2584 lines
71 KiB
C#
2584 lines
71 KiB
C#
/***************************************************************************
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* PacketHandlers.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.IO;
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using Server.Accounting;
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using Server.ContextMenus;
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using Server.Diagnostics;
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using Server.Gumps;
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using Server.HuePickers;
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using Server.Items;
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using Server.Menus;
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using Server.Prompts;
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using Server.Targeting;
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using CV = Server.ClientVersion;
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namespace Server.Network
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{
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[Flags]
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public enum MessageType
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{
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Regular = 0x00,
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System = 0x01,
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Emote = 0x02,
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Label = 0x06,
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Focus = 0x07,
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Whisper = 0x08,
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Yell = 0x09,
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Spell = 0x0A,
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Guild = 0x0D,
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Alliance = 0x0E,
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Command = 0x0F,
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Encoded = 0xC0
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}
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public static class PacketHandlers
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{
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public delegate void PlayCharCallback(NetState state, bool val);
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private const int BadFood = unchecked((int)0xBAADF00D);
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private const int BadUOTD = unchecked((int)0xFFCEFFCE);
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private const int m_AuthIDWindowSize = 128;
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private static readonly PacketHandler[] m_6017Handlers;
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private static readonly PacketHandler[] m_ExtendedHandlersLow;
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private static readonly Dictionary<int, PacketHandler> m_ExtendedHandlersHigh;
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private static readonly EncodedPacketHandler[] m_EncodedHandlersLow;
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private static readonly Dictionary<int, EncodedPacketHandler> m_EncodedHandlersHigh;
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private static readonly int[] m_EmptyInts = new int[0];
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private static readonly KeywordList m_KeywordList = new KeywordList();
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public static int[] m_ValidAnimations =
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{
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6, 21, 32, 33,
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100, 101, 102,
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103, 104, 105,
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106, 107, 108,
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109, 110, 111,
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112, 113, 114,
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115, 116, 117,
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118, 119, 120,
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121, 123, 124,
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125, 126, 127,
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128
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};
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public static PlayCharCallback ThirdPartyAuthCallback = null, ThirdPartyHackedCallback = null;
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private static readonly Dictionary<int, AuthIDPersistence> m_AuthIDWindow =
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new Dictionary<int, AuthIDPersistence>(m_AuthIDWindowSize);
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static PacketHandlers()
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{
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Handlers = new PacketHandler[0x100];
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m_6017Handlers = new PacketHandler[0x100];
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m_ExtendedHandlersLow = new PacketHandler[0x100];
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m_ExtendedHandlersHigh = new Dictionary<int, PacketHandler>();
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m_EncodedHandlersLow = new EncodedPacketHandler[0x100];
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m_EncodedHandlersHigh = new Dictionary<int, EncodedPacketHandler>();
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Register(0x00, 104, false, CreateCharacter);
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Register(0x01, 5, false, Disconnect);
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Register(0x02, 7, true, MovementReq);
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Register(0x03, 0, true, AsciiSpeech);
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Register(0x05, 5, true, AttackReq);
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Register(0x06, 5, true, UseReq);
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Register(0x07, 7, true, LiftReq);
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Register(0x08, 14, true, DropReq);
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Register(0x09, 5, true, LookReq);
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Register(0x12, 0, true, TextCommand);
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Register(0x13, 10, true, EquipReq);
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Register(0x22, 3, true, Resynchronize);
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Register(0x2C, 2, true, DeathStatusResponse);
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Register(0x34, 10, true, MobileQuery);
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Register(0x3A, 0, true, ChangeSkillLock);
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Register(0x3B, 0, true, VendorBuyReply);
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Register(0x5D, 73, false, PlayCharacter);
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Register(0x6C, 19, true, TargetResponse);
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Register(0x6F, 0, true, SecureTrade);
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Register(0x72, 5, true, SetWarMode);
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Register(0x73, 2, false, PingReq);
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Register(0x75, 35, true, RenameRequest);
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Register(0x7D, 13, true, MenuResponse);
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Register(0x80, 62, false, AccountLogin);
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Register(0x83, 39, false, DeleteCharacter);
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Register(0x91, 65, false, GameLogin);
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Register(0x95, 9, true, HuePickerResponse);
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Register(0x98, 0, true, MobileNameRequest);
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Register(0x9A, 0, true, AsciiPromptResponse);
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Register(0x9B, 258, true, HelpRequest);
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Register(0x9F, 0, true, VendorSellReply);
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Register(0xA0, 3, false, PlayServer);
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Register(0xA4, 149, false, SystemInfo);
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Register(0xA7, 4, true, RequestScrollWindow);
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Register(0xAD, 0, true, UnicodeSpeech);
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Register(0xB1, 0, true, DisplayGumpResponse);
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Register(0xB5, 64, true, ChatRequest);
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Register(0xB6, 9, true, ObjectHelpRequest);
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Register(0xB8, 0, true, ProfileReq);
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Register(0xBB, 9, false, AccountID);
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Register(0xBD, 0, false, ClientVersion);
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Register(0xBE, 0, true, AssistVersion);
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Register(0xBF, 0, true, ExtendedCommand);
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Register(0xC2, 0, true, UnicodePromptResponse);
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Register(0xC8, 2, true, SetUpdateRange);
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Register(0xCF, 0, false, AccountLogin);
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Register(0xD0, 0, true, ConfigurationFile);
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Register(0xD1, 2, true, LogoutReq);
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Register(0xD6, 0, true, BatchQueryProperties);
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Register(0xD7, 0, true, EncodedCommand);
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Register(0xE1, 0, false, ClientType);
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Register(0xEF, 21, false, LoginServerSeed);
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Register(0xEC, 0, false, EquipMacro);
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Register(0xED, 0, false, UnequipMacro);
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Register(0xF4, 0, false, CrashReport);
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Register(0xF8, 106, false, CreateCharacter70160);
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Register(0xFB, 2, false, ShowPublicHouseContent);
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Register6017(0x08, 15, true, DropReq6017);
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RegisterExtended(0x05, false, ScreenSize);
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RegisterExtended(0x06, true, PartyMessage);
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RegisterExtended(0x07, true, QuestArrow);
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RegisterExtended(0x09, true, DisarmRequest);
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RegisterExtended(0x0A, true, StunRequest);
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RegisterExtended(0x0B, false, Language);
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RegisterExtended(0x0C, true, CloseStatus);
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RegisterExtended(0x0E, true, Animate);
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RegisterExtended(0x0F, false, Empty); // What's this?
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RegisterExtended(0x10, true, QueryProperties);
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RegisterExtended(0x13, true, ContextMenuRequest);
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RegisterExtended(0x15, true, ContextMenuResponse);
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RegisterExtended(0x1A, true, StatLockChange);
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RegisterExtended(0x1C, true, CastSpell);
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RegisterExtended(0x24, false, UnhandledBF);
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RegisterExtended(0x2C, true, BandageTarget);
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RegisterExtended(0x2D, true, TargetedSpell);
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RegisterExtended(0x2E, true, TargetedSkillUse);
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RegisterExtended(0x30, true, TargetByResourceMacro);
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RegisterExtended(0x32, true, ToggleFlying);
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RegisterEncoded(0x19, true, SetAbility);
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RegisterEncoded(0x28, true, GuildGumpRequest);
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RegisterEncoded(0x32, true, QuestGumpRequest);
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}
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public static PacketHandler[] Handlers{ get; }
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public static bool SingleClickProps{ get; set; }
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public static int[] ValidAnimations
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{
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get => m_ValidAnimations;
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set => m_ValidAnimations = value;
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}
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public static bool ClientVerification{ get; set; } = true;
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public static void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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{
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Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
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m_6017Handlers[packetID] ??= new PacketHandler(packetID, length, ingame, onReceive);
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}
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public static PacketHandler GetHandler(int packetID) => Handlers[packetID];
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public static void Register6017(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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{
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m_6017Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
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}
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public static PacketHandler Get6017Handler(int packetID) => m_6017Handlers[packetID];
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public static void RegisterExtended(int packetID, bool ingame, OnPacketReceive onReceive)
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{
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if (packetID >= 0 && packetID < 0x100)
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m_ExtendedHandlersLow[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
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else
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m_ExtendedHandlersHigh[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
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}
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public static PacketHandler GetExtendedHandler(int packetID)
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{
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if (packetID >= 0 && packetID < 0x100)
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return m_ExtendedHandlersLow[packetID];
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m_ExtendedHandlersHigh.TryGetValue(packetID, out PacketHandler handler);
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return handler;
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}
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public static void RemoveExtendedHandler(int packetID)
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{
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if (packetID >= 0 && packetID < 0x100)
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m_ExtendedHandlersLow[packetID] = null;
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else
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m_ExtendedHandlersHigh.Remove(packetID);
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}
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public static void RegisterEncoded(int packetID, bool ingame, OnEncodedPacketReceive onReceive)
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{
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if (packetID >= 0 && packetID < 0x100)
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m_EncodedHandlersLow[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
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else
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m_EncodedHandlersHigh[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
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}
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public static EncodedPacketHandler GetEncodedHandler(int packetID)
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{
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if (packetID >= 0 && packetID < 0x100)
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return m_EncodedHandlersLow[packetID];
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m_EncodedHandlersHigh.TryGetValue(packetID, out EncodedPacketHandler handler);
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return handler;
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}
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public static void RemoveEncodedHandler(int packetID)
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{
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if (packetID >= 0 && packetID < 0x100)
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m_EncodedHandlersLow[packetID] = null;
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else
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m_EncodedHandlersHigh.Remove(packetID);
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}
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public static void RegisterThrottler(int packetID, ThrottlePacketCallback t)
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{
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PacketHandler ph = GetHandler(packetID);
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if (ph != null)
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ph.ThrottleCallback = t;
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ph = Get6017Handler(packetID);
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if (ph != null)
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ph.ThrottleCallback = t;
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}
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private static readonly MemoryPool<byte> _memoryPool = SlabMemoryPoolFactory.Create();
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public static int ProcessPacket(IMessagePumpService pump, NetState ns, in ReadOnlySequence<byte> seq)
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{
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PacketReader r = new PacketReader(seq);
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if (!r.TryReadByte(out byte packetId))
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{
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ns.Dispose();
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return -1;
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}
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Console.WriteLine("Processing Packet... {0:X}", packetId);
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if (!ns.Seeded)
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{
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if (packetId == 0xEF)
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{
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// new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
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// 0xEF = 239 = multicast IP, so this should never appear in a normal seed. So this is backwards compatible with older clients.
