ModernUO/Projects/Server/Network/Packets/OutgoingMobilePackets.cs
Kamron Batman 03d0a4664e
fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon.
- [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer.
- [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
2020-12-26 12:46:06 -08:00

139 lines
5.5 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: OutgoingMobilePackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
namespace Server.Network
{
public static class OutgoingMobilePackets
{
public const int BondedStatusPacketLength = 11;
public const int DeathAnimationPacketLength = 13;
public const int MobileMovingPacketLength = 17;
public const int MobileMovingPacketCacheLength = MobileMovingPacketLength * 8 * 2; // 8 notoriety, 2 client versions
public static void CreateBondedStatus(Span<byte> buffer, Serial serial, bool bonded)
{
var writer = new SpanWriter(buffer);
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)11); // Length
writer.Write((ushort)0x19); // Subpacket ID
writer.Write((byte)0); // Command
writer.Write(serial);
writer.Write(bonded);
}
public static void SendBondedStatus(this NetState ns, Serial serial, bool bonded)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)11); // Length
writer.Write((ushort)0x19); // Subpacket ID
writer.Write((byte)0); // Command
writer.Write(serial);
writer.Write(bonded);
ns.Send(ref buffer, writer.Position);
}
public static void CreateDeathAnimation(Span<byte> buffer, Serial killed, Serial corpse)
{
var writer = new SpanWriter(buffer);
writer.Write((byte)0xAF); // Packet ID
writer.Write(killed);
writer.Write(corpse);
writer.Write(0); // ??
}
public static void SendDeathAnimation(this NetState ns, Serial killed, Serial corpse)
{
if (ns == null)
{
return;
}
Span<byte> span = stackalloc byte[DeathAnimationPacketLength];
CreateDeathAnimation(span, killed, corpse);
ns.Send(span);
}
public static void CreateMobileMoving(Span<byte> buffer, Mobile m, int noto, bool stygianAbyss)
{
var loc = m.Location;
var hue = m.SolidHueOverride >= 0 ? m.SolidHueOverride : m.Hue;
var writer = new SpanWriter(buffer);
writer.Write((byte)0x77); // Packet ID
writer.Write(m.Serial);
writer.Write((short)m.Body);
writer.Write((short)loc.m_X);
writer.Write((short)loc.m_Y);
writer.Write((sbyte)loc.m_Z);
writer.Write((byte)m.Direction);
writer.Write((short)hue);
writer.Write((byte)m.GetPacketFlags(stygianAbyss));
writer.Write((byte)noto);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendMobileMoving(this NetState ns, Mobile source, Mobile target) =>
ns.SendMobileMoving(target, Notoriety.Compute(source, target));
public static void SendMobileMoving(this NetState ns, Mobile target, int noto)
{
if (ns == null)
{
return;
}
Span<byte> span = stackalloc byte[MobileMovingPacketLength];
CreateMobileMoving(span, target, noto, ns.StygianAbyss);
ns.Send(span);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendMobileMovingUsingCache(this NetState ns, Span<byte> cache, Mobile source, Mobile target) =>
ns.SendMobileMovingUsingCache(cache, target, Notoriety.Compute(source, target));
// Requires a buffer of 16 packets, 17bytes per packet (272 bytes).
// Requires cache to have the first byte of each packet zeroed.
public static void SendMobileMovingUsingCache(this NetState ns, Span<byte> cache, Mobile target, int noto)
{
if (ns == null)
{
return;
}
var stygianAbyss = ns.StygianAbyss;
var startIndex = (noto * 2 + (stygianAbyss ? 1 : 0)) * MobileMovingPacketLength;
var buffer = cache.Slice(startIndex, MobileMovingPacketLength);
// Packet not created yet
if (buffer[0] == 0)
{
CreateMobileMoving(buffer, target, noto, stygianAbyss);
}
ns.Send(buffer);
}
}
}