ModernUO/Projects/Server/Network/NetworkSocket.cs
Kamron Batman 0e02cf0821
Changes account packets to functional (#284)
- [X] Moved packets from objects to functions
- [X] Fixed bug where characters were showing up with their modded names in the character list

Bumps release version
2020-10-25 23:47:29 -07:00

40 lines
1.8 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: NetworkSocket.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace Server.Network
{
public class NetworkSocket : ISocket
{
public Socket Connection { get; }
public EndPoint LocalEndPoint => Connection.LocalEndPoint;
public EndPoint RemoteEndPoint => Connection.RemoteEndPoint;
public NetworkSocket(Socket connection) => Connection = connection;
public Task<int> SendAsync(IList<ArraySegment<byte>> buffers, SocketFlags flags) =>
Connection.SendAsync(buffers, flags);
public Task<int> ReceiveAsync(IList<ArraySegment<byte>> buffers, SocketFlags flags) =>
Connection.ReceiveAsync(buffers, flags);
public void Shutdown(SocketShutdown how) => Connection.Shutdown(how);
}
}