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ns.Seeded = true;
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}
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else
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{
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int seed = packetId << 24 | r.ReadByte() << 16 | r.ReadByte() << 8 | r.ReadByte();
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if (seed == 0)
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{
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Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
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ns.Dispose();
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return -1;
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}
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ns.m_Seed = seed;
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ns.Seeded = true;
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return 4;
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}
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}
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if (ns.CheckEncrypted(packetId))
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{
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ns.Dispose();
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return -1;
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}
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// Get Handlers
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PacketHandler handler = ns.GetHandler(packetId);
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if (handler == null)
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{
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r.Trace(ns);
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return -1;
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}
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int packetLength = handler.Length;
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if (handler.Length <= 0 && r.Length >= 3)
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{
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packetLength = r.ReadUInt16();
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if (packetLength < 3)
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{
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ns.Dispose();
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return -1;
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}
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}
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if (r.Length < packetLength)
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return 0;
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if (handler.Ingame && ns.Mobile?.Deleted != false)
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{
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Console.WriteLine(
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"Client: {0}: Sent ingame packet (0x{1:X2}) without being attached to a valid mobile.",
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ns,
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packetId
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);
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ns.Dispose();
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return -1;
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}
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ThrottlePacketCallback throttler = handler.ThrottleCallback;
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TimeSpan throttled = handler.ThrottleCallback?.Invoke(ns) ?? TimeSpan.Zero;
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if (throttled > TimeSpan.Zero)
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ns.ThrottledUntil = DateTime.UtcNow + throttled;
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ReadOnlySequence<byte> packet = seq.Slice(r.Position);
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IMemoryOwner<byte> memOwner = _memoryPool.Rent((int)packet.Length);
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packet.CopyTo(memOwner.Memory.Span);
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pump.QueueWork(ns, memOwner, handler.OnReceive);
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return packetLength;
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}
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private static void UnhandledBF(NetState state, PacketReader pvSrc)
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{
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}
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public static void Empty(NetState state, PacketReader pvSrc)
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{
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}
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public static void SetAbility(NetState state, IEntity e, EncodedReader reader)
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{
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EventSink.InvokeSetAbility(state.Mobile, reader.ReadInt32());
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}
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public static void GuildGumpRequest(NetState state, IEntity e, EncodedReader reader)
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{
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EventSink.InvokeGuildGumpRequest(state.Mobile);
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}
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public static void QuestGumpRequest(NetState state, IEntity e, EncodedReader reader)
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{
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EventSink.InvokeQuestGumpRequest(state.Mobile);
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}
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public static void EncodedCommand(NetState state, PacketReader pvSrc)
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{
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IEntity e = World.FindEntity(pvSrc.ReadUInt32());
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int packetId = pvSrc.ReadUInt16();
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EncodedPacketHandler ph = GetEncodedHandler(packetId);
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if (ph != null)
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{
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if (ph.Ingame && state.Mobile == null)
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{
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Console.WriteLine(
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"Client: {0}: Sent ingame packet (0xD7x{1:X2}) before having been attached to a mobile", state,
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packetId);
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state.Dispose();
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}
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else if (ph.Ingame && state.Mobile.Deleted)
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{
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state.Dispose();
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}
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else
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{
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ph.OnReceive(state, e, new EncodedReader(pvSrc));
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}
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}
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else
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{
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pvSrc.Trace(state);
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}
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}
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public static void RenameRequest(NetState state, PacketReader pvSrc)
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{
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Mobile from = state.Mobile;
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Mobile targ = World.FindMobile(pvSrc.ReadUInt32());
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if (targ != null)
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EventSink.InvokeRenameRequest(from, targ, pvSrc.ReadStringSafe());
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}
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public static void ChatRequest(NetState state, PacketReader pvSrc)
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{
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EventSink.InvokeChatRequest(state.Mobile);
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}
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public static void SecureTrade(NetState state, PacketReader pvSrc)
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{
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switch (pvSrc.ReadByte())
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{
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case 1: // Cancel
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{
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Serial serial = pvSrc.ReadUInt32();
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if (World.FindItem(serial) is SecureTradeContainer cont && cont.Trade != null &&
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(cont.Trade.From.Mobile == state.Mobile || cont.Trade.To.Mobile == state.Mobile))
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cont.Trade.Cancel();
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break;
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}
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case 2: // Check
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{
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Serial serial = pvSrc.ReadUInt32();
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if (World.FindItem(serial) is SecureTradeContainer cont)
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{
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SecureTrade trade = cont.Trade;
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bool value = pvSrc.ReadInt32() != 0;
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if (trade != null && trade.From.Mobile == state.Mobile)
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{
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trade.From.Accepted = value;
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trade.Update();
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}
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else if (trade != null && trade.To.Mobile == state.Mobile)
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{
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trade.To.Accepted = value;
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trade.Update();
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}
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}
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break;
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}
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case 3: // Update Gold
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{
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Serial serial = pvSrc.ReadUInt32();
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if (World.FindItem(serial) is SecureTradeContainer cont)
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{
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int gold = pvSrc.ReadInt32();
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int plat = pvSrc.ReadInt32();
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SecureTrade trade = cont.Trade;
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if (trade != null)
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{
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if (trade.From.Mobile == state.Mobile)
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{
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trade.From.Gold = gold;
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trade.From.Plat = plat;
