiveGift(TimeSpan.FromSeconds(5.0), m);
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}
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acct.LastLogin = now;
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}
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}
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public abstract class GiftGiver
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{
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public virtual TimeSpan MinimumAge => TimeSpan.FromDays(30.0);
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public abstract DateTime Start{ get; }
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public abstract DateTime Finish{ get; }
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public abstract void GiveGift(Mobile mob);
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public virtual void DelayGiveGift(TimeSpan delay, Mobile mob)
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{
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Timer.DelayCall(delay, GiveGift, mob);
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}
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public virtual GiftResult GiveGift(Mobile mob, Item item)
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{
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if (mob.PlaceInBackpack(item) && !WeightOverloading.IsOverloaded(mob))
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return GiftResult.Backpack;
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mob.BankBox.DropItem(item);
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return GiftResult.BankBox;
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}
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}
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}
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