- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Server.Guilds
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{
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public enum GuildType
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{
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Regular,
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Chaos,
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Order
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}
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public abstract class BaseGuild : ISerializable
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{
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protected BaseGuild(Serial serial)
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{
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Serial = serial;
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World.AddGuild(this);
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}
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protected BaseGuild()
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{
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Serial = World.NewGuild;
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World.AddGuild(this);
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}
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public abstract string Abbreviation { get; set; }
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public abstract string Name { get; set; }
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public abstract GuildType Type { get; set; }
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public abstract bool Disbanded { get; }
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public abstract void Delete();
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public bool Deleted => Disbanded;
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[CommandProperty(AccessLevel.Counselor)]
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public Serial Serial { get; }
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BufferWriter ISerializable.SaveBuffer { get; set; }
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public int TypeRef => 0;
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public abstract void Serialize(IGenericWriter writer);
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public abstract void Deserialize(IGenericReader reader);
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public abstract void OnDelete(Mobile mob);
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public static BaseGuild FindByName(string name) =>
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World.Guilds.Values.FirstOrDefault(g => g.Name == name);
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public static BaseGuild FindByAbbrev(string abbr) =>
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World.Guilds.Values.FirstOrDefault(g => g.Abbreviation == abbr);
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public static HashSet<BaseGuild> Search(string find)
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{
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var words = find.ToLower().Split(' ');
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var results = new HashSet<BaseGuild>();
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foreach (var g in World.Guilds.Values)
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{
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var name = g.Name;
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bool all = true;
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foreach (var t in words)
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{
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if (name.InsensitiveIndexOf(t) == -1)
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{
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all = false;
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break;
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}
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}
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if (all)
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{
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results.Add(g);
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}
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}
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return results;
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}
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public override string ToString() => $"0x{Serial.Value:X} \"{Name} [{Abbreviation}]\"";
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}
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}
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