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trade.UpdateFromCurrency();
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}
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else if (trade.To.Mobile == state.Mobile)
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{
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trade.To.Gold = gold;
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trade.To.Plat = plat;
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trade.UpdateToCurrency();
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}
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}
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}
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}
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break;
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}
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}
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public static void VendorBuyReply(NetState state, PacketReader pvSrc)
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{
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pvSrc.Seek(1, SeekOrigin.Begin);
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int msgSize = pvSrc.ReadUInt16();
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Mobile vendor = World.FindMobile(pvSrc.ReadUInt32());
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byte flag = pvSrc.ReadByte();
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if (vendor == null)
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return;
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if (vendor.Deleted || !Utility.RangeCheck(vendor.Location, state.Mobile.Location, 10))
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{
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|
state.Send(new EndVendorBuy(vendor));
|
|
return;
|
|
}
|
|
|
|
if (flag == 0x02)
|
|
{
|
|
msgSize -= 1 + 2 + 4 + 1;
|
|
|
|
if (msgSize / 7 > 100)
|
|
return;
|
|
|
|
List<BuyItemResponse> buyList = new List<BuyItemResponse>(msgSize / 7);
|
|
while (msgSize > 0)
|
|
{
|
|
byte layer = pvSrc.ReadByte();
|
|
Serial serial = pvSrc.ReadUInt32();
|
|
int amount = pvSrc.ReadInt16();
|
|
|
|
buyList.Add(new BuyItemResponse(serial, amount));
|
|
msgSize -= 7;
|
|
}
|
|
|
|
if (buyList.Count > 0 && vendor is IVendor v && v.OnBuyItems(state.Mobile, buyList))
|
|
state.Send(new EndVendorBuy(vendor));
|
|
}
|
|
else
|
|
{
|
|
state.Send(new EndVendorBuy(vendor));
|
|
}
|
|
}
|
|
|
|
public static void VendorSellReply(NetState state, PacketReader pvSrc)
|
|
{
|
|
Serial serial = pvSrc.ReadUInt32();
|
|
Mobile vendor = World.FindMobile(serial);
|
|
|
|
if (vendor == null) return;
|
|
|
|
if (vendor.Deleted || !Utility.RangeCheck(vendor.Location, state.Mobile.Location, 10))
|
|
{
|
|
state.Send(new EndVendorSell(vendor));
|
|
return;
|
|
}
|
|
|
|
int count = pvSrc.ReadUInt16();
|
|
|
|
if (count < 100 && pvSrc.Length == 4 + 2 + count * 6)
|
|
{
|
|
List<SellItemResponse> sellList = new List<SellItemResponse>(count);
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
Item item = World.FindItem(pvSrc.ReadUInt32());
|
|
int Amount = pvSrc.ReadInt16();
|
|
|
|
if (item != null && Amount > 0)
|
|
sellList.Add(new SellItemResponse(item, Amount));
|
|
}
|
|
|
|
if (sellList.Count > 0 && vendor is IVendor v && v.OnSellItems(state.Mobile, sellList))
|
|
state.Send(new EndVendorSell(vendor));
|
|
}
|
|
}
|
|
|
|
public static void DeleteCharacter(NetState state, PacketReader pvSrc)
|
|
{
|
|
pvSrc.Seek(30, SeekOrigin.Current);
|
|
int index = pvSrc.ReadInt32();
|
|
|
|
EventSink.InvokeDeleteRequest(state, index);
|
|
}
|
|
|
|
public static void DeathStatusResponse(NetState state, PacketReader pvSrc)
|
|
{
|
|
// Ignored
|
|
}
|
|
|
|
public static void ObjectHelpRequest(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
|
|
Serial serial = pvSrc.ReadUInt32();
|
|
int unk = pvSrc.ReadByte();
|
|
string lang = pvSrc.ReadString(3);
|
|
|
|
if (serial.IsItem)
|
|
{
|
|
Item item = World.FindItem(serial);
|
|
|
|
if (item != null && from.Map == item.Map && Utility.InUpdateRange(item.GetWorldLocation(), from.Location) &&
|
|
from.CanSee(item))
|
|
item.OnHelpRequest(from);
|
|
}
|
|
else if (serial.IsMobile)
|
|
{
|
|
Mobile m = World.FindMobile(serial);
|
|
|
|
if (m != null && from.Map == m.Map && Utility.InUpdateRange(m.Location, from.Location) && from.CanSee(m))
|
|
m.OnHelpRequest(m);
|
|
}
|
|
}
|
|
|
|
public static void MobileNameRequest(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile m = World.FindMobile(pvSrc.ReadUInt32());
|
|
|
|
if (m != null && Utility.InUpdateRange(state.Mobile, m) && state.Mobile.CanSee(m))
|
|
state.Send(new MobileName(m));
|
|
}
|
|
|
|
public static void RequestScrollWindow(NetState state, PacketReader pvSrc)
|
|
{
|
|
int lastTip = pvSrc.ReadInt16();
|
|
int type = pvSrc.ReadByte();
|
|
}
|
|
|
|
public static void AttackReq(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
Mobile m = World.FindMobile(pvSrc.ReadUInt32());
|
|
|
|
if (m != null)
|
|
from.Attack(m);
|
|
}
|
|
|
|
public static void HuePickerResponse(NetState state, PacketReader pvSrc)
|
|
{
|
|
uint serial = pvSrc.ReadUInt32();
|
|
int value = pvSrc.ReadInt16();
|
|
int hue = pvSrc.ReadInt16() & 0x3FFF;
|
|
|
|
hue = Utility.ClipDyedHue(hue);
|
|
|
|
foreach (HuePicker huePicker in state.HuePickers)
|
|
if (huePicker.Serial == serial)
|
|
{
|
|
state.RemoveHuePicker(huePicker);
|
|
|
|
huePicker.OnResponse(hue);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static void SystemInfo(NetState state, PacketReader pvSrc)
|
|
{
|
|
int v1 = pvSrc.ReadByte();
|
|
int v2 = pvSrc.ReadUInt16();
|
|
int v3 = pvSrc.ReadByte();
|
|
string s1 = pvSrc.ReadString(32);
|
|
string s2 = pvSrc.ReadString(32);
|
|
string s3 = pvSrc.ReadString(32);
|
|
string s4 = pvSrc.ReadString(32);
|
|
int v4 = pvSrc.ReadUInt16();
|
|
int v5 = pvSrc.ReadUInt16();
|
|
int v6 = pvSrc.ReadInt32();
|
|
int v7 = pvSrc.ReadInt32();
|
|
int v8 = pvSrc.ReadInt32();
|
|
}
|
|
|
|
public static void AccountID(NetState state, PacketReader pvSrc)
|
|
{
|
|
}
|
|
|
|
public static void TextCommand(NetState state, PacketReader pvSrc)
|
|
{
|
|
int type = pvSrc.ReadByte();
|
|
string command = pvSrc.ReadString();
|
|
|
|
Mobile m = state.Mobile;
|
|
|
|
switch (type)
|
|
{
|
|
case 0xC7: // Animate
|
|
{
|
|
EventSink.InvokeAnimateRequest(m, command);
|
|
|
|
break;
|
|
}
|
|
case 0x24: // Use skill
|
|
{
|
|
if (!int.TryParse(command.Split(' ')[0], out int skillIndex))
|
|
break;
|
|
|
|
Skills.UseSkill(m, skillIndex);
|
|
|
|
break;
|
|
}
|
|
case 0x43: // Open spellbook
|
|
{
|
|
if (!int.TryParse(command, out int booktype))
|
|
booktype = 1;
|
|
|
|
EventSink.InvokeOpenSpellbookRequest(m, booktype);
|
|
|
|
break;
|
|
}
|
|
case 0x27: // Cast spell from book
|
|
{
|
|
string[] split = command.Split(' ');
|
|
|
|
if (split.Length > 0)
|
|
{
|
|
int spellID = Utility.ToInt32(split[0]) - 1;
|
|
uint serial = split.Length > 1 ? Utility.ToUInt32(split[1]) : (uint)Serial.MinusOne;
|
|
|
|
EventSink.InvokeCastSpellRequest(m, spellID, World.FindItem(serial));
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 0x58: // Open door
|
|
{
|
|
EventSink.InvokeOpenDoorMacroUsed(m);
|
|
|
|
break;
|
|
}
|
|
case 0x56: // Cast spell from macro
|
|
{
|
|
int spellID = Utility.ToInt32(command) - 1;
|
|
|
|
EventSink.InvokeCastSpellRequest(m, spellID, null);
|
|
|
|
break;
|
|
}
|
|
case 0xF4: // Invoke virtues from macro
|
|
{
|
|
int virtueID = Utility.ToInt32(command) - 1;
|
|
|
|
EventSink.InvokeVirtueMacroRequest(m, virtueID);
|
|
|
|
break;
|
|
}
|
|
case 0x2F: // Old scroll double click
|
|
{
|
|
/*
|
|
* This command is still sent for items 0xEF3 - 0xEF9
|
|
*
|
|
* Command is one of three, depending on the item ID of the scroll:
|
|
* - [scroll serial]
|
|
* - [scroll serial] [target serial]
|
|
* - [scroll serial] [x] [y] [z]
|
|
*/
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
Console.WriteLine("Client: {0}: Unknown text-command type 0x{1:X2}: {2}", state, type, command);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void AsciiPromptResponse(NetState state, PacketReader pvSrc)
|
|
{
|
|
uint serial = pvSrc.ReadUInt32();
|
|
int prompt = pvSrc.ReadInt32();
|
|
int type = pvSrc.ReadInt32();
|
|
string text = pvSrc.ReadStringSafe();
|
|
|
|
if (text.Length > 128)
|
|
return;
|
|
|
|
Mobile from = state.Mobile;
|
|
Prompt p = from.Prompt;
|
|
|
|
if (p != null && p.Serial == serial && p.Serial == prompt)
|
|
{
|
|
from.Prompt = null;
|
|
|
|
if (type == 0)
|
|
p.OnCancel(from);
|
|
else
|
|
p.OnResponse(from, text);
|
|
}
|
|
}
|
|
|
|
public static void UnicodePromptResponse(NetState state, PacketReader pvSrc)
|
|
{
|
|
uint serial = pvSrc.ReadUInt32();
|
|
int prompt = pvSrc.ReadInt32();
|
|
int type = pvSrc.ReadInt32();
|
|
string lang = pvSrc.ReadString(4);
|
|
string text = pvSrc.ReadUnicodeStringLESafe();
|
|
|
|
if (text.Length > 128)
|
|
return;
|
|
|
|
Mobile from = state.Mobile;
|
|
Prompt p = from.Prompt;
|
|
|
|
if (p != null && p.Serial == serial && p.Serial == prompt)
|
|
{
|
|
from.Prompt = null;
|
|
|
|
if (type == 0)
|
|
p.OnCancel(from);
|
|
else
|
|
p.OnResponse(from, text);
|
|
}
|
|
}
|
|
|
|
public static void MenuResponse(NetState state, PacketReader pvSrc)
|
|
{
|
|
uint serial = pvSrc.ReadUInt32();
|
|
int menuID = pvSrc.ReadInt16(); // unused in our implementation
|
|
int index = pvSrc.ReadInt16();
|
|
int itemID = pvSrc.ReadInt16();
|
|
int hue = pvSrc.ReadInt16();
|
|
|
|
index -= 1; // convert from 1-based to 0-based
|
|
|
|
foreach (IMenu menu in state.Menus)
|
|
if (menu.Serial == serial)
|
|
{
|
|
state.RemoveMenu(menu);
|
|
|
|
if (index >= 0 && index < menu.EntryLength)
|
|
menu.OnResponse(state, index);
|
|
else
|
|
menu.OnCancel(state);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static void ProfileReq(NetState state, PacketReader pvSrc)
|
|
{
|
|
int type = pvSrc.ReadByte();
|
|
Serial serial = pvSrc.ReadUInt32();
|
|
|
|
Mobile beholder = state.Mobile;
|
|
Mobile beheld = World.FindMobile(serial);
|
|
|
|
if (beheld == null)
|
|
return;
|
|
|
|
switch (type)
|
|
{
|
|
case 0x00: // display request
|
|
{
|
|
EventSink.InvokeProfileRequest(beholder, beheld);
|
|
|
|
break;
|
|
}
|
|
case 0x01: // edit request
|
|
{
|
|
pvSrc.ReadInt16(); // Skip
|
|
int length = pvSrc.ReadUInt16();
|
|
|
|
if (length > 511)
|
|
return;
|
|
|
|
string text = pvSrc.ReadUnicodeString(length);
|
|
|
|
EventSink.InvokeChangeProfileRequest(beholder, beheld, text);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Disconnect(NetState state, PacketReader pvSrc)
|
|
{
|
|
int minusOne = pvSrc.ReadInt32();
|
|
}
|
|
|
|
public static void LiftReq(NetState state, PacketReader pvSrc)
|
|
{
|
|
Serial serial = pvSrc.ReadUInt32();
|
|
int amount = pvSrc.ReadUInt16();
|
|
Item item = World.FindItem(serial);
|
|
|
|
state.Mobile.Lift(item, amount, out bool rejected, out LRReason reject);
|
|
}
|
|
|
|
public static void EquipReq(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
Item item = from.Holding;
|
|
|
|
bool valid = item != null && item.HeldBy == from && item.Map == Map.Internal;
|
|
|
|
from.Holding = null;
|
|
|
|
if (!valid) return;
|
|
|
|
pvSrc.Seek(5, SeekOrigin.Current);
|
|
Mobile to = World.FindMobile(pvSrc.ReadUInt32()) ?? from;
|
|
|
|
if (!to.AllowEquipFrom(from) || !to.EquipItem(item))
|
|
item.Bounce(from);
|
|
|
|
item.ClearBounce();
|
|
}
|
|
|
|
public static void DropReq(NetState state, PacketReader pvSrc)
|
|
{
|
|
pvSrc.ReadInt32(); // serial, ignored
|
|
int x = pvSrc.ReadInt16();
|
|
int y = pvSrc.ReadInt16();
|
|
int z = pvSrc.ReadSByte();
|
|
Serial dest = pvSrc.ReadUInt32();
|
|
|
|
Point3D loc = new Point3D(x, y, z);
|
|
|
|
Mobile from = state.Mobile;
|
|
|
|
if (dest.IsMobile)
|
|
{
|
|
from.Drop(World.FindMobile(dest), loc);
|
|
}
|
|
else if (dest.IsItem)
|
|
{
|
|
Item item = World.FindItem(dest);
|
|
|
|
if (item is BaseMulti multi && multi.AllowsRelativeDrop)
|
|
{
|
|
loc.m_X += multi.X;
|
|
loc.m_Y += multi.Y;
|
|
from.Drop(loc);
|
|
}
|
|
else
|
|
{
|
|
from.Drop(item, loc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.Drop(loc);
|
|
}
|
|
}
|
|
|
|
public static void DropReq6017(NetState state, PacketReader pvSrc)
|
|
{
|
|
pvSrc.ReadInt32(); // serial, ignored
|
|
int x = pvSrc.ReadInt16();
|
|
int y = pvSrc.ReadInt16();
|
|
int z = pvSrc.ReadSByte();
|
|
pvSrc.ReadByte(); // Grid Location?
