ModernUO/Projects/UOContent/Commands/VisibilityList.cs
Kamron Batman 03d0a4664e
fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon.
- [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer.
- [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
2020-12-26 12:46:06 -08:00

154 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Commands
{
public static class VisibilityList
{
public static void Initialize()
{
EventSink.Login += OnLogin;
CommandSystem.Register("Vis", AccessLevel.Counselor, Vis_OnCommand);
CommandSystem.Register("VisList", AccessLevel.Counselor, VisList_OnCommand);
CommandSystem.Register("VisClear", AccessLevel.Counselor, VisClear_OnCommand);
}
public static void OnLogin(Mobile m)
{
(m as PlayerMobile)?.VisibilityList.Clear();
}
[Usage("Vis"), Description(
"Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden."
)]
public static void Vis_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile)
{
e.Mobile.Target = new VisTarget();
e.Mobile.SendMessage("Select person to add or remove from your visibility list.");
}
}
[Usage("VisList"), Description("Shows the names of everyone in your visibility list.")]
public static void VisList_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile pm)
{
var list = pm.VisibilityList;
if (list.Count > 0)
{
pm.SendMessage("You are visible to {0} mobile{1}:", list.Count, list.Count == 1 ? "" : "s");
for (var i = 0; i < list.Count; ++i)
{
pm.SendMessage("#{0}: {1}", i + 1, list[i].Name);
}
}
else
{
pm.SendMessage("Your visibility list is empty.");
}
}
}
[Usage("VisClear"), Description("Removes everyone from your visibility list.")]
public static void VisClear_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile pm)
{
var list = new List<Mobile>(pm.VisibilityList);
pm.VisibilityList.Clear();
pm.SendMessage("Your visibility list has been cleared.");
if (list.Count > 0)
{
Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
removeEntity.InitializePacket();
for (var i = 0; i < list.Count; ++i)
{
var m = list[i];
if (!m.CanSee(pm) && Utility.InUpdateRange(m, pm))
{
if (removeEntity[0] == 0)
{
OutgoingEntityPackets.CreateRemoveEntity(removeEntity, pm.Serial);
}
m.NetState?.Send(removeEntity);
}
}
}
}
}
private class VisTarget : Target
{
public VisTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (from is PlayerMobile pm && targeted is Mobile targ)
{
if (targ.AccessLevel <= pm.AccessLevel)
{
var list = pm.VisibilityList;
if (list.Contains(targ))
{
list.Remove(targ);
pm.SendMessage("{0} has been removed from your visibility list.", targ.Name);
}
else
{
list.Add(targ);
pm.SendMessage("{0} has been added to your visibility list.", targ.Name);
}
if (Utility.InUpdateRange(targ, from))
{
var ns = targ.NetState;
if (ns != null)
{
if (targ.CanSee(pm))
{
ns.Send(new MobileIncoming(ns, targ, pm));
pm.SendOPLPacketTo(ns);
foreach (var item in pm.Items)
{
item.SendOPLPacketTo(ns);
}
}
else
{
ns.SendRemoveEntity(pm.Serial);
}
}
}
}
else
{
pm.SendMessage("They can already see you!");
}
}
else
{
from.SendMessage("Add only mobiles to your visibility list.");
}
}
}
}
}