ModernUO/Projects/Server/Guild.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

83 lines
2.2 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Server.Guilds
{
public enum GuildType
{
Regular,
Chaos,
Order
}
public abstract class BaseGuild : ISerializable
{
protected BaseGuild(Serial serial)
{
Serial = serial;
World.AddGuild(this);
}
protected BaseGuild()
{
Serial = World.NewGuild;
World.AddGuild(this);
}
public abstract string Abbreviation { get; set; }
public abstract string Name { get; set; }
public abstract GuildType Type { get; set; }
public abstract bool Disbanded { get; }
public abstract void Delete();
public bool Deleted => Disbanded;
[CommandProperty(AccessLevel.Counselor)]
public Serial Serial { get; }
BufferWriter ISerializable.SaveBuffer { get; set; }
public int TypeRef => 0;
public abstract void Serialize(IGenericWriter writer);
public abstract void Deserialize(IGenericReader reader);
public abstract void OnDelete(Mobile mob);
public static BaseGuild FindByName(string name) =>
World.Guilds.Values.FirstOrDefault(g => g.Name == name);
public static BaseGuild FindByAbbrev(string abbr) =>
World.Guilds.Values.FirstOrDefault(g => g.Abbreviation == abbr);
public static HashSet<BaseGuild> Search(string find)
{
var words = find.ToLower().Split(' ');
var results = new HashSet<BaseGuild>();
foreach (var g in World.Guilds.Values)
{
var name = g.Name;
bool all = true;
foreach (var t in words)
{
if (name.InsensitiveIndexOf(t) == -1)
{
all = false;
break;
}
}
if (all)
{
results.Add(g);
}
}
return results;
}
public override string ToString() => $"0x{Serial.Value:X} \"{Name} [{Abbreviation}]\"";
}
}