|
|
Serial dest = pvSrc.ReadUInt32();
|
|
|
|
Point3D loc = new Point3D(x, y, z);
|
|
|
|
Mobile from = state.Mobile;
|
|
|
|
if (dest.IsMobile)
|
|
{
|
|
from.Drop(World.FindMobile(dest), loc);
|
|
}
|
|
else if (dest.IsItem)
|
|
{
|
|
Item item = World.FindItem(dest);
|
|
|
|
if (item is BaseMulti multi && multi.AllowsRelativeDrop)
|
|
{
|
|
loc.m_X += multi.X;
|
|
loc.m_Y += multi.Y;
|
|
from.Drop(loc);
|
|
}
|
|
else
|
|
{
|
|
from.Drop(item, loc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.Drop(loc);
|
|
}
|
|
}
|
|
|
|
public static void ConfigurationFile(NetState state, PacketReader pvSrc)
|
|
{
|
|
}
|
|
|
|
public static void LogoutReq(NetState state, PacketReader pvSrc)
|
|
{
|
|
state.Send(new LogoutAck());
|
|
}
|
|
|
|
public static void ChangeSkillLock(NetState state, PacketReader pvSrc)
|
|
{
|
|
Skill s = state.Mobile.Skills[pvSrc.ReadInt16()];
|
|
|
|
s?.SetLockNoRelay((SkillLock)pvSrc.ReadByte());
|
|
}
|
|
|
|
public static void HelpRequest(NetState state, PacketReader pvSrc)
|
|
{
|
|
EventSink.InvokeHelpRequest(state.Mobile);
|
|
}
|
|
|
|
public static void TargetResponse(NetState state, PacketReader pvSrc)
|
|
{
|
|
int type = pvSrc.ReadByte();
|
|
int targetID = pvSrc.ReadInt32();
|
|
int flags = pvSrc.ReadByte();
|
|
Serial serial = pvSrc.ReadUInt32();
|
|
int x = pvSrc.ReadInt16(), y = pvSrc.ReadInt16(), z = pvSrc.ReadInt16();
|
|
int graphic = pvSrc.ReadUInt16();
|
|
|
|
if (targetID == unchecked((int)0xDEADBEEF))
|
|
return;
|
|
|
|
Mobile from = state.Mobile;
|
|
|
|
Target t = from.Target;
|
|
|
|
if (t == null)
|
|
return;
|
|
|
|
TargetProfile prof = TargetProfile.Acquire(t.GetType());
|
|
prof?.Start();
|
|
|
|
try
|
|
{
|
|
if (x == -1 && y == -1 && !serial.IsValid)
|
|
{
|
|
// User pressed escape
|
|
t.Cancel(from, TargetCancelType.Canceled);
|
|
}
|
|
else if (t.TargetID != targetID)
|
|
{
|
|
// Sanity, prevent fake target
|
|
}
|
|
else
|
|
{
|
|
object toTarget;
|
|
|
|
if (type == 1)
|
|
{
|
|
if (graphic == 0)
|
|
{
|
|
toTarget = new LandTarget(new Point3D(x, y, z), from.Map);
|
|
}
|
|
else
|
|
{
|
|
Map map = from.Map;
|
|
|
|
if (map == null || map == Map.Internal)
|
|
{
|
|
t.Cancel(from, TargetCancelType.Canceled);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y, !t.DisallowMultis);
|
|
|
|
bool valid = false;
|
|
|
|
if (state.HighSeas)
|
|
{
|
|
ItemData id = TileData.ItemTable[graphic & TileData.MaxItemValue];
|
|
if (id.Surface) z -= id.Height;
|
|
}
|
|
|
|
for (int i = 0; !valid && i < tiles.Length; ++i)
|
|
if (tiles[i].Z == z && tiles[i].ID == graphic)
|
|
valid = true;
|
|
|
|
if (!valid)
|
|
{
|
|
t.Cancel(from, TargetCancelType.Canceled);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
toTarget = new StaticTarget(new Point3D(x, y, z), graphic);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (serial.IsMobile)
|
|
{
|
|
toTarget = World.FindMobile(serial);
|
|
}
|
|
else if (serial.IsItem)
|
|
{
|
|
toTarget = World.FindItem(serial);
|
|
}
|
|
else
|
|
{
|
|
t.Cancel(from, TargetCancelType.Canceled);
|
|
return;
|
|
}
|
|
|
|
t.Invoke(from, toTarget);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
prof?.Finish();
|
|
}
|
|
}
|
|
|
|
public static void DisplayGumpResponse(NetState state, PacketReader pvSrc)
|
|
{
|
|
uint serial = pvSrc.ReadUInt32();
|
|
int typeID = pvSrc.ReadInt32();
|
|
int buttonID = pvSrc.ReadInt32();
|
|
|
|
foreach (Gump gump in state.Gumps)
|
|
{
|
|
if (gump.Serial != serial || gump.TypeID != typeID)
|
|
continue;
|
|
bool buttonExists = buttonID == 0; // 0 is always 'close'
|
|
|
|
if (!buttonExists)
|
|
foreach (GumpEntry e in gump.Entries)
|
|
{
|
|
if (e is GumpButton button && button.ButtonID == buttonID)
|
|
{
|
|
buttonExists = true;
|
|
break;
|
|
}
|
|
|
|
if (e is GumpImageTileButton tileButton && tileButton.ButtonID == buttonID)
|
|
{
|
|
buttonExists = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!buttonExists)
|
|
{
|
|
state.WriteConsole("Invalid gump response, disconnecting...");
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
int switchCount = pvSrc.ReadInt32();
|
|
|
|
if (switchCount < 0 || switchCount > gump.m_Switches)
|
|
{
|
|
state.WriteConsole("Invalid gump response, disconnecting...");
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
int[] switches = new int[switchCount];
|
|
|
|
for (int j = 0; j < switches.Length; ++j)
|
|
switches[j] = pvSrc.ReadInt32();
|
|
|
|
int textCount = pvSrc.ReadInt32();
|
|
|
|
if (textCount < 0 || textCount > gump.m_TextEntries)
|
|
{
|
|
state.WriteConsole("Invalid gump response, disconnecting...");
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
TextRelay[] textEntries = new TextRelay[textCount];
|
|
|
|
for (int j = 0; j < textEntries.Length; ++j)
|
|
{
|
|
int entryID = pvSrc.ReadUInt16();
|
|
int textLength = pvSrc.ReadUInt16();
|
|
|
|
if (textLength > 239)
|
|
{
|
|
state.WriteConsole("Invalid gump response, disconnecting...");
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
string text = pvSrc.ReadUnicodeStringSafe(textLength);
|
|
textEntries[j] = new TextRelay(entryID, text);
|
|
}
|
|
|
|
state.RemoveGump(gump);
|
|
|
|
GumpProfile prof = GumpProfile.Acquire(gump.GetType());
|
|
|
|
prof?.Start();
|
|
|
|
gump.OnResponse(state, new RelayInfo(buttonID, switches, textEntries));
|
|
|
|
prof?.Finish();
|
|
|
|
return;
|
|
}
|
|
|
|
if (typeID == 461)
|
|
{
|
|
// Virtue gump
|
|
int switchCount = pvSrc.ReadInt32();
|
|
|
|
if (buttonID == 1 && switchCount > 0)
|
|
{
|
|
Mobile beheld = World.FindMobile(pvSrc.ReadUInt32());
|
|
|
|
if (beheld != null)
|
|
EventSink.InvokeVirtueGumpRequest(state.Mobile, beheld);
|
|
}
|
|
else
|
|
{
|
|
Mobile beheld = World.FindMobile(serial);
|
|
|
|
if (beheld != null)
|
|
EventSink.InvokeVirtueItemRequest(state.Mobile, beheld, buttonID);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void SetWarMode(NetState state, PacketReader pvSrc)
|
|
{
|
|
state.Mobile.DelayChangeWarmode(pvSrc.ReadBoolean());
|
|
}
|
|
|
|
public static void Resynchronize(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile m = state.Mobile;
|
|
|
|
if (state.StygianAbyss)
|
|
state.Send(new MobileUpdate(m));
|
|
else
|
|
state.Send(new MobileUpdateOld(m));
|
|
|
|
state.Send(MobileIncoming.Create(state, m, m));
|
|
|
|
m.SendEverything();
|
|
|
|
state.Sequence = 0;
|
|
|
|
m.ClearFastwalkStack();
|
|
}
|
|
|
|
public static void AsciiSpeech(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
|
|
MessageType type = (MessageType)pvSrc.ReadByte();
|
|
int hue = pvSrc.ReadInt16();
|
|
pvSrc.ReadInt16(); // font
|
|
string text = pvSrc.ReadStringSafe().Trim();
|
|
|
|
if (text.Length <= 0 || text.Length > 128)
|
|
return;
|
|
|
|
if (!Enum.IsDefined(typeof(MessageType), type))
|
|
type = MessageType.Regular;
|
|
|
|
from.DoSpeech(text, m_EmptyInts, type, Utility.ClipDyedHue(hue));
|
|
}
|
|
|
|
public static void UnicodeSpeech(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
|
|
MessageType type = (MessageType)pvSrc.ReadByte();
|
|
int hue = pvSrc.ReadInt16();
|
|
pvSrc.ReadInt16(); // font
|
|
string lang = pvSrc.ReadString(4);
|
|
string text;
|
|
|
|
bool isEncoded = (type & MessageType.Encoded) != 0;
|
|
int[] keywords;
|
|
|
|
if (isEncoded)
|
|
{
|
|
int value = pvSrc.ReadInt16();
|
|
int count = (value & 0xFFF0) >> 4;
|
|
int hold = value & 0xF;
|
|
|
|
if (count < 0 || count > 50)
|
|
return;
|
|
|
|
KeywordList keyList = m_KeywordList;
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
int speechID;
|
|
|
|
if ((i & 1) == 0)
|
|
{
|
|
hold <<= 8;
|
|
hold |= pvSrc.ReadByte();
|
|
speechID = hold;
|
|
hold = 0;
|
|
}
|
|
else
|
|
{
|
|
value = pvSrc.ReadInt16();
|
|
speechID = (value & 0xFFF0) >> 4;
|
|
hold = value & 0xF;
