ModernUO/Projects/Server/Events/CharacterCreatedEvent.cs

110 lines
3.4 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CharacterCreatedEvent.cs *
* Created: 2020/04/11 - Updated: 2020/04/11 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using Server.Accounting;
using Server.Network;
namespace Server
{
public class CharacterCreatedEventArgs : EventArgs
{
public CharacterCreatedEventArgs(NetState state, IAccount a, string name, bool female, int hue, int str, int dex,
int intel, CityInfo city, SkillNameValue[] skills, int shirtHue, int pantsHue, int hairID, int hairHue,
int beardID, int beardHue, int profession, Race race)
{
State = state;
Account = a;
Name = name;
Female = female;
Hue = hue;
Str = str;
Dex = dex;
Int = intel;
City = city;
Skills = skills;
ShirtHue = shirtHue;
PantsHue = pantsHue;
HairID = hairID;
HairHue = hairHue;
BeardID = beardID;
BeardHue = beardHue;
Profession = profession;
Race = race;
}
public NetState State{ get; }
public IAccount Account{ get; }
public Mobile Mobile{ get; set; }
public string Name{ get; }
public bool Female{ get; }
public int Hue{ get; }
public int Str{ get; }
public int Dex{ get; }
public int Int{ get; }
public CityInfo City{ get; }
public SkillNameValue[] Skills{ get; }
public int ShirtHue{ get; }
public int PantsHue{ get; }
public int HairID{ get; }
public int HairHue{ get; }
public int BeardID{ get; }
public int BeardHue{ get; }
public int Profession{ get; set; }
public Race Race{ get; }
}
public struct SkillNameValue
{
public SkillName Name{ get; }
public int Value{ get; }
public SkillNameValue(SkillName name, int value)
{
Name = name;
Value = value;
}
}
public static partial class EventSink {
public static event Action<CharacterCreatedEventArgs> CharacterCreated;
public static void InvokeCharacterCreated(CharacterCreatedEventArgs e) => CharacterCreated?.Invoke(e);
}
}