224 lines
6.2 KiB
C#
224 lines
6.2 KiB
C#
/***************************************************************************
|
|
* StandardSaveStrategy.cs
|
|
* -------------------
|
|
* begin : May 1, 2002
|
|
* copyright : (C) The RunUO Software Team
|
|
* email : info@runuo.com
|
|
*
|
|
* $Id$
|
|
*
|
|
***************************************************************************/
|
|
|
|
/***************************************************************************
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
***************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading.Tasks;
|
|
using Server.Guilds;
|
|
|
|
namespace Server
|
|
{
|
|
public class StandardSaveStrategy : SaveStrategy
|
|
{
|
|
public enum SaveOption
|
|
{
|
|
Normal,
|
|
Threaded
|
|
}
|
|
|
|
public static SaveOption SaveType = SaveOption.Normal;
|
|
|
|
private readonly Queue<Item> _decayQueue;
|
|
|
|
public StandardSaveStrategy() => _decayQueue = new Queue<Item>();
|
|
|
|
public override string Name => "Standard";
|
|
|
|
protected bool PermitBackgroundWrite{ get; set; }
|
|
|
|
protected bool UseSequentialWriters => SaveType == SaveOption.Normal || !PermitBackgroundWrite;
|
|
|
|
public override void Save(bool permitBackgroundWrite)
|
|
{
|
|
PermitBackgroundWrite = permitBackgroundWrite;
|
|
|
|
Task.WaitAll(Task.Factory.StartNew(SaveMobiles), Task.Factory.StartNew(SaveItems), Task.Factory.StartNew(SaveGuilds));
|
|
|
|
if (permitBackgroundWrite && UseSequentialWriters
|
|
) //If we're permitted to write in the background, but we don't anyways, then notify.
|
|
World.NotifyDiskWriteComplete();
|
|
}
|
|
|
|
protected void SaveMobiles()
|
|
{
|
|
Dictionary<Serial, Mobile> mobiles = World.Mobiles;
|
|
|
|
IGenericWriter idx;
|
|
IGenericWriter tdb;
|
|
IGenericWriter bin;
|
|
|
|
if (UseSequentialWriters)
|
|
{
|
|
idx = new BinaryFileWriter(World.MobileIndexPath, false);
|
|
tdb = new BinaryFileWriter(World.MobileTypesPath, false);
|
|
bin = new BinaryFileWriter(World.MobileDataPath, true);
|
|
}
|
|
else
|
|
{
|
|
idx = new AsyncWriter(World.MobileIndexPath, false);
|
|
tdb = new AsyncWriter(World.MobileTypesPath, false);
|
|
bin = new AsyncWriter(World.MobileDataPath, true);
|
|
}
|
|
|
|
Task.Factory.StartNew(() =>
|
|
{
|
|
tdb.Write(World.m_MobileTypes.Count);
|
|
|
|
for (int i = 0; i < World.m_MobileTypes.Count; ++i)
|
|
tdb.Write(World.m_MobileTypes[i].FullName);
|
|
|
|
tdb.Close();
|
|
});
|
|
|
|
Parallel.ForEach(mobiles.Values, mobile => mobile.Serialize());
|
|
|
|
Task.Factory.StartNew(() =>
|
|
{
|
|
idx.Write(mobiles.Count);
|
|
foreach (Mobile m in mobiles.Values)
|
|
{
|
|
long start = bin.Position;
|
|
|
|
idx.Write(m.m_TypeRef);
|
|
idx.Write(m.Serial);
|
|
idx.Write(start);
|
|
idx.Write((int)m.SaveBuffer.Position);
|
|
|
|
m.SaveBuffer.WriteTo(bin);
|
|
m.FreeCache();
|
|
}
|
|
|
|
idx.Close();
|
|
bin.Close();
|
|
});
|
|
}
|
|
|
|
protected void SaveItems()
|
|
{
|
|
Dictionary<Serial, Item> items = World.Items;
|
|
|
|
IGenericWriter idx;
|
|
IGenericWriter tdb;
|
|
IGenericWriter bin;
|
|
|
|
if (UseSequentialWriters)
|
|
{
|
|
idx = new BinaryFileWriter(World.ItemIndexPath, false);
|
|
tdb = new BinaryFileWriter(World.ItemTypesPath, false);
|
|
bin = new BinaryFileWriter(World.ItemDataPath, true);
|
|
}
|
|
else
|
|
{
|
|
idx = new AsyncWriter(World.ItemIndexPath, false);
|
|
tdb = new AsyncWriter(World.ItemTypesPath, false);
|
|
bin = new AsyncWriter(World.ItemDataPath, true);
|
|
}
|
|
|
|
Task.Factory.StartNew(() =>
|
|
{
|
|
tdb.Write(World.m_ItemTypes.Count);
|
|
|
|
for (int i = 0; i < World.m_ItemTypes.Count; ++i)
|
|
tdb.Write(World.m_ItemTypes[i].FullName);
|
|
|
|
tdb.Close();
|
|
});
|
|
|
|
Parallel.ForEach(items.Values, item => item.Serialize());
|
|
|
|
idx.Write(items.Count);
|
|
|
|
DateTime n = DateTime.UtcNow;
|
|
|
|
Task.Factory.StartNew(() => {
|
|
foreach (Item item in items.Values)
|
|
{
|
|
if (item.Decays && item.Parent == null && item.Map != Map.Internal && item.LastMoved + item.DecayTime <= n)
|
|
{
|
|
Console.WriteLine($"Decay Item {item.Name ?? item.DefaultName} ({item.GetType().FullName})");
|
|
_decayQueue.Enqueue(item);
|
|
}
|
|
|
|
long start = bin.Position;
|
|
|
|
idx.Write(item.m_TypeRef);
|
|
idx.Write(item.Serial);
|
|
idx.Write(start);
|
|
idx.Write((int)item.SaveBuffer.Position);
|
|
|
|
item.SaveBuffer.WriteTo(bin);
|
|
item.FreeCache();
|
|
}
|
|
|
|
idx.Close();
|
|
bin.Close();
|
|
});
|
|
}
|
|
protected void SaveGuilds()
|
|
{
|
|
IGenericWriter idx;
|
|
IGenericWriter bin;
|
|
|
|
if (UseSequentialWriters)
|
|
{
|
|
idx = new BinaryFileWriter(World.GuildIndexPath, false);
|
|
bin = new BinaryFileWriter(World.GuildDataPath, true);
|
|
}
|
|
else
|
|
{
|
|
idx = new AsyncWriter(World.GuildIndexPath, false);
|
|
bin = new AsyncWriter(World.GuildDataPath, true);
|
|
}
|
|
|
|
Parallel.ForEach(BaseGuild.List.Values, guild => guild.Serialize());
|
|
|
|
idx.Write(BaseGuild.List.Count);
|
|
|
|
Task.Factory.StartNew(() =>
|
|
{
|
|
foreach (BaseGuild guild in BaseGuild.List.Values)
|
|
{
|
|
long start = bin.Position;
|
|
|
|
idx.Write(0); //guilds have no typeid
|
|
idx.Write(guild.Id);
|
|
idx.Write(start);
|
|
idx.Write((int)guild.SaveBuffer.Position);
|
|
|
|
guild.SaveBuffer.WriteTo(bin);
|
|
}
|
|
|
|
idx.Close();
|
|
bin.Close();
|
|
});
|
|
}
|
|
|
|
public override void ProcessDecay()
|
|
{
|
|
while (_decayQueue.Count > 0)
|
|
{
|
|
Item item = _decayQueue.Dequeue();
|
|
|
|
if (item.OnDecay())
|
|
item.Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|