|
|
}
|
|
|
|
if (!keyList.Contains(speechID))
|
|
keyList.Add(speechID);
|
|
}
|
|
|
|
text = pvSrc.ReadUTF8StringSafe();
|
|
|
|
keywords = keyList.ToArray();
|
|
}
|
|
else
|
|
{
|
|
text = pvSrc.ReadUnicodeStringSafe();
|
|
|
|
keywords = m_EmptyInts;
|
|
}
|
|
|
|
text = text.Trim();
|
|
|
|
if (text.Length <= 0 || text.Length > 128)
|
|
return;
|
|
|
|
type &= ~MessageType.Encoded;
|
|
|
|
if (!Enum.IsDefined(typeof(MessageType), type))
|
|
type = MessageType.Regular;
|
|
|
|
from.Language = lang;
|
|
from.DoSpeech(text, keywords, type, Utility.ClipDyedHue(hue));
|
|
}
|
|
|
|
public static void UseReq(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
|
|
if (from.AccessLevel >= AccessLevel.Counselor || Core.TickCount - from.NextActionTime >= 0)
|
|
{
|
|
uint value = pvSrc.ReadUInt32();
|
|
|
|
if ((value & ~0x7FFFFFFF) != 0)
|
|
from.OnPaperdollRequest();
|
|
else
|
|
{
|
|
Serial s = value;
|
|
|
|
if (s.IsMobile)
|
|
{
|
|
Mobile m = World.FindMobile(s);
|
|
|
|
if (m?.Deleted == false)
|
|
from.Use(m);
|
|
}
|
|
else if (s.IsItem)
|
|
{
|
|
Item item = World.FindItem(s);
|
|
|
|
if (item?.Deleted == false)
|
|
from.Use(item);
|
|
}
|
|
}
|
|
|
|
from.NextActionTime = Core.TickCount + Mobile.ActionDelay;
|
|
}
|
|
else
|
|
from.SendActionMessage();
|
|
}
|
|
|
|
public static void LookReq(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
|
|
Serial s = pvSrc.ReadUInt32();
|
|
|
|
if (s.IsMobile)
|
|
{
|
|
Mobile m = World.FindMobile(s);
|
|
|
|
if (m != null && from.CanSee(m) && Utility.InUpdateRange(from, m))
|
|
{
|
|
if (SingleClickProps)
|
|
m.OnAosSingleClick(from);
|
|
else
|
|
{
|
|
if (from.Region.OnSingleClick(from, m))
|
|
m.OnSingleClick(from);
|
|
}
|
|
}
|
|
}
|
|
else if (s.IsItem)
|
|
{
|
|
Item item = World.FindItem(s);
|
|
|
|
if (item?.Deleted == false && from.CanSee(item) &&
|
|
Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
|
|
{
|
|
if (SingleClickProps)
|
|
item.OnAosSingleClick(from);
|
|
else if (from.Region.OnSingleClick(from, item))
|
|
{
|
|
if (item.Parent is Item item1)
|
|
item1.OnSingleClickContained(from, item);
|
|
|
|
item.OnSingleClick(from);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void PingReq(NetState state, PacketReader pvSrc)
|
|
{
|
|
state.Send(PingAck.Instantiate(pvSrc.ReadByte()));
|
|
}
|
|
|
|
public static void SetUpdateRange(NetState state, PacketReader pvSrc)
|
|
{
|
|
state.Send(ChangeUpdateRange.Instantiate(18));
|
|
}
|
|
|
|
public static void MovementReq(NetState state, PacketReader pvSrc)
|
|
{
|
|
Direction dir = (Direction)pvSrc.ReadByte();
|
|
int seq = pvSrc.ReadByte();
|
|
int key = pvSrc.ReadInt32();
|
|
|
|
Mobile m = state.Mobile;
|
|
|
|
if (state.Sequence == 0 && seq != 0 || !m.Move(dir))
|
|
{
|
|
state.Send(new MovementRej(seq, m));
|
|
state.Sequence = 0;
|
|
|
|
m.ClearFastwalkStack();
|
|
}
|
|
else
|
|
{
|
|
++seq;
|
|
|
|
if (seq == 256)
|
|
seq = 1;
|
|
|
|
state.Sequence = seq;
|
|
}
|
|
}
|
|
|
|
public static void Animate(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
int action = pvSrc.ReadInt32();
|
|
|
|
bool ok = false;
|
|
|
|
for (int i = 0; !ok && i < m_ValidAnimations.Length; ++i)
|
|
ok = action == m_ValidAnimations[i];
|
|
|
|
if (from != null && ok && from.Alive && from.Body.IsHuman && !from.Mounted)
|
|
from.Animate(action, 7, 1, true, false, 0);
|
|
}
|
|
|
|
public static void QuestArrow(NetState state, PacketReader pvSrc)
|
|
{
|
|
bool rightClick = pvSrc.ReadBoolean();
|
|
Mobile from = state.Mobile;
|
|
|
|
from?.QuestArrow?.OnClick(rightClick);
|
|
}
|
|
|
|
public static void ExtendedCommand(NetState state, PacketReader pvSrc)
|
|
{
|
|
int packetID = pvSrc.ReadUInt16();
|
|
|
|
PacketHandler ph = GetExtendedHandler(packetID);
|
|
|
|
if (ph == null)
|
|
{
|
|
pvSrc.Trace(state);
|
|
return;
|
|
}
|
|
|
|
if (ph.Ingame && state.Mobile?.Deleted != false)
|
|
{
|
|
if (state.Mobile == null)
|
|
Console.WriteLine(
|
|
"Client: {0}: Sent in-game packet (0xBFx{1:X2}) before having been attached to a mobile", state,
|
|
packetID);
|
|
state.Dispose();
|
|
}
|
|
else
|
|
ph.OnReceive(state, pvSrc);
|
|
}
|
|
|
|
public static void CastSpell(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
|
|
if (from == null)
|
|
return;
|
|
|
|
Item spellbook = null;
|
|
|
|
if (pvSrc.ReadInt16() == 1)
|
|
spellbook = World.FindItem(pvSrc.ReadUInt32());
|
|
|
|
int spellID = pvSrc.ReadInt16() - 1;
|
|
|
|
EventSink.InvokeCastSpellRequest(from, spellID, spellbook);
|
|
}
|
|
|
|
public static void BandageTarget(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
|
|
if (from == null)
|
|
return;
|
|
|
|
if (from.AccessLevel >= AccessLevel.Counselor || Core.TickCount - from.NextActionTime >= 0)
|
|
{
|
|
Item bandage = World.FindItem(pvSrc.ReadUInt32());
|
|
|
|
if (bandage == null)
|
|
return;
|
|
|
|
Mobile target = World.FindMobile(pvSrc.ReadUInt32());
|
|
|
|
if (target == null)
|
|
return;
|
|
|
|
EventSink.InvokeBandageTargetRequest(from, bandage, target);
|
|
|
|
from.NextActionTime = Core.TickCount + Mobile.ActionDelay;
|
|
}
|
|
else
|
|
{
|
|
from.SendActionMessage();
|
|
}
|
|
}
|
|
|
|
public static void ToggleFlying(NetState state, PacketReader pvSrc)
|
|
{
|
|
state.Mobile.ToggleFlying();
|
|
}
|
|
|
|
public static void BatchQueryProperties(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (!ObjectPropertyList.Enabled)
|
|
return;
|
|
|
|
Mobile from = state.Mobile;
|
|
|
|
long length = pvSrc.Length;
|
|
|
|
if (length < 0 || length % 4 != 0)
|
|
return;
|
|
|
|
long count = length / 4;
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
Serial s = pvSrc.ReadUInt32();
|
|
|
|
if (s.IsMobile)
|
|
{
|
|
Mobile m = World.FindMobile(s);
|
|
|
|
if (m != null && from.CanSee(m) && Utility.InUpdateRange(from, m))
|
|
m.SendPropertiesTo(from);
|
|
}
|
|
else if (s.IsItem)
|
|
{
|
|
Item item = World.FindItem(s);
|
|
|
|
if (item?.Deleted == false && from.CanSee(item) &&
|
|
Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
|
|
item.SendPropertiesTo(from);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void QueryProperties(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (!ObjectPropertyList.Enabled)
|
|
return;
|
|
|
|
Mobile from = state.Mobile;
|
|
|
|
Serial s = pvSrc.ReadUInt32();
|
|
|
|
if (s.IsMobile)
|
|
{
|
|
Mobile m = World.FindMobile(s);
|
|
|
|
if (m != null && from.CanSee(m) && Utility.InUpdateRange(from, m))
|
|
m.SendPropertiesTo(from);
|
|
}
|
|
else if (s.IsItem)
|
|
{
|
|
Item item = World.FindItem(s);
|
|
|
|
if (item?.Deleted == false && from.CanSee(item) &&
|
|
Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
|
|
item.SendPropertiesTo(from);
|
|
}
|
|
}
|
|
|
|
public static void PartyMessage(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (state.Mobile == null)
|
|
return;
|
|
|
|
switch (pvSrc.ReadByte())
|
|
{
|
|
case 0x01:
|
|
PartyMessage_AddMember(state, pvSrc);
|
|
break;
|
|
case 0x02:
|
|
PartyMessage_RemoveMember(state, pvSrc);
|
|
break;
|
|
case 0x03:
|
|
PartyMessage_PrivateMessage(state, pvSrc);
|
|
break;
|
|
case 0x04:
|
|
PartyMessage_PublicMessage(state, pvSrc);
|
|
break;
|
|
case 0x06:
|
|
PartyMessage_SetCanLoot(state, pvSrc);
|
|
break;
|
|
case 0x08:
|
|
PartyMessage_Accept(state, pvSrc);
|
|
break;
|
|
case 0x09:
|
|
PartyMessage_Decline(state, pvSrc);
|
|
break;
|
|
default:
|
|
pvSrc.Trace(state);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static void PartyMessage_AddMember(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (PartyCommands.Handler != null)
|
|
PartyCommands.Handler.OnAdd(state.Mobile);
|
|
}
|
|
|
|
public static void PartyMessage_RemoveMember(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (PartyCommands.Handler != null)
|
|
PartyCommands.Handler.OnRemove(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()));
|
|
}
|
|
|
|
public static void PartyMessage_PrivateMessage(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (PartyCommands.Handler != null)
|
|
PartyCommands.Handler.OnPrivateMessage(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()),
|
|
pvSrc.ReadUnicodeStringSafe());
|
|
}
|
|
|
|
public static void PartyMessage_PublicMessage(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (PartyCommands.Handler != null)
|
|
PartyCommands.Handler.OnPublicMessage(state.Mobile, pvSrc.ReadUnicodeStringSafe());
|
|
}
|
|
|
|
public static void PartyMessage_SetCanLoot(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (PartyCommands.Handler != null)
|
|
PartyCommands.Handler.OnSetCanLoot(state.Mobile, pvSrc.ReadBoolean());
|
|
}
|
|
|
|
public static void PartyMessage_Accept(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (PartyCommands.Handler != null)
|
|
PartyCommands.Handler.OnAccept(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()));
|
|
}
|
|
|
|
public static void PartyMessage_Decline(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (PartyCommands.Handler != null)
|
|
PartyCommands.Handler.OnDecline(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()));
|
|
}
|
|
|
|
public static void StunRequest(NetState state, PacketReader pvSrc)
|
|
{
|
|
EventSink.InvokeStunRequest(state.Mobile);
|
|
}
|
|
|
|
public static void DisarmRequest(NetState state, PacketReader pvSrc)
|
|
{
|
|
EventSink.InvokeDisarmRequest(state.Mobile);
|
|
}
|
|
|
|
public static void StatLockChange(NetState state, PacketReader pvSrc)
|
|
{
|
|
int stat = pvSrc.ReadByte();
|
|
int lockValue = pvSrc.ReadByte();
|
|
|
|
if (lockValue > 2) lockValue = 0;
|
|
|
|
Mobile m = state.Mobile;
|
|
|
|
if (m != null)
|
|
switch (stat)
|
|
{
|
|
case 0:
|
|
m.StrLock = (StatLockType)lockValue;
|
|
break;
|
|
case 1:
|
|
m.DexLock = (StatLockType)lockValue;
|
|
break;
|
|
case 2:
|
|
m.IntLock = (StatLockType)lockValue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static void ScreenSize(NetState state, PacketReader pvSrc)
|
|
{
|
|
int width = pvSrc.ReadInt32();
|
|
int unk = pvSrc.ReadInt32();
|
|
}
|
|
|
|
public static void ContextMenuResponse(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
|
|
if (from != null)
|
|
{
|
|
ContextMenu menu = from.ContextMenu;
|
|
|
|
from.ContextMenu = null;
|
|
|
|
if (menu != null && from == menu.From)
|
|
{
|
|
IEntity entity = World.FindEntity(pvSrc.ReadUInt32());
|
|
|
|
if (entity != null && entity == menu.Target && from.CanSee(entity))
|
|
{
|
|
Point3D p;
|
|
|
|
if (entity is Mobile)
|
|
p = entity.Location;
|
|
else if (entity is Item item)
|
|
p = item.GetWorldLocation();
|
|
else
|
|
return;
|
|
|
|
int index = pvSrc.ReadUInt16();
|
|
|
|
if (index >= 0 && index < menu.Entries.Length)
|
|
{
|
|
ContextMenuEntry e = menu.Entries[index];
|
|
|
|
int range = e.Range;
|
|
|
|
if (range == -1)
|
|
range = 18;
|
|
|
|
if (e.Enabled && from.InRange(p, range))
|
|
e.OnClick();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void ContextMenuRequest(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
IEntity target = World.FindEntity(pvSrc.ReadUInt32());
|
|
|
|
if (from != null && target != null && from.Map == target.Map && from.CanSee(target))
|
|
{
|
|
if (target is Mobile && !Utility.InUpdateRange(from.Location, target.Location))
|
|
return;
|
|
|
|
Item item = target as Item;
|
|
|
|
if (item != null && !Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
|
|
return;
|
|
|
|
if (!from.CheckContextMenuDisplay(target))
|
|
return;
|
|
|
|
ContextMenu c = new ContextMenu(from, target);
|
|
|
|
if (c.Entries.Length > 0)
|
|
{
|
|
if (item?.RootParent is Mobile mobile && mobile != from && mobile.AccessLevel >= from.AccessLevel)
|
|
for (int i = 0; i < c.Entries.Length; ++i)
|
|
if (!c.Entries[i].NonLocalUse)
|
|
c.Entries[i].Enabled = false;
|
|
|
|
from.ContextMenu = c;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void CloseStatus(NetState state, PacketReader pvSrc)
|
|
{
|
|
Serial serial = pvSrc.ReadUInt32();
|
|
}
|
|
|
|
public static void Language(NetState state, PacketReader pvSrc)
|
|
{
|
|
string lang = pvSrc.ReadString(4);
|
|
|
|
if (state.Mobile != null)
|
|
state.Mobile.Language = lang;
|
|
}
|
|
|
|
public static void AssistVersion(NetState state, PacketReader pvSrc)
|
|
{
|
|
int unk = pvSrc.ReadInt32();
|
|
string av = pvSrc.ReadString();
|
|
}
|
|
|
|
public static void ClientVersion(NetState state, PacketReader pvSrc)
|
|
{
|
|
CV version = state.Version = new CV(pvSrc.ReadString());
|
|
|
|
EventSink.InvokeClientVersionReceived(state, version);
|
|
}
|
|
|
|
public static void ClientType(NetState state, PacketReader pvSrc)
|
|
{
|
|
pvSrc.ReadUInt16();
|
|
|
|
int type = pvSrc.ReadUInt16();
|
|
CV version = state.Version = new CV(pvSrc.ReadString());
|
|
|
|
EventSink.InvokeClientVersionReceived(state, version);
|
|
}
|
|
|
|
public static void MobileQuery(NetState state, PacketReader pvSrc)
|
|
{
|
|
Mobile from = state.Mobile;
|
|
|
|
pvSrc.ReadInt32(); // 0xEDEDEDED
|
|
int type = pvSrc.ReadByte();
|
|
Mobile m = World.FindMobile(pvSrc.ReadUInt32());
|
|
|
|
if (m != null)
|
|
switch (type)
|
|
{
|
|
case 0x04: // Stats
|
|
{
|
|
m.OnStatsQuery(from);
|
|
break;
|
|
}
|
|
case 0x05:
|
|
{
|
|
m.OnSkillsQuery(from);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
pvSrc.Trace(state);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void PlayCharacter(NetState state, PacketReader pvSrc)
|
|
{
|
|
pvSrc.ReadInt32(); // 0xEDEDEDED
|
|
|
|
string name = pvSrc.ReadString(30);
|
|
|
|
pvSrc.Seek(2, SeekOrigin.Current);
|
|
|
|
int flags = pvSrc.ReadInt32();
|
|
|
|
pvSrc.Seek(24, SeekOrigin.Current);
|
|
|
|
int charSlot = pvSrc.ReadInt32();
|
|
int clientIP = pvSrc.ReadInt32();
|
|
|
|
IAccount a = state.Account;
|
|
|
|
if (a == null || charSlot < 0 || charSlot >= a.Length)
|
|
state.Dispose();
|
|
else
|
|
{
|
|
Mobile m = a[charSlot];
|
|
|
|
// Check if anyone is using this account
|
|
for (int i = 0; i < a.Length; ++i)
|
|
{
|
|
Mobile check = a[i];
|
|
|
|
if (check != null && check.Map != Map.Internal && check != m)
|
|
{
|
|
Console.WriteLine("Login: {0}: Account in use", state);
|
|
state.Send(new PopupMessage(PMMessage.CharInWorld));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m == null)
|
|
{
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
m.NetState?.Dispose();
|
|
|
|
// TODO: Make this wait one tick so we don't have to call it unnecessarily
|
|
NetState.ProcessDisposedQueue();
|
|
|
|
state.Send(new ClientVersionReq());
|
|
|
|
state.BlockAllPackets = true;
|
|
|
|
state.Flags = (ClientFlags)flags;
|
|
|
|
state.Mobile = m;
|
|
m.NetState = state;
|
|
|
|
new LoginTimer(state, m).Start();
|
|
}
|
|
}
|
|
|
|
public static void ShowPublicHouseContent(NetState state, PacketReader pvSrc)
|
|
{
|
|
bool showPublicHouseContent = pvSrc.ReadBoolean();
|
|
}
|
|
|
|
public static void DoLogin(NetState state, Mobile m)
|
|
{
|
|
state.Send(new LoginConfirm(m));
|
|
|
|
if (m.Map != null)
|
|
state.Send(new MapChange(m));
|
|
|
|
state.Send(new MapPatches());
|
|
|
|
state.Send(SeasonChange.Instantiate(m.GetSeason(), true));
|
|
|
|
state.Send(SupportedFeatures.Instantiate(state));
|
|
|
|
state.Sequence = 0;
|
|
|
|
if (state.NewMobileIncoming)
|
|
{
|
|
state.Send(new MobileUpdate(m));
|
|
state.Send(new MobileUpdate(m));
|
|
|
|
m.CheckLightLevels(true);
|
|
|
|
state.Send(new MobileUpdate(m));
|
|
|
|
state.Send(new MobileIncoming(m, m));
|
|
//state.Send( new MobileAttributes( m ) );
|
|
state.Send(new MobileStatus(m, m));
|
|
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
|
|
|
|
m.SendEverything();
|
|
|
|
state.Send(SupportedFeatures.Instantiate(state));
|
|
state.Send(new MobileUpdate(m));
|
|
//state.Send( new MobileAttributes( m ) );
|
|
state.Send(new MobileStatus(m, m));
|
|
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
|
|
state.Send(new MobileIncoming(m, m));
|
|
}
|
|
else if (state.StygianAbyss)
|
|
{
|
|
state.Send(new MobileUpdate(m));
|
|
state.Send(new MobileUpdate(m));
|
|
|
|
m.CheckLightLevels(true);
|
|
|
|
state.Send(new MobileUpdate(m));
|
|
|
|
state.Send(new MobileIncomingSA(m, m));
|
|
//state.Send( new MobileAttributes( m ) );
|
|
state.Send(new MobileStatus(m, m));
|
|
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
|
|
|
|
m.SendEverything();
|
|
|
|
state.Send(SupportedFeatures.Instantiate(state));
|
|
state.Send(new MobileUpdate(m));
|
|
//state.Send( new MobileAttributes( m ) );
|
|
state.Send(new MobileStatus(m, m));
|
|
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
|
|
state.Send(new MobileIncomingSA(m, m));
|
|
}
|
|
else
|
|
{
|
|
state.Send(new MobileUpdateOld(m));
|
|
state.Send(new MobileUpdateOld(m));
|
|
|
|
m.CheckLightLevels(true);
|
|
|
|
state.Send(new MobileUpdateOld(m));
|
|
|
|
state.Send(new MobileIncomingOld(m, m));
|
|
//state.Send( new MobileAttributes( m ) );
|
|
state.Send(new MobileStatus(m, m));
|
|
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
|
|
|
|
m.SendEverything();
|
|
|
|
state.Send(SupportedFeatures.Instantiate(state));
|
|
state.Send(new MobileUpdateOld(m));
|
|
//state.Send( new MobileAttributes( m ) );
|
|
state.Send(new MobileStatus(m, m));
|
|
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
|
|
state.Send(new MobileIncomingOld(m, m));
|
|
}
|
|
|
|
state.Send(LoginComplete.Instance);
|
|
state.Send(new CurrentTime());
|
|
state.Send(SeasonChange.Instantiate(m.GetSeason(), true));
|
|
state.Send(new MapChange(m));
|
|
|
|
EventSink.InvokeLogin(m);
|
|
|
|
m.ClearFastwalkStack();
|
|
}
|
|
|
|
public static void CreateCharacter(NetState state, PacketReader pvSrc)
|
|
{
|
|
int unk1 = pvSrc.ReadInt32();
|
|
int unk2 = pvSrc.ReadInt32();
|
|
int unk3 = pvSrc.ReadByte();
|
|
string name = pvSrc.ReadString(30);
|
|
|
|
pvSrc.Seek(2, SeekOrigin.Current);
|
|
int flags = pvSrc.ReadInt32();
|
|
pvSrc.Seek(8, SeekOrigin.Current);
|
|
int prof = pvSrc.ReadByte();
|
|
pvSrc.Seek(15, SeekOrigin.Current);
|
|
|
|
int genderRace = pvSrc.ReadByte();
|
|
|
|
int str = pvSrc.ReadByte();
|
|
int dex = pvSrc.ReadByte();
|
|
int intl = pvSrc.ReadByte();
|
|
int is1 = pvSrc.ReadByte();
|
|
int vs1 = pvSrc.ReadByte();
|
|
int is2 = pvSrc.ReadByte();
|
|
int vs2 = pvSrc.ReadByte();
|
|
int is3 = pvSrc.ReadByte();
|
|
int vs3 = pvSrc.ReadByte();
|
|
int hue = pvSrc.ReadUInt16();
|
|
int hairVal = pvSrc.ReadInt16();
|
|
int hairHue = pvSrc.ReadInt16();
|
|
int hairValf = pvSrc.ReadInt16();
|
|
int hairHuef = pvSrc.ReadInt16();
|
|
pvSrc.ReadByte();
|
|
int cityIndex = pvSrc.ReadByte();
|
|
int charSlot = pvSrc.ReadInt32();
|
|
int clientIP = pvSrc.ReadInt32();
|
|
int shirtHue = pvSrc.ReadInt16();
|
|
int pantsHue = pvSrc.ReadInt16();
|
|
|
|
/*
|
|
Pre-7.0.0.0:
|
|
0x00, 0x01 -> Human Male, Human Female
|
|
0x02, 0x03 -> Elf Male, Elf Female
|
|
|
|
Post-7.0.0.0:
|
|
0x00, 0x01
|
|
0x02, 0x03 -> Human Male, Human Female
|
|
0x04, 0x05 -> Elf Male, Elf Female
|
|
0x05, 0x06 -> Gargoyle Male, Gargoyle Female
|
|
*/
|
|
|
|
bool female = genderRace % 2 != 0;
|
|
|
|
Race race;
|
|
|
|
if (state.StygianAbyss)
|
|
{
|
|
byte raceID = (byte)(genderRace < 4 ? 0 : genderRace / 2 - 1);
|
|
race = Race.Races[raceID];
|
|
}
|
|
else
|
|
{
|
|
race = Race.Races[(byte)(genderRace / 2)];
|
|
}
|
|
|
|
race ??= Race.DefaultRace;
|
|
|
|
CityInfo[] info = state.CityInfo;
|
|
IAccount a = state.Account;
|
|
|
|
if (info == null || a == null || cityIndex < 0 || cityIndex >= info.Length)
|
|
{
|
|
state.Dispose();
|
|
}
|
|
else
|
|
{
|
|
// Check if anyone is using this account
|
|
for (int i = 0; i < a.Length; ++i)
|
|
{
|
|
Mobile check = a[i];
|
|
|
|
if (check != null && check.Map != Map.Internal)
|
|
{
|
|
Console.WriteLine("Login: {0}: Account in use", state);
|
|
state.Send(new PopupMessage(PMMessage.CharInWorld));
|
|
return;
|
|
}
|
|
}
|
|
|
|
state.Flags = (ClientFlags)flags;
|
|
|
|
CharacterCreatedEventArgs args = new CharacterCreatedEventArgs(
|
|
state, a,
|
|
name, female, hue,
|
|
str, dex, intl,
|
|
info[cityIndex],
|
|
new[]
|
|
{
|
|
new SkillNameValue((SkillName)is1, vs1),
|
|
new SkillNameValue((SkillName)is2, vs2),
|
|
new SkillNameValue((SkillName)is3, vs3)
|
|
},
|
|
shirtHue, pantsHue,
|
|
hairVal, hairHue,
|
|
hairValf, hairHuef,
|
|
prof,
|
|
race
|
|
);
|
|
|
|
state.Send(new ClientVersionReq());
|
|
|
|
state.BlockAllPackets = true;
|
|
|
|
EventSink.InvokeCharacterCreated(args);
|
|
|
|
Mobile m = args.Mobile;
|
|
|
|
if (m != null)
|
|
{
|
|
state.Mobile = m;
|
|
m.NetState = state;
|
|
new LoginTimer(state, m).Start();
|
|
}
|
|
else
|
|
{
|
|
state.BlockAllPackets = false;
|
|
state.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void CreateCharacter70160(NetState state, PacketReader pvSrc)
|
|
{
|
|
int unk1 = pvSrc.ReadInt32();
|
|
int unk2 = pvSrc.ReadInt32();
|
|
int unk3 = pvSrc.ReadByte();
|
|
string name = pvSrc.ReadString(30);
|
|
|
|
pvSrc.Seek(2, SeekOrigin.Current);
|
|
int flags = pvSrc.ReadInt32();
|
|
pvSrc.Seek(8, SeekOrigin.Current);
|
|
int prof = pvSrc.ReadByte();
|
|
pvSrc.Seek(15, SeekOrigin.Current);
|
|
|
|
int genderRace = pvSrc.ReadByte();
|
|
|
|
int str = pvSrc.ReadByte();
|
|
int dex = pvSrc.ReadByte();
|
|
int intl = pvSrc.ReadByte();
|
|
int is1 = pvSrc.ReadByte();
|
|
int vs1 = pvSrc.ReadByte();
|
|
int is2 = pvSrc.ReadByte();
|
|
int vs2 = pvSrc.ReadByte();
|
|
int is3 = pvSrc.ReadByte();
|
|
int vs3 = pvSrc.ReadByte();
|
|
int is4 = pvSrc.ReadByte();
|
|
int vs4 = pvSrc.ReadByte();
|
|
|
|
int hue = pvSrc.ReadUInt16();
|
|
int hairVal = pvSrc.ReadInt16();
|
|
int hairHue = pvSrc.ReadInt16();
|
|
int hairValf = pvSrc.ReadInt16();
|
|
int hairHuef = pvSrc.ReadInt16();
|
|
pvSrc.ReadByte();
|
|
int cityIndex = pvSrc.ReadByte();
|
|
int charSlot = pvSrc.ReadInt32();
|
|
int clientIP = pvSrc.ReadInt32();
|
|
int shirtHue = pvSrc.ReadInt16();
|
|
int pantsHue = pvSrc.ReadInt16();
|
|
|
|
/*
|
|
0x00, 0x01
|
|
0x02, 0x03 -> Human Male, Human Female
|
|
0x04, 0x05 -> Elf Male, Elf Female
|
|
0x05, 0x06 -> Gargoyle Male, Gargoyle Female
|
|
*/
|
|
|
|
bool female = genderRace % 2 != 0;
|
|
|
|
Race race;
|
|
|
|
byte raceID = (byte)(genderRace < 4 ? 0 : genderRace / 2 - 1);
|
|
race = Race.Races[raceID] ?? Race.DefaultRace;
|
|
|
|
CityInfo[] info = state.CityInfo;
|
|
IAccount a = state.Account;
|
|
|
|
if (info == null || a == null || cityIndex < 0 || cityIndex >= info.Length)
|
|
{
|
|
state.Dispose();
|
|
}
|
|
else
|
|
{
|
|
// Check if anyone is using this account
|
|
for (int i = 0; i < a.Length; ++i)
|
|
{
|
|
Mobile check = a[i];
|
|
|
|
if (check != null && check.Map != Map.Internal)
|
|
{
|
|
Console.WriteLine("Login: {0}: Account in use", state);
|
|
state.Send(new PopupMessage(PMMessage.CharInWorld));
|
|
return;
|
|
}
|
|
}
|
|
|
|
state.Flags = (ClientFlags)flags;
|
|
|
|
CharacterCreatedEventArgs args = new CharacterCreatedEventArgs(
|
|
state, a,
|
|
name, female, hue,
|
|
str, dex, intl,
|
|
info[cityIndex],
|
|
new[]
|
|
{
|
|
new SkillNameValue((SkillName)is1, vs1),
|
|
new SkillNameValue((SkillName)is2, vs2),
|
|
new SkillNameValue((SkillName)is3, vs3),
|
|
new SkillNameValue((SkillName)is4, vs4)
|
|
},
|
|
shirtHue, pantsHue,
|
|
hairVal, hairHue,
|
|
hairValf, hairHuef,
|
|
prof,
|
|
race
|
|
);
|
|
|
|
state.Send(new ClientVersionReq());
|
|
|
|
state.BlockAllPackets = true;
|
|
|
|
EventSink.InvokeCharacterCreated(args);
|
|
|
|
Mobile m = args.Mobile;
|
|
|
|
if (m != null)
|
|
{
|
|
state.Mobile = m;
|
|
m.NetState = state;
|
|
new LoginTimer(state, m).Start();
|
|
}
|
|
else
|
|
{
|
|
state.BlockAllPackets = false;
|
|
state.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
private static int GenerateAuthID(NetState state)
|
|
{
|
|
if (m_AuthIDWindow.Count == m_AuthIDWindowSize)
|
|
{
|
|
int oldestID = 0;
|
|
DateTime oldest = DateTime.MaxValue;
|
|
|
|
foreach (KeyValuePair<int, AuthIDPersistence> kvp in m_AuthIDWindow)
|
|
if (kvp.Value.Age < oldest)
|
|
{
|
|
oldestID = kvp.Key;
|
|
oldest = kvp.Value.Age;
|
|
}
|
|
|
|
m_AuthIDWindow.Remove(oldestID);
|
|
}
|
|
|
|
int authID;
|
|
|
|
do
|
|
{
|
|
authID = Utility.Random(1, int.MaxValue - 1);
|
|
|
|
if (Utility.RandomBool())
|
|
authID |= 1 << 31;
|
|
} while (m_AuthIDWindow.ContainsKey(authID));
|
|
|
|
m_AuthIDWindow[authID] = new AuthIDPersistence(state.Version);
|
|
|
|
return authID;
|
|
}
|
|
|
|
public static void GameLogin(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (state.SentFirstPacket)
|
|
{
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
state.SentFirstPacket = true;
|
|
|
|
int authID = pvSrc.ReadInt32();
|
|
|
|
if (m_AuthIDWindow.TryGetValue(authID, out AuthIDPersistence ap))
|
|
{
|
|
m_AuthIDWindow.Remove(authID);
|
|
|
|
state.Version = ap.Version;
|
|
}
|
|
else if (ClientVerification)
|
|
{
|
|
Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", state);
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
if (state.m_AuthID != 0 && authID != state.m_AuthID)
|
|
{
|
|
Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", state);
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
if (state.m_AuthID == 0 && authID != state.m_Seed)
|
|
{
|
|
Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", state);
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
string username = pvSrc.ReadString(30);
|
|
string password = pvSrc.ReadString(30);
|
|
|
|
GameLoginEventArgs e = new GameLoginEventArgs(state, username, password);
|
|
|
|
EventSink.InvokeGameLogin(e);
|
|
|
|
if (e.Accepted)
|
|
{
|
|
state.CityInfo = e.CityInfo;
|
|
state.CompressionEnabled = true;
|
|
|
|
state.Send(SupportedFeatures.Instantiate(state));
|
|
|
|
if (state.NewCharacterList)
|
|
state.Send(new CharacterList(state.Account, state.CityInfo));
|
|
else
|
|
state.Send(new CharacterListOld(state.Account, state.CityInfo));
|
|
}
|
|
else
|
|
state.Dispose();
|
|
}
|
|
|
|
public static void PlayServer(NetState state, PacketReader pvSrc)
|
|
{
|
|
int index = pvSrc.ReadInt16();
|
|
ServerInfo[] info = state.ServerInfo;
|
|
IAccount a = state.Account;
|
|
|
|
if (info == null || a == null || index < 0 || index >= info.Length)
|
|
state.Dispose();
|
|
else
|
|
{
|
|
ServerInfo si = info[index];
|
|
|
|
state.m_AuthID = PlayServerAck.m_AuthID = GenerateAuthID(state);
|
|
|
|
state.SentFirstPacket = false;
|
|
state.Send(new PlayServerAck(si));
|
|
}
|
|
}
|
|
|
|
public static void LoginServerSeed(NetState state, PacketReader pvSrc)
|
|
{
|
|
state.m_Seed = pvSrc.ReadInt32();
|
|
state.Seeded = true;
|
|
|
|
if (state.m_Seed == 0)
|
|
{
|
|
Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", state);
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
int clientMaj = pvSrc.ReadInt32();
|
|
int clientMin = pvSrc.ReadInt32();
|
|
int clientRev = pvSrc.ReadInt32();
|
|
int clientPat = pvSrc.ReadInt32();
|
|
|
|
state.Version = new ClientVersion(clientMaj, clientMin, clientRev, clientPat);
|
|
}
|
|
|
|
public static void CrashReport(NetState state, PacketReader pvSrc)
|
|
{
|
|
byte clientMaj = pvSrc.ReadByte();
|
|
byte clientMin = pvSrc.ReadByte();
|
|
byte clientRev = pvSrc.ReadByte();
|
|
byte clientPat = pvSrc.ReadByte();
|
|
|
|
ushort x = pvSrc.ReadUInt16();
|
|
ushort y = pvSrc.ReadUInt16();
|
|
sbyte z = pvSrc.ReadSByte();
|
|
byte map = pvSrc.ReadByte();
|
|
|
|
string account = pvSrc.ReadString(32);
|
|
string character = pvSrc.ReadString(32);
|
|
string ip = pvSrc.ReadString(15);
|
|
|
|
int unk1 = pvSrc.ReadInt32();
|
|
int exception = pvSrc.ReadInt32();
|
|
|
|
string process = pvSrc.ReadString(100);
|
|
string report = pvSrc.ReadString(100);
|
|
|
|
pvSrc.ReadByte(); // 0x00
|
|
|
|
int offset = pvSrc.ReadInt32();
|
|
|
|
int count = pvSrc.ReadByte();
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int address = pvSrc.ReadInt32();
|
|
}
|
|
}
|
|
|
|
public static void AccountLogin(NetState state, PacketReader pvSrc)
|
|
{
|
|
if (state.SentFirstPacket)
|
|
{
|
|
state.Dispose();
|
|
return;
|
|
}
|
|
|
|
state.SentFirstPacket = true;
|
|
|
|
string username = pvSrc.ReadString(30);
|
|
string password = pvSrc.ReadString(30);
|
|
|
|
AccountLoginEventArgs e = new AccountLoginEventArgs(state, username, password);
|
|
|
|
EventSink.InvokeAccountLogin(e);
|
|
|
|
if (e.Accepted)
|
|
AccountLogin_ReplyAck(state);
|
|
else
|
|
AccountLogin_ReplyRej(state, e.RejectReason);
|
|
}
|
|
|
|
public static void AccountLogin_ReplyAck(NetState state)
|
|
{
|
|
ServerListEventArgs e = new ServerListEventArgs(state, state.Account);
|
|
|
|
EventSink.InvokeServerList(e);
|
|
|
|
if (e.Rejected)
|
|
{
|
|
state.Account = null;
|
|
AccountLogin_ReplyRej(state, ALRReason.BadComm);
|
|
}
|
|
else
|
|
{
|
|
ServerInfo[] info = e.Servers.ToArray();
|
|
|
|
state.ServerInfo = info;
|
|
|
|
state.Send(new AccountLoginAck(info));
|
|
}
|
|
}
|
|
|
|
public static void AccountLogin_ReplyRej(NetState state, ALRReason reason)
|
|
{
|
|
state.Send(new AccountLoginRej(reason));
|
|
state.Dispose();
|
|
}
|
|
|
|
public static void EquipMacro(NetState ns, PacketReader pvSrc)
|
|
{
|
|
int count = pvSrc.ReadByte();
|
|
List<Serial> serialList = new List<Serial>(count);
|
|
for (int i = 0; i < count; ++i)
|
|
serialList.Add(pvSrc.ReadUInt32());
|
|
|
|
EventSink.InvokeEquipMacro(ns.Mobile, serialList);
|
|
}
|
|
|
|
public static void UnequipMacro(NetState ns, PacketReader pvSrc)
|
|
{
|
|
int count = pvSrc.ReadByte();
|
|
List<Layer> layers = new List<Layer>(count);
|
|
for (int i = 0; i < count; ++i)
|
|
layers.Add((Layer)pvSrc.ReadUInt16());
|
|
|
|
EventSink.InvokeUnequipMacro(ns.Mobile, layers);
|
|
}
|
|
|
|
public static void TargetedSpell(NetState ns, PacketReader pvSrc)
|
|
{
|
|
short spellId = (short)(pvSrc.ReadInt16() - 1); // zero based;
|
|
|
|
EventSink.InvokeTargetedSpell(ns.Mobile, World.FindEntity(pvSrc.ReadUInt32()), spellId);
|
|
}
|
|
|
|
public static void TargetedSkillUse(NetState ns, PacketReader pvSrc)
|
|
{
|
|
short skillId = pvSrc.ReadInt16();
|
|
|
|
EventSink.InvokeTargetedSkillUse(ns.Mobile, World.FindEntity(pvSrc.ReadUInt32()), skillId);
|
|
}
|
|
|
|
public static void TargetByResourceMacro(NetState ns, PacketReader pvSrc)
|
|
{
|
|
Serial serial = pvSrc.ReadUInt32();
|
|
|
|
if (serial.IsItem) EventSink.InvokeTargetByResourceMacro(ns.Mobile, World.FindItem(serial), pvSrc.ReadInt16());
|
|
}
|
|
|
|
private class LoginTimer : Timer
|
|
{
|
|
private readonly Mobile m_Mobile;
|
|
private readonly NetState m_State;
|
|
|
|
public LoginTimer(NetState state, Mobile m) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
|
|
{
|
|
m_State = state;
|
|
m_Mobile = m;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
if (m_State == null)
|
|
{
|
|
Stop();
|
|
return;
|
|
}
|
|
|
|
if (m_State.Version != null)
|
|
{
|
|
m_State.BlockAllPackets = false;
|
|
DoLogin(m_State, m_Mobile);
|
|
Stop();
|
|
}
|
|
}
|
|
}
|
|
|
|
internal struct AuthIDPersistence
|
|
{
|
|
public DateTime Age;
|
|
public ClientVersion Version;
|
|
|
|
public AuthIDPersistence(ClientVersion v)
|
|
{
|
|
Age = DateTime.UtcNow;
|
|
Version = v;
|
|
}
|
|
}
|
|
}
|
|